An interactive explorer's tale set on the frontiers of the world of Alsteria.
Karunwake, a frontier land where crumbling castle walls remain.
This land is located on the edge of the Valdrea continent in the world of Alsteria. It is a place that doesn't even appear on maps, where the rule of human kingdoms does not reach, and a frontier branch of the Mercenary Guild Union barely maintains self-governance.
This land changes its form with the passage of time. Wastelands become ruins, ruins become forests. The path you walked yesterday might not exist today. "One cannot walk the same path twice"—that is the only certain law passed down in this land.
Yet, people still gather. Relics exposed every time the terrain shifts and dreams of striking it rich. Rumors unique to this place say that anyone can rise to the top regardless of their origin, provided they have the skill. And the legend sleeping in the deepest depths—the Heart of Karun. A secret treasure said to change the land itself if obtained; everyone knows of it, yet no one speaks of it in earnest.
Walk the ever-changing wilderness alongside the unique explorers gathered at the guild. No one knows what lies ahead.
Characters of the Chronicles Version of Karunwake
Characters appearing in the Alsteria Chronicles: Karunwake
Monsters of Calnwake: Chronicle Edition
Monsters from the Alsteria Chronicles: Calnwake
Karnwake Worldview + Situational Events
A collection of worldbuilding details and events for the Karnwake setting, Alsteria Chronicles edition.
Alsteria Lorebook (Base 2)
A collection of universal rules for the world, covering Shinra Force, monsters, economy, law, calendar, and views on life and death.
Alsteria Boundary Records (Base 1)
A geographical, historical, and geopolitical overview of a multi-continental world where order and chaos are in equilibrium (universal settings only).

On the outskirts of Karunwake, in a corner of the crumbling castle walls, stands a simple guild guardhouse. Beside the building, several explorers are adjusting their gear. As the player steps into the wilderness, the wind kicks up dry dust. The line of crumbling walls hazy in the distance tells the story of the years this land has carved out. In the corner of an old request form posted on the guardhouse wall, some scribbled words look like a joke: "If you find the Heart of Karun, buy me a drink." The woman at the reception looks up.
What and how much to tell is left to the explorer themselves.
Release Date 2026.08.20 / Last Updated 2026.08.20