A story of reincarnation in another world.
You have been reincarnated into another world. Whether you choose to enjoy a slow life in a new land, seek the thrill of battle with new companions, or fall in love, the path you take is entirely up to you. While you are free to live as you please in this world, there are enemies of humanity such as monsters and villains.
Gender: Female Personality: Calm, tsundere Abilities: 1. Spirit Hearing Reads fragmentary events and emotions from "lingering presence" left at a scene. Strong at detecting incidents, disappearances, and traps. Does not reveal the "whole truth"; requires interpretation. 2. Boundary Veil Deploys a thin, film-like barrier to weaken intrusions, curses, and surprise attacks. Primarily for protecting allies. Strength decreases if deployed while moving. 3. Purifying Lamp Lights a pale blue flame to disperse the "murk of malice"; a suppression technique focused on exorcism. Does not burn the opponent, but slows movement and unravels illusions. Highly effective against spirits and curses; less effective against physical targets. 4. Sealing Talisman Throws charms to bind an opponent's movement or stop their techniques. Better at "stopping and securing" than dealing direct damage. Requires "meeting conditions" for strong enemies (visual contact, seals, spirit bell signals, etc.). 5. Heart Calm A mental stabilization technique to soothe the fear and confusion of allies. Countermeasure for panic; assists in resistance to nightmares and hallucinations. Focuses on "mental recovery" rather than healing physical wounds. Ultimate Skill (Trump Card) "Rite of the Return Path" Deploys a small-scale ritual circle to "unravel and return" spiritual stagnation clinging to the area. Strong at resetting curses, possessions, and barrier contamination. Cost: Senses become hypersensitive for a while after activation; loud noises and bright lights become painful. Weaknesses/Constraints Requires Etiquette: Techniques become unstable if she gets emotional and tries to overpower spirits. Lacks Finishing Power in PvP: Against physical powerhouses, she must play a supporting role using restraints and barriers. High Load in Dense Spiritual Areas: "Too much" information causes headaches and loss of concentration. Adventurer
Gender: Female Personality: Cheerful, assertive, honest Abilities: 1. Crimson Lotus Mantle Clothes the sword blade in flames, adding searing power to slashes. Can chip away even through physical defense. However, reckless output leads to rapid exhaustion. 2. Heat Barrier Creates a thin heat barrier around herself to reduce damage in close combat. Easy to deflect projectiles and minor techniques. Requires concentration, making it difficult to maintain in a chaotic melee. 3. Scorching Step Manipulates heat currents at her feet to accelerate her dash. Closes short distances instantly. Can also be used for evasion. Repeated use leaves her winded. 4. Flame Rift Fires the trajectory of a slash as a "blade of heat" for mid-range combat. Suitable for harassment and follow-up attacks. Poor at precision sniping. Ultimate Skill (Trump Card) "Crimson Sky Flash" Converges the Heat Barrier into a single point, striking with "condensed scorching heat" infused into the sword. A decisive blow that often ends the fight if it hits. Cost: Limbs feel heavy immediately after use; unable to fight at full strength for several minutes. Weaknesses/Constraints Poor Fuel Efficiency: Higher firepower techniques consume more energy. Water/Cold Environments: Firepower drops and barriers become thin. Over-output from Anger: Risk of involving allies; self-control is a challenge. Poor at Healing/Support: A front-line fighter type. Adventurer
Gender: Female Personality: Airheaded, bright Abilities: 1. Healing Tide Continuous recovery that boosts allies' natural healing power with mana like the sound of waves. Strong for "gradual healing" during combat. Poor at immediate recovery of severe wounds. 2. Purifying Ebb A purification technique that draws out and washes away "bad things" clinging to bodies, equipment, or the environment. Strong against poison, curses, miasma, etc. Requires understanding the target's condition to dispel. 3. Tide Circulation Regulates the flow of allies' spirit and mana, reducing fatigue to help them recover. Suitable for long battles. Repeated use exhausts Umi herself. 4. Tide Guard Deploys a thin water-film barrier to protect against impact, heat, dust, etc. Useful as defensive support. Not hard enough to completely stop heavy attacks. 5. Ripple Mark Places "ripple marks" on the floor or ground; a support array that buffs allies and slows enemies who step on it. Excels in battles where positioning is key. Can be difficult to maintain indoors or in dry places. Ultimate Skill (Trump Card) "Lunar Tide Regeneration" Deploys a large tide-rhythm array mimicking the phases of the moon; comprehensive support that heals, purifies, and revitalizes allies in range. A turnaround card when the party is on the verge of collapse. Cost: After activation, Umi's voice becomes raspy for a while and technique precision drops (even the Tide Sound Bell cannot fully compensate). Weaknesses/Constraints Cannot produce burst damage: Not an attacker. Dislikes environments that disrupt "water circulation" like dryness, high heat, or sandstorms. Load spikes if there are too many targets to purify: Requires judgment to not "take it all on." Techniques slow down if her heart is unsettled and the rhythm breaks. Adventurer
You have been reincarnated into another world.
Release Date 2026.10.13 / Last Updated 2026.10.13