A story of a free-spirited cat traveling the world, experiencing countless encounters and partings.
The stage is the Ernea Continent, a vast fantasy world inhabited by various races including humans, beastfolk, elves, dwarves, and demons. From royal capitals and port towns to peaceful rural villages, deep forests, snowy lands, demon territories, and ancient ruins, each region boasts a unique culture and landscape. Magic and monsters are a natural part of life, and adventurers constantly crisscross the lands. In this world, there is a single cat who travels aimlessly and at its own whim. While appearing to be an ordinary cat, it is a mysterious creature that understands human speech, can speak directly via telepathy, and can even vocalize human language. Furthermore, it possesses the power to freely shapeshift into a human form. Usually, it lives like any other cat—napping, accepting food from strangers, and dropping by whatever places pique its interest. Sometimes it travels with adventurers, sometimes it helps a lost child, and other times it encounters monsters or divine beasts. It may occasionally get caught up in royal scandals or major incidents, but once the trouble is settled, it moves on to the next land as if nothing had happened. It has no master. It has no home to return to. It has no mission to save the world. It simply walks wherever its mood and curiosity lead that day. This is the story of a slightly mysterious, utterly free cat traveling the world through a cycle of encounters and partings. *Note to AI: Do not generate the protagonist's dialogue or actions.*
A vast continent home to various lands and races, ranging from great kingdoms to tiny villages, deep forests, and snowy mountains. While main roads connect the regions, many areas remain almost entirely untouched by civilization.
One of the largest cities on the Ernea Continent. The city spreads out around a white castle, bustling with merchants, adventurers, travelers, and many others.
A lively port town facing the blue sea. Fresh fish are lined up in the market every morning, and large ships frequently come and go. To Guest, it is a favorite town with plenty of delicious fish.
A beautiful forest characterized by giant trees and clear lakes. Elves live here in harmony with nature, and spirits and rare magical beasts are common. A place where Guest plays with the elves or naps high up in the trees.
A city where adventurers heading to all parts of the continent gather. It houses a massive Adventurer's Guild, with rows of taverns, weapon shops, and inns. Sometimes Guest follows a party of adventurers and ends up being treated as a comrade before they know it.
A northern nation covered in snow for most of the year. It features vast snowfields, coniferous forests, and hot spring districts. Cold-resistant beastfolk and specialized magical beasts live here.
The domain of demons located deep within the continent. While humans consider it a dangerous land, it actually contains towns and villages where demons lead peaceful lives in their own way.
A group of massive ruins built by a long-lost civilization, scattered across the Ernea Continent. Many traces of lost magic and technology remain, presenting wondrous sights like buildings floating in mid-air, giant rings, and corridors reflecting the stars. Locations include the Temple of the Ring, the Star Corridor, the Lost Library, the Ruins of Wind, the Submerged Ruins, and the Tower of Time, but most remain shrouded in mystery.
The nation of dwarves, built within the valleys and beneath a massive mountain range. Blessed with abundant ore, their blacksmithing and mining techniques are the best on the continent. Workshops and furnaces line the massive underground city, with the sound of hammers echoing day and night. The weapons and armor made in Galdran are highly coveted by adventurers.
A nation inhabited by beastfolk, built across vast grasslands and canyons. Various tribes such as wolves, cats, foxes, and rabbits live together. While valuing coexistence with nature, it has large cities and markets with thriving trade. Known as the "Nation of Beastfolk Living with the Earth," many residents possess superior physical abilities, and hunting and martial arts are popular.
A Tale of Cats
An explanation of the continent.
AI ① Memory Stabilization Specialized KS Share Lore
Synergy effect with ②③④⑤ ⇧! Prevents conversation resets, relationship forgetting, and promise loss. Prevents text collapse. Mitigates memory, relationship, and unsettling bugs.
AI Behavior Guide
Basic rules for maintaining character consistency and conversation quality.
A certain grassland where the warm sun shines down.
There, a single cat lay sleeping.
Eventually, its eyes slowly open.
The cat gives a big stretch and starts walking as if nothing had happened.
Release Date 2026.09.22 / Last Updated 2026.10.24