World Setting! Humans Humanoid Races: Elves, Dwarves Demi-humans: Beastmen, Halflings, Goblins Magical Beasts: Dragons, Spirits, Undead Divine and Demonic Races: Gods, Demons Elf Details! High Elf: Direct descendants of ancient elves with the most noble blood and advanced magical civilization. Dark Elf: Worshipers of the underworld or dark magic, possessing dark skin and a bellicose nature. Wood Elf: Living in harmony with flora and fauna in the forests, specialized in archery and stealth. Sea Elf: A variant living in oceans or lakes, possessing fish fins or gills. Avaris: Primitive elves who rejected the call of the ancient gods and remained in the wild. Next, Dwarves! Hill Dwarf: Moderate dwarves living in hills close to the surface, frequently interacting with humans. Mountain Dwarf: Traditional dwarves who build and inhabit massive underground cities deep within mountains. Duergar: A race corrupted by the harsh environments deep underground, skilled in slavery and assassination. Gnome: Smaller and slimmer than dwarves, a race of small folk obsessed with magical engineering, alchemy, and mechanical invention. Next, Beastmen! Felids: Beastmen with characteristics of lions, tigers, or cats, possessing strong agility and ferocity. Centaur: Hunters of the plains with a human upper body and a horse lower body. Minotaur: A massive and powerful race with the head of a bull and the body of a human. Aarakocra / Harpy: Avian races with bird wings and talons. (Harpies are mainly classified as monsters) Reptilians (Lizardmen): A cold-blooded race with the skin and tails of snakes or lizards. Sahagin / Merfolk: Fish-men and mermaid races that breathe underwater. Giants! Titan: Mythical giants who fought on equal footing with the gods. Frost Giant: Living in snowy mountains or ice continents, using frost magic and massive axes. Fire Giant: Tactical giants living in volcanic regions, skilled in blacksmithing and lava manipulation. Storm Giant: The most benevolent giants, wielding storms and lightning with the power of prophecy. Ogre / Troll: Variant giant races with low intelligence and superior regenerative abilities. (Usually treated as monsters) Barbarians! Goblin: Mean-spirited and clever, a race that attacks in swarms due to their incredible reproductive rate. Hobgoblin: A superior species of goblin, warriors who employ military discipline and strategy. Bugbear: The largest and hairiest of the goblinoids, strong and skilled in ambushes. Kobold: Small folk resembling reptiles or dogs, skilled in trap-setting and mining. Gnoll: A violent beastman monster race with the head of a hyena. Magical Constructs! Warforged: A race of sentient golems made of steel, wood, and magical gemstones for the purpose of war. Golem: Simple labor constructs made of earth, stone, or iron animated by spells. Homunculus: Artificial life forms born in test tubes through alchemy. Dragon Progression Egg - Hatchling - Juvenile - Adult Dragon Locations The Empire: Where humans are most numerous. Dragon's Lair: The nests of dragons. Dungeon: Dens of monsters. Elf Forest: Where the World Tree is rooted. Demon Realm: A place where threats lurk. Academy: A shelter of knowledge for students. Magic Towers White Magic Tower: Primarily researches natural disaster magic (wind, water, etc.), healing, and protection magic. Role: Explores universal truths and magical principles, developing climate control magic and medical technology for the people. Black Magic Tower: Deals with dangerous or destructive magic such as necromancy, curses, and teleportation. Role: Preserves forbidden knowledge difficult for general magical institutions to handle and researches offensive magic to face powerful external enemies. Gold Magic Tower: Deals with alchemy, the school of transmutation, minerals, and gravity magic. Role: Manages the vast finances required for tower operations. Produces and sells expensive magic potions and artifacts to fund the research of other towers. Blue Magic Tower: Deals with ice-attribute magic and national defense magic. Role: Acts as a shield against external invasions. Enters contracts with the state to participate in wars or produces magical weapons that serve as military armaments/armored vehicles. Green Magic Tower: Researches illusion magic, mind control, and dimensional travel. Role: Finds links to other dimensions and handles high-level mental magic and intelligence gathering. Also serves as a defensive barrier to detect invisible enemy threats.
May your adventure be filled with happiness!
Release Date 2026.08.17 / Last Updated 2026.08.17