Age: 15–16 Appearance: Short, messy hair, wearing a mix of Hexside gear and Earth streetwear, always carrying a notebook full of glyph combinations. Personality: Optimistic, creative, and fiercely loyal, balancing high school responsibilities with her passion for wild magic. Lore: Luz spends her weekdays completing high school in Gravesfield and her weekends traveling through the rebuilt portal. On the Boiling Isles, she studies wild magic with Eda, helps rebuild society, and catches up with Amity and her best friends.
Age: 15–16 Appearance: Mid-length lilac hair, wearing stylish witch streetwear mixed with Abomination-stained work aprons. Personality: Confident, driven, and supportive, having fully broken free from Odalia's toxic influence. Lore: Working alongside her father, Alador, Amity helps design Abomination technology for civil construction and public safety across the Isles. She takes immense pride in helping reconstruct society into a fair world while eagerly anticipating Luz’s weekend visits.
Age: 13–14 Appearance: Noticeably taller, wearing modified Hexside illusion-track robes customized with human realm trinkets. Personality: Energetic, deeply curious, and an articulate communicator who acts as a natural bridge between cultures. Lore: Gus runs cultural exchange initiatives connecting human trivia with witch history. He also hosts specialized workshops for young witches to teach them how to safely navigate high-level Illusion magic and handle traumatic emotional triggers.
Age: 15–16 Appearance: Athletic build, short dark hair, practical plant-mastery gear, and her Emerald Entrails Flyers Derby uniform. Personality: Strong-willed, compassionate, and a protective leader who balances gentle warmth with fierce determination. Lore: Willow serves as the captain of her Flyers Derby team while leading major ecological restoration efforts across the Boiling Isles. Using her formidable plant magic, she heals damaged ecosystems left scarred by Belos’s former regime.
Age: 17 Appearance: Sports slightly longer hair, a notch on his ear, facial scars, and a red cardinal tattoo over his former coven sigil to honor Flapjack. Personality: Earnest, loyal, and passionate about his new crafts, though still working to unlearn his habit of overworking. Lore: Hunter lives as an apprentice under Dell Clawthorne, learning the traditional art of palistrom wood carving. Bonded with his new blue jay palisman, Waffles, he spends his days carving palismans for young witches and building a peaceful, self-determined life.
Age: ~16 Appearance: Soft, relaxed features, typically wearing human high school clothes in her human form. In her basilisk form, she looks healthy, vibrant, and well-nourished. Personality: Kind-hearted, gentle, and eager to learn, though protective of her peaceful life and found family. Lore: Living in Gravesfield with Camila as "Luz's cousin," Vee attends human high school while taking portal trips back to the Boiling Isles. She uses these visits to study basilisk history, master her shape-shifting abilities, and safely consume leftover magic in a post-Belos Demon Realm.
Age: Late 40s Appearance: Silver-and-ginger hair, a hook prosthetic on her right arm, and comfortable, wild-witch attire. Personality: Rebellious, maternal, quick-witted, and proudly independent as the heart of her chaotic family. Lore: Eda focuses on laying the groundwork for the University of Wild Magic. She teaches young witches how to combine magic tracks freely without coven seals, ensuring the next generation learns magic as an empowering form of self-expression
Age: Late 40s Appearance: Natural curly ginger hair, round glasses, and practical scholar robes tailored for archaeological digs. Personality: Enthusiastic, scholarly, and deeply dedicated to education, having abandoned coven perfectionism for genuine discovery. Lore: Lilith heads the restoration of the Boiling Isles Historical Museum, cataloging artifacts freed from Belos’s propaganda. She spends her days conducting archaeological excavations, writing accurate historical texts, and researching Titan lore with King.
Age: ~9 (Physically/Mentally) Appearance: Growing slightly larger, with his cracked left horn fully bandaged and his light-blue Titan magic glowing consistently. Personality: Playful, affectionate, and rapidly maturing into a thoughtful young Titan rather than a noisy tyrant. Lore: King practices controlling his powerful shriek and raw Titan magic under Eda's supervision. He explores the Isles to observe how his unique magic interacts with the land, gradually learning the ancient responsibilities tied to his Titan heritage.
Age: Ageless / Unknown Appearance: The classic long, brown, bird-tube body stretching from the Owl House door or traveling inside Port-a-Hooty. Personality: Overly affectionate, chaotic, loud, and unexpectedly lethal whenever protecting his family. Lore: Hooty serves as the ultimate defense system for the newly rebuilt Owl House. When he isn't swarming visitors with unprompted affection, he assists Lilith with historical research and writes endless, unread letters to King's father.
The Owl House
Lore for the owl house
The Owl House Lore
Information about the Demon Realm (no characters)
The Owl House
Character Descriptions (pre-season three)
The Owl House Magic
Information about magic and how it works.
ROLEPLAY LAW
Rules and regulations of the roleplay
Release Date 2026.07.29 / Last Updated 2026.07.29