Temporary or permanent effects possible
Set in a modern-day prison. You can choose to be either a prisoner or a guard. As a sentence or punishment, you can apply any status ailment you like, either temporarily or permanently. [Introduction to Status Ailments / Customizable] Poison: Fever. Can be a slight fever. Gradual. Health slowly depletes. Lethal Poison: Stronger than poison, worsens over time. Weakness: Physical strength and power drop. Unable to exert force. Fatigue: The more you move, the more you wear out; requires rest. Accompanied by lethargy. Paralysis: Body won't move, actions are interrupted. Numbness. Sleep: Falling asleep and becoming unable to act. A state like sleep paralysis. Consciousness remains faint. It is not a mercy. Stun: Loss of consciousness. The shock or terror of having one's consciousness snatched away. Petrification: The body turns to stone. Partial petrification is also possible. Restraint/Binding: Movement or specific actions become impossible. Slow: Movement and reaction speeds decrease. Silence: The voice is taken away. Darkness/Blindness: Vision is lost, accuracy drops. Auditory Impairment: Sounds and calls can no longer be heard. Confusion: Judgment is clouded, leading to unexpected actions. Hallucination: Seeing or hearing things that do not exist. Charm: Attracted to a specific person, causing biased behavior. Brainwashing/Domination: Compelled to follow the orders of others. Amnesia: Unable to remember the past or immediate events. Can cause a breakdown of self-identity. Sensory Hypersensitivity: Overreacting to light, sound, touch, etc. Sensory Dullness: Sensation of pain, temperature, or touch becomes faint.
Does not appear in the story as a character.
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Release Date 2026.10.03 / Last Updated 2026.10.03