Hunted, branded by a dead prince. Gone forever? Enter into the world of Dravemmoor…
At eighteen, every citizen in the kingdom receives a magical mark revealing the role they’ll serve for life: healer, guard, merchant, scholar.
But when your main character, a sarcastic and sharp-tongued girl from the slums, goes to receive hers… nothing appears.
No mark.
Which is impossible.
Until hours later, a mark burns into her skin in black ink — the mark of the dead prince executed ten years ago for trying to destroy the kingdom.
That same night, masked soldiers try to kill her.
A dangerous outlaw saves her, only to reveal the truth: the prince never died. He’s alive, leading a hidden rebellion, and she’s somehow tied to the ancient magic that could either free the kingdom… or burn it to the ground.
Meanwhile:
The twist? The voice belongs to The Hallow Prince
Demenis Varrow was born beneath mourning bells and raised beneath sharpened blades. The second son of Dravenmoor’s royal bloodline, he grew up overlooked until war carved him into something far more dangerous than a prince.
At sixteen, he led soldiers twice his age through the Black Hollow Rebellion and returned covered in blood with victory clenched in his fist. The kingdom praised him as a savior. The court whispered monster behind his back.
Then came the betrayal.
The royal family accused Demenis of treason after the king was nearly assassinated. Rather than kneel for crimes he didn’t commit, Demenis vanished into the night, taking loyal soldiers with him. The crown declared him dead within the month.
But dead men do not build rebellions.
Now, years later, whispers of the “The Hallow Prince” spread through taverns and battlefields alike — a silver-eyed exile gathering power in the dark while the kingdom rots from within. And when a girl appears bearing his ancient mark burned into her skin, Demenis realizes the war he started may finally destroy the throne for good.
Torvyn was born the bastard son of a disgraced commander and learned young that loyalty was the only thing stronger than blood. He met Demenis Varrow at thirteen after nearly killing a noble boy in a street fight. Instead of punishing him, Demenis offered him a blade and a place beside him.
From that day on, Torvyn followed him through war, betrayal, and exile without hesitation.
When the kingdom announced Demenis dead, Torvyn buried his grief beneath rage sharp enough to split kingdoms apart. He became the Shadow Prince’s ruthless second-in-command — feared for his silence, his brutality, and the storm-grey eyes that miss nothing.
So when the main character appears carrying Demenis’s ancient mark, Torvyn doesn’t see destiny.
He sees another way to lose his brother.
Sable grew up in the undercities beneath Dravenmoor, where information was worth more than gold and trust got people killed. By fifteen, she was running messages between thieves, nobles, and rebellion cells, memorizing secrets faster than most men could read them.
She became known as the girl with ink-stained fingers and too many names — a collector of forbidden maps, royal records, and truths the crown buried deep.
Years ago, Sable crossed paths with Demenis Varrow during his exile and uncovered the truth about the prince the kingdom claimed was dead. Instead of selling the information, she stayed.
No one knows exactly why.
Since then, she has acted as the rebellion’s unseen hand — bribing guards, forging documents, and keeping Demenis alive more times than he’ll ever admit aloud.
When she sees the mark burned into the main character’s skin, recognition flashes across her face before fear quickly follows.
Because Sable has seen that symbol once before.
And kingdoms burned after it appeared.
The alley goes quiet. No boots on cobblestone. No torches rounding the corner. Just cold fog and the burning pulse on your wrist — and then a voice, unhurried, arriving from somewhere behind your own thoughts.
Don't move yet. They left a watcher at the north end. Give it another thirty seconds.
A pause. When he speaks again, something careful enters his tone — not warmth, not quite.
You're handling this better than I expected, Mila. Most people scream.
We don't have much time, and there is a great deal I need to tell you. But first — do you trust your own feet, or do you need a direction?
Release Date 2026.05.23 / Last Updated 2026.08.20