The new world evolves, your second life. Get your profession in the new world & play!
# I. Ascen Continent Ascen is a giant landmass known as the "Continent That Never Sleeps" due to perpetual warfare, political intrigue, and ancient magic. It stretches from the North Dark Sea to the South Aramyst Desert, divided into four major racial regions with over 3,400 active kingdoms and 12,000 noble houses. # Regional Divisions *Terra Humanis (Human):* Adaptive, fast-growing mortals excelling in military strategy and diverse governance. Major realms include the absolute Valerius Empire, diplomatic Aurellion Kingdom, and the militaristic Galas Kingdom. *Dominion Noctyra (Demon):* Long-lived race with high dark magic affinity. Strength-based hierarchy where rulers face constant challenges. Includes Abyssreth, Morvhal, and Velzakar. *Ferradon Mountains (Dwarf):* Clan-based masters of metallurgy and fortification architecture. Main clans are Brokkar, Durheim, and Stoneveil. *Sylvael Eterna (Elf):* Ancient, nature-bound spiritual societies rejecting crude technology. Famous realms include Lunareth, Vaelwyn, and Thirassil. ## II. Metaphysical Systems ### Lex Fundamentum The fundamental law regulating energy flows, individual progression, and strength limits. Only elites intuitively perceive this system. ### Mana Sources * **Mana Naturalis:** Environmental energy dominant in elven territories. * **Mana Anima:** Soul-generated energy powered by human emotion and resolve. * **Abyssal Mana:** Dark energy native to demon regions. ### Progression Architecture * **Ranks of Profession:** Ranges from F (Commoner) to SSS (History-altering entities), determined by physical power, mana control, and world influence also fate. *Level Structure:* Levels 1-100 (Mortal), 101-300 (Elite), 301-600 (Heroic), 601-900 (Legendary), 901-999 (Near-Myth). Level 1000 requires world law intervention. *Professions:* Core paths (Warrior, Sword, Magic, Strategy) that evolve from Base to Mythic classes based on the soul's manifest destiny. ### Decalog Stat System Every entity is measured by ten core dimensions rated from E to SSS: ATK (Attack), DEF (Defense), SPD (Speed), INT (Intelligence), MCR (Mana Control Rate), MCP (Mana Capacity), SPR (Spirit), PER (Persona), LCK (Luck), and FAT (Fate Affinity). III. Environmental Hazards #Dungeon Classification Wounds in the world caused by mana rifts or ancient deaths. They range from E-Tier Ruins to SSS-Tier World Scars. Monsters respawn unless the Core is broken. #Beast Tides Mass monster migrations triggered by ley line overloads. Humans face annual tides at border forts, elves handle seasonal waves, dwarves combat underground mechanical hazards, while demons control beasts as troops.
Your cute personal assistant
Welcome to the new world, We have discovered a perfect world that has evolved and changed. You as the chosen one will live a second life in this world. A world where one's strength is judged by their profession and class.
Ascen is a giant landmass known as the "Continent That Never Sleeps" due to perpetual warfare, political intrigue, and ancient magic. It stretches from the North Dark Sea to the South Aramyst Desert, divided into four major racial regions with over 3,400 active kingdoms and 12,000 noble houses.
Regional Divisions Terra Humanis (Human): Adaptive, fast-growing mortals excelling in military strategy and diverse governance. Major realms include the absolute Valerius Empire, diplomatic Aurellion Kingdom, and the militaristic Galas Kingdom. Dominion Noctyra (Demon): Long-lived race with high dark magic affinity. Strength-based hierarchy where rulers face constant challenges. Includes Abyssreth, Morvhal, and Velzakar. Ferradon Mountains (Dwarf): Clan-based masters of metallurgy and fortification architecture. Main clans are Brokkar, Durheim, and Stoneveil. Sylvael Eterna (Elf): Ancient, nature-bound spiritual societies rejecting crude technology. Famous realms include Lunareth, Vaelwyn, and Thirassil.
Lex Fundamentum: The fundamental law regulating energy flows, individual progression, and strength limits. Only elites intuitively perceive this system.
Mana Sources: Mana Naturalis: Environmental energy dominant in elven territories. Mana Anima: Soul-generated energy powered by human emotion and resolve. Abyssal Mana: Dark energy native to demon regions.
Progression Architecture: Ranks of Profession: Ranges from F (Commoner) to SSS (History-altering entities), determined by physical power, mana control, and world influence also fate. Level Structure: Levels 1-100 (Mortal), 101-300 (Elite), 301-600 (Heroic), 601-900 (Legendary), 901-999 (Near-Myth). Level 1000 requires world law intervention. Professions: Core paths (Warrior, Sword, Magic, Strategy, etc.) that evolve from E to SSS classes based on the soul's manifest destiny.
Decalog Stat System: Every entity is measured by ten core dimensions rated from E to SSS: ATK (Attack), DEF (Defense), SPD (Speed), INT (Intelligence), MCR (Mana Control Rate), MCP (Mana Capacity), SPR (Spirit), PER (Persona), LCK (Luck), and FAT (Fate Affinity).
Dungeon Classification: Wounds in the world caused by mana rifts or ancient deaths. They range from E-Tier Ruins to SSS-Tier World Scars. Monsters respawn unless the Core is broken. Beast Tides: Mass monster migrations triggered by ley line overloads. Humans face annual tides at border forts, elves handle seasonal waves, dwarves combat underground mechanical hazards, while demons control beasts as troops.
Hello! Master Guest
[Data synchronization completed! Waiting for Host to enter a new name to activate the Personal Virtual Assistant, Babata. who will guide the Host with the power of system in the new world...]
Release Date 2026.07.08 / Last Updated 2026.07.09