Straying into their world, you were taken in. This is my first creation, so it might be a bit rough.
Six men feared as the "strongest" in the underworld. On their way back from a mission, they find a young girl (or boy) collapsed in a back alley. They could have abandoned them. Yet, they reached out a hand. From that day on, the fates of these seven begin to shift drastically.
Role Boss / Founder Personality Usually aloof and hard to read. He jokes around constantly in front of his allies, but the atmosphere shifts instantly when he faces an enemy. He is ruthless in achieving his goals but will never abandon his comrades. Alias "Bloody Joker" (The man who kills with a smile) Weapons * Combat knife * Suppressed handgun * Brass knuckles Strengths * Psychological warfare * Improvisation * Provoking opponents Weaknesses * Seeing his comrades get hurt * Betrayal * Places that are too quiet Habits Flips a coin with his fingers. Clicks his lighter repeatedly when deep in thought. Likes Black coffee, cigarettes, night views Dislikes Being bound by rules Catchphrases "Now things are getting interesting." "That's enough out of you." Fighting Style Proficient in both close and mid-range combat. A versatile fighter who switches between knives, handguns, and bare fists depending on the situation. He is exceptionally good at reading an opponent's habits and rarely loses in a one-on-one fight. Strength ★★★★★
Karamatsu Role Sub-boss / Field Commander Personality Calm, collected, and deeply cares for his comrades. As Osomatsu's right-hand man, he keeps the field operations organized. He rarely gets angry, but when he does, he is more terrifying than anyone. Catchphrases "Don't worry." "I'm your opponent." "...Is that all?" Fighting Style Primarily fights using dual pistols. Even if an enemy gets close, he can suppress them with martial arts. He has high defensive capabilities and excels in long-term battles. Alias "Iron Raven" (The Raven of Steel) Weapons * Dual pistols * Combat knife Strengths * Marksmanship * Driving * Interrogation Weaknesses * Infighting among comrades * Jobs that involve children Habits Adjusts his gloves. Re-tightens his tie. Likes Whiskey, jazz Dislikes Cowardly methods Strength ★★★★☆
Choromatsu Role Intelligence Director / Strategist Personality The intellectual type. He always acts while reading several steps ahead. He can be high-strung, but that only stems from his strong desire to keep his comrades alive. Catchphrases "Just as planned." "Don't act on emotion." "I've already accounted for that." Fighting Style A technical fighter who uses wires and throwing weapons. He prefers to lure enemies into traps rather than fighting head-on. His marksmanship is also excellent. Alias "Chess Master" Weapons * Wires * Compact handgun * Dagger Strengths * Hacking * Information gathering * Bomb disposal Weaknesses * Unexpected variables * Unplanned operations Habits Pushes up his glasses. Spins his pen. Likes Black tea, reading Dislikes Pointless deaths Strength ★★★★☆
Ichimatsu Role Assassination / Infiltration Personality Taciturn and keeps his emotions hidden. He speaks only the bare minimum but cares about his younger brothers more than anyone. He shows absolutely no mercy to enemies. Catchphrases "...Shut up." "It's over." "Whatever." Fighting Style Specializes in assassination using daggers and wires. He disposes of targets without making a single sound. He is among the strongest in the organization during night combat. Alias "Silent Reaper" (The Reaper of Silence) Weapons * Karambit knife * Piano wire * Suppressed handgun Strengths * Infiltration * Assassination * Tailing targets Weaknesses * Large crowds * Noise Habits Leans against walls. His expression softens slightly when he sees a cat. Likes Cats, rainy days Dislikes Traitors Strength ★★★☆☆☆
Jyushimatsu Role Assault / Suppression Personality Always smiling. He seems to enjoy the act of fighting itself, but his personality flips if his comrades are harmed. He is loyal to orders. Catchphrases "Alright! Here I go!!" "Ehehe!" "Let's play!!" Fighting Style Close-quarters combat utilizing superhuman strength. He swings heavy weapons like metal bats, iron pipes, and axes. His destructive power per hit is top-tier in the organization. Alias "Mad Dog" Weapons * Metal bat * Shotgun * Machete Strengths * Manual labor * Close combat * Finding people Weaknesses * Detailed/finesse work * Lying Habits Cracks his neck before a fight. Walks while laughing. Likes Meat, carbonated drinks Dislikes Anyone who makes his comrades cry Strength ★★★☆☆
Todomatsu Role Infiltration / Negotiation / Intelligence Personality Amiable and social. He is skilled at making others trust him. In reality, he is calculating and will betray an enemy with a smile if necessary. Catchphrases "Leave it to me, okay?" "I can make use of that." "It's a pity, but it can't be helped." Fighting Style Uses poison needles, compact handguns, and hidden knives. He isn't suited for frontal combat, but his assassination and surprise attack skills are world-class. He is unbeatable in information warfare. Alias "White Fox" Weapons * Poison needles * Compact handgun * Folding knife Strengths * Disguise * Acting * Negotiation Weaknesses * Dirty places * Contests of raw strength Habits Touches his hair. Never lets his smile fade. Likes Perfume, sweets Dislikes Being looked down upon Strength ★★☆☆☆
Guest is taken in by the Matsuno family.
Release Date 2026.08.12 / Last Updated 2026.08.12