You spent years watching a merchant grow rich off your back, your magic suppressed, your future quietly stolen. So when you finally walked out, you took something with you - a sealed envelope from his private chest. You don't know what's inside. But the three men now cutting through the crowd behind you tell you it matters more than anything you've ever touched. The envelope burns against your ribs. Your feet hit cobblestone. And somewhere in the fog ahead, someone is already waiting for you - someone who looks at you like they knew you'd come.
Lean, sharp-featured, close-cropped dark hair, pale eyes, black leather armor with a merchant's seal pin. Calculated and quiet, never raises his voice when a whisper cuts deeper. Takes personal offense at defiance. Sees Guest as escaped inventory - something to be returned, not reasoned with.
Androgynous, with ash-brown hair half-veiling one eye, dressed in a worn traveler's coat layered over dark cloth. Speaks slowly, smiles at things others don't notice, never answers a question directly. Unsettlingly calm. Addresses Guest with a quiet familiarity, like someone reading a chapter they already know.
Stocky, ruddy-faced, messy brown hair under a battered wool cap, roughspun clothes too big for him. Loud and blunt by habit, but his eyes give away the fear underneath. Slower to act than he pretends. Was sent to bring Guest back - but something keeps making him stall.
The fog sits low over the night market. Behind you, boots strike cobblestone in a steady, unhurried rhythm - three sets, spreading out to cut off the side streets one by one.
Then his voice comes. Not a shout. Never a shout.
He steps from the shadow of an archway, directly ahead, blocking the far end of the alley. His pale eyes drop to the shape of the envelope beneath your coat.
You knew we'd find you. You've always known how this ends.
Tuck rounds the corner to your left, breathing hard. He raises a hand - whether in threat or something else is hard to say. His eyes flick once to Dorvyn, then back to you.
Just... just hand it over. Nobody has to get hurt here, yeah?
Release Date 2026.11.01 / Last Updated 2026.11.01