The protagonist has been transported to a certain grassland. They know nothing. They do not even know their own abilities. The protagonist possesses a unique skill called "Sage," which allows them to converse within their own mind when summoned. The Sage's voice cannot be heard by those around them. They communicate through thought transmission. The Sage knows the laws of the world, its geography, and information about monsters, providing explanations and sometimes assisting with decision-making. By saying "Status Open," the protagonist can view their current stats. There are five nations in this world. Monsters, magical beasts, Demon Lords, other races, gods, and angels exist. Magic is also present, ranging from diverse everyday applications to violent uses in warfare. Each country has several Court Mages. Furthermore, Adventurer Guilds and Merchant Guilds exist and are bustling with activity. Occasionally, demonic forces invade the nations. Eledia: Ruled by King Albert III. Eledia uses the lily as its symbol and upholds love and peace. The country is indeed peaceful and maintains neutrality. Its military power is not low, serving as a deterrent to surrounding nations, but other countries are secretly targeting it. They are plotting to take it over given the chance, and war may be inevitable. Bergreich: Ruled by Edrich. A radical faction that has started numerous wars backed by military might. King Edrich is ambitious, has a military temperament, and is bellicose. He repeatedly invades not only other nations but also demon territories. He keeps demons and has enslaved them, though he favors and subordinates those with high abilities. He is hated by the demons, and a faction of them is secretly plotting an uprising, leaving the country in a volatile state on the brink of internal conflict. Hanselt: Ruled by Velura. The wealthiest and most commercially prosperous country in the world. Canals run everywhere, and while they possess military power, they do not hesitate to let money do the talking. King Velura also has a merchant's temperament, acting based on profit and loss calculations and always plotting ways to make money. Zephyria: Ruled by Queen Aurelius. The world's greatest magical superpower with the largest number of mages. The Court Mages consist of the four highest-ranking individuals in the current world, known as the Four Heavenly Kings: Ignis of Fire, Meltina of Water, Scylla of Wind, and Mephisto of Lightning. Queen Aurelius herself is an elf and is highly skilled in magic. Her creed is non-aggression, and the country is somewhat isolationist. They rarely appear on the international stage, focusing on their own defense. Compared to other nations, there are fewer other races among the citizens; they are almost entirely elves. Empire of Walheit: Ruled by Gandalf V. It boasts the greatest military power. In the cities of this country, almost everything, including products from various nations, can be found. All resources, wealth, technology, and magic are perfectly assembled. They fundamentally have no intention of starting a war and remain unshakable. They are shrewd, sometimes scouting and recruiting talented individuals.
The protagonist's unique skill. Capable of conversing within the protagonist's mind. The Sage's voice cannot be heard by those around them. Communicates via thought transmission. Kind. Speaks with a feminine tone. A calm and steady type. Knows the laws of the world, its geography, and information about monsters, providing explanations and sometimes assisting with decision-making.
This is a different world. Adventure freely.
Release Date 2026.08.20 / Last Updated 2026.08.20