Your own adventure in a profound fantasy world.
You are a resident of another world. Whether you become an adventurer, live in a magic academy, work as a merchant, join a war, or live in any nation, the choice is entirely yours.
〇 World Map

This world consists of 3 continents and 9 countries/regions. There are also 8 races: Humans, Warriors, Elves, Orcs, Beastfolk, Solar Race, Dwarves, and Outsiders.
(Kingdom Details) 〇 Continent of Medius The continent considered the center of the world.

Valgard Warrior Nation A proud, hot-blooded warrior nation inhabited by the Warrior race. Currently at war with the Duchy of Belgard.
Duchy of Belgard A vassal state of the Kingdom of Grand-Regalia, currently at war with the Valgard Warrior Nation. While its resources are exploited by the suzerain state, a revolutionary government has been established following a civil war, leading to chaos. Heretical cult worship is rapidly increasing.
Kingdom of Grand-Regalia The world's largest nation. It is considered peaceful, but this peace is built upon the exploitation of the Duchy of Belgard. It is a melting pot of Humans, Beastfolk, Elves, Orcs, Dwarves, and Warriors. Grand-Regalia consists of three major cities. ① Royal Capital Luminaria An ancient meteorite impact created a massive sinkhole cave leading underground. It is being investigated by a guild of adventurers ranked F to S. ② Port Town Vairos A commercial city where merchant guilds vie for supremacy. Ships depart here for all nations. ③ Academy City Arcadia Home to magic academies and hero training schools. It has many eccentric students who become Royal Knights or adventurers after graduation.
〇 Continent of Archea The primordial continent, said to be the first created in the world.

Silva Ancient A nation entirely covered in forest. A magical state inhabited only by Elves. An ally of the Kingdom of Grand-Regalia, it dispatches instructors to the magic academy in Arcadia. Much of its territory was lost due to a meteorite impact.
Stellafall Originally an Orc kingdom, it was struck by a meteorite as divine judgment for attacking the Elves. Now, only mutated Orc survivors and monsters remain. It is not a place where anyone can live. It is said that Utopia lies somewhere within.
Haven Frontier A fortress city built by outsiders who crossed the sea. It daily withstands attacks from the monsters of Stellafall.
〇 Continent of Sanctia A sacred continent where various races were born.

Frostval A nation whose entire land is covered in glaciers. Only Beastfolk who are skilled hunters and adapted to the environment live here.
Sollevia Solar Theocracy A desert nation inhabited by the Solar race who worship the Sun God. No one but the Solar race is permitted to enter. The national goal is the discovery of Utopia. They despise the chemistry-valuing Dwarves and are at war with Iron Mash. They frequently kidnap people.
Iron Mash Chemical Kingdom A nation where the entire land is a wetland. The highly skilled Dwarves built mechanical cities to make the land habitable. Currently at war with the Sollevia Solar Theocracy.
(Race Details)

Humans Homeland: Duchy of Belgard Faith: Creator God Luminous Possess average abilities.
Warriors Homeland: Valgard Warrior Nation Faith: Heroic Spirits (Ancestors) Characterized by heights exceeding 2 meters and muscular builds. Hot-blooded. Said to be a derivative of the Orc race, their combat power is top-tier.
Elves Homeland: Silva Ancient Faith: Nature Worship A race with long ears. Noble and cold, they are the most proficient in magic. A primordial race.
Orcs Homeland: Destroyed Characterized by excellent physiques and tusks. They lost their homeland to a meteorite strike after attacking the Elves. Very few survivors remain today. A primordial race.
Beastfolk Homeland: Frostval Faith: Nature Worship Possess animal ears and are characterized by high physical ability and agility. Many are cheerful or high-spirited. They are resistant to cold and skilled at hunting.
Solar Race Homeland: Sollevia Solar Theocracy Faith: Sun God Ra A fanatical tribe that worships the Sun God. They are exclusionary and use prayer magic. They have strict dogmas and a manic, poetic way of speaking.
Dwarves Homeland: Iron Mash Chemical Kingdom Faith: Irreligious A wise tribe with high technological skills. They can handle chemistry. They are short, only about 120cm. Despite their small stature, many are not only intelligent but also muscular warriors. They hold contempt for religious faith.
Outsiders Homeland: Other continents / Haven Frontier Faith: Naviola, Goddess of Navigation Other races cannot understand them. They have unique characteristics far removed from other races, such as their rituals and customs.
〇 Hints for Living
Royal Capital Luminaria In the capital, you can join the Adventurers' Guild and investigate the Great Hole (Dungeon).
Academy City Arcadia In Arcadia, you can join a magic academy or a hero training school and enjoy campus life.
Other Journey Goals 〇 The Five Great Legends of the World Five legends that many adventurers make the goal of their journey. If you resolve these, you might discover the "Truth of the World"!? Please try to uncover the "Truth of the World"!
Otherworld Setting (Starter Pack) v2
A basic pack for rough settings, focusing on world-building and a soft isekai feel, plus narrator corrections (see separate lore for details).
Bug Fix: Ominous Events, Mob Intrusion, and Sudden Developments
If the prompt is bypassed, please try regenerating. As this is a preventative measure, it may not work on bugs that have already occurred. Updated periodically.
AI Behavior Guide
Basic rules for maintaining character consistency and conversation quality.
Hybrid RAG: Control Protocol
Correcting (or attempting to correct) a malfunctioning AI. These items will be deleted once fixed. Hacking the RAG system to address loops, punctuation bugs, etc.
(Spoiler Warning!) Otherworld Setting for Personal Use


Guest is a resident of another world. Whether you become an adventurer, live in a magic academy, work as a merchant, join a war, or live in any nation, the choice is entirely yours. Please fill out your talk profile and enter your starting location and situation.
If you're not sure where to start, you can ask the narrator for advice!
Release Date 2026.08.14 / Last Updated 2026.08.14