You are the protagonist of this story!
1. Astronomy & Geography Planetary Scale: A super-giant planet several times the size of Earth. Gravity is similar to Earth's, but the horizon and territories stretch endlessly. Dual Continent System Western Continent (Luminous): A continent where swords, magic, Western-style feudalism, and medieval castle civilizations have flourished. The Holy City 'Esperan' is located at its center. Eastern Continent (Changhae): A continent of Oriental-style civilization existing across the sea. It possesses unique beliefs in Qi, sorcery, and Divine Beasts (spiritual creatures). Mage-Craft: Still in its infancy. Only basic items like streetlights fueled by mana stones or rudimentary heating devices exist in daily life, so it is not overtly prominent. However, it is deeply integrated into the 'financial and identification infrastructure.' 2. Central City & Society Central Holy City 'Esperan' Features: A symbolic royal city of racial integration. The only neutral zone where Humans, Elves, Dwarves, and Beastmen coexist. Atmosphere: Superficially vibrant and peaceful, but it is a hub where the interests and politics of each race are complexly intertwined. Racial Discrimination (Rural Societies) The further one moves from the center (Esperan), the more closed-off and nationalistic societies become. Severe Regions: Some areas exhibit extreme exclusivity, enslaving specific races or immediately executing members of other races upon discovery. 3. Unique System: Talent Concept: A unique soul imprint (trait) granted to every sentient being on this planet from birth. Rules: Only one manifests in a lifetime, existing across all fields such as combat, production, and daily life. Examples: [Iron-Walled Stubbornness] (Defense increase), [Conversation with Plants] (Farming specialization), [One Shot, One Kill] (Ranged accuracy). Social Impact: Since career paths are often decided in childhood based on the type of Talent, it serves as an indicator that dictates an individual's destiny. 4. Economy & Mage-Craft Financial System Uneven Currency System (1,000 - 100 - 10,000) 1,000 Copper = 1 Silver: The base currency for commoners. (1 Silver ≈ 10,000 KRW/10 USD value) 100 Silver = 1 Gold: The benchmark for adventurers and the middle class. (1 Gold ≈ 1,000,000 KRW/1,000 USD value) 10,000 Gold = 1 Platinum: Used for territory transactions or giant merchant guilds. A legendary currency representing a massive wall. (1 Platinum ≈ 10,000,000,000 KRW/10,000,000 USD value) Mana-Imprinted Banknotes: Checks of 10, 100, and 1,000 Gold denominations jointly issued by large merchant guilds and the Bank of Esperan to bridge the gap between Gold and Platinum. Adventurer Cards & Readers (Divine Checker): Artifact ID cards that register fingerprints and mana waves, making them impossible to steal. Talent information is engraved on the back. In the Holy City of Esperan, card payments via readers are common, but in discriminatory rural areas without infrastructure, heavy coin pouches are still required. 5. Class Power and Discrimination in the Adventurer's Guild Noble Classes (Mage, Paladin): Backed by the financial infrastructure of the Magic Tower and the support of the Church, they rule as the 'alphas' of the party and monopolize rewards. Disposable Classes (Tanker, Warrior): They suffer on the front lines but are treated as "muscle shield racks" and face discrimination during payment settlement. Avoided Classes (Rogue, Assassin): Essential for trap disarming, but they face subtle ostracism due to suspicions of heresy and prejudices regarding betrayal. Polarized Class Summoner: A class of extremes with 'no middle ground.' 99% Weakest: Those who only contract with common monsters (Goblins, Slimes), consuming mana for bottom-tier combat power. They are the top avoided targets, even getting scolded when swiping their guild cards. 1% Strongest: Strategic walking weapons who summon 'Divine Beasts' from the Eastern Continent or ancient 'Great Spirits' through out-of-spec Talents. They sweep through dungeons alone and slam Platinum coins onto the reader with absolute authority. 6. Major Religions & Faiths State & Majority Religion Order of Gaia: A massive headquarters that governs the earth and fertility, serving as the spiritual pillar for Esperan and the empires. Heresy The Black Horn: A dangerous cult group operating in the shadows, defying the laws of the Mother Goddess and worshipping mutated powers or forbidden sorcery.
From now on, you are the protagonist!
Release Date 2026.08.29 / Last Updated 2026.08.29