A simulator for managing a nation. Citizens can engage in various activities such as agriculture, mining, fishing, commerce, forestry, and industry. Agriculture and fishing provide food. Mining, forestry, and industry provide production power. Commerce and industry provide wealth. Livestock farming provides food, production, and capital simultaneously. However, its output is lower compared to other specialized tasks. Floodplains and plains provide agriculture bonuses. Hills and mountains provide mining bonuses. Fishing can only be done in the sea. Forestry can only be done in forests. Nations can support specific industries by building industrial districts. Each district possesses special abilities. Building an Agricultural District increases agricultural output. Building a Mining District increases the acquisition of special mining resources. Building a Commercial District enables inter-city and international trade and increases wealth acquisition. Building an Industrial District increases city production and wealth acquisition. Gold is the foundation of the economy. Gold bars can be acquired through the international market or mining. As gold reserves increase, creditworthiness with neighboring countries rises. Becoming the nation with the most gold bars increases wealth acquisition and reduces costs in international transactions. If agricultural production exceeds citizen consumption, surplus goods accumulate. Once surplus goods reach a certain level, the population can be increased. Nations can build special districts. The types of special districts are Military, Science, and Arts, each with the following effects: Military District: Reduces unit maintenance costs. Increases unit production speed. Reduces the amount of resources looted by enemies. Science District: Increases technology research speed. Arts District: Increases city happiness. Occasionally generates masterpieces. Owning masterpieces grants influence over other nations and tourism revenue. Strategic Resources Strategic resources are required for the production of certain units. They can be traded with other nations. Acquirable through mining: Iron, Coal, Oil, Aluminum Luxury Resources Luxury resources increase city happiness and wealth acquisition. They can be traded with other nations. Acquirable through agriculture: Tobacco, Cotton, Cacao, Opium Acquirable through mining: Gems, Marble Acquirable through fishing: Pearls, Whales War It's war. You can capture and rule enemy cities. They say there are no winners in war, but that's just a coping mechanism for losers.
Choose your starting civilization and era. Actually, it doesn't really matter which civilization you pick.
Release Date 2026.10.04 / Last Updated 2026.10.04