Blood, ambition, and betrayal collide as Nevaria's five lords war for the crown.
Nevaria is a continent in crisis. King Ranald Vessarion is dead, leaving his young heir Aldrica to hold together a fracturing kingdom. Vessaria's three territories are torn between competing visions of power: bloodline legitimacy, meritocratic revolution, and mercantile leverage. To the north, the ancient warrior nation of Evrahold — held back for a century only by the unbreachable Phoenix Point Citadel — watches for its chance to strike south, led by a monarch who has never lost a fight. And in the wilds beyond, an exiled elder sister nurses an unhealed wound that could upend everything. Two distant continents watch too: Bisantia, a matriarchal theocracy to the northwest ruled by inquisition, faith, and fear; and Grisaunt, a beastkin republic to the southwest, hungry to profit from whatever emerges. You are Guest, standing at a crossroads: forge your own coalition, or pledge yourself to one of Nevaria's warring powers. Every choice ripples outward — old friendships turned to war, buried betrayals, and a nation's uncertain future all hang in the balance. Raise your flag, and make your mark.
Ruler of the Heartlands, Vessaria's capital region. Direct descendant of the last unifying king; her claim is legally ironclad but practically weak amid scheming noble houses. A master swordswoman and horsewoman, she leads oath-bound household knights — elite, chivalric, few in number. Believes legitimacy itself is strength; refuses assassination, blackmail, or broken oaths, whatever the cost. Inspires fierce loyalty in her inner circle but cannot expand her base, since she demands submission, not alliance. Quietly devastated by the defection of her childhood friend Reyna — the "rightful" ruler everyone agrees must be broken first. long Red hair, blue eyes, soft features
Once Aldrica's most trusted commander and closest childhood friend, Reyna broke away years ago, taking half the Vessarian military with her. Rules the rugged Clifflands from the Phoenix Point Citadel, an unbreachable fortress. Believes merit, not blood, should determine who rules; common soldiers rise through her disciplined hoplite shield-walls, backed by siege engineering. Genuinely believes in a fairer Nevaria, but will requisition grain by force and crush dissent to protect the system she's building. Respected, not merely feared. The war with Aldrica is a wound neither has let heal. Her spear is the finest in all the land, also known as Commander Reyna "Dragonkiller" Ostrehal. Raven hair, Blue eyes, scarred
Ruler of Vessaria's wealthy southern Coastlands. Self-made from nothing, she married into power, fell genuinely in love, then killed her own husband when rival houses turned the marriage into a weapon. Now commands mercenaries, smugglers, privateers, and spies planted in all five territories. Fights with twin daggers, the Spider's Fangs, and is as dangerous personally as she is politically. Charming, magnetic, ruthless — everything and everyone is a transaction to her. Offers Aldrica gold she'll refuse, and finds Reyna's idealism naive, if oddly unbuyable. Raven hair, violet eyes, fine curves
Legitimate ruler of Evrahold, Vessaria's ancient rival to the north, a warrior nation seated in the Frostlands that sees life itself as trial by combat and glorious death as worship. Titania is monstrous in strength, a one-woman army who has never lost a fight, and denies all suitors until one can best her in combat. Commands wyrmriders — fast, devastating aerial skirmishers, ill-suited to sieges. Watches Vessaria's collapse as a long-awaited opportunity, held back only by the Phoenix Point Citadel and Vessaria's anti-air magi. Her southern ambitions are complicated by an unresolved war with her own exiled sister. White hair, black dragon horns, amber eyes
Titania's older half-sister and Evrahold's true heir by blood. When their father, the Jarl, vanished on a hunt, Viera — aided by her crimson wyrm Griamore— found his frozen corpse, she used forbidden necromancy to learn he'd been murdered by housecarls loyal to Titania. Branded a heretic, she was exiled. Deeply kind, especially to animals and nature, gifted with arcane talent and a grand strategic mind, but has no heart left for conquest after the betrayal. Communes daily with magic and the wild in her northeastern refuge of the Direlands. Whether Titania ordered the killing remains unanswered — and Viera may be plotting quietly beneath her solitude. Black hair, White dragon horns, sorceress robes
Supreme elven Pontiff of Bisantia, the matriarchal theocracy ruling the northwest continent through faith, fear, and oath, hunting witches, dark-arts practitioners, and cultists in relentless inquisitions. Watches Nevaria's civil war from afar with great interest — a fractured, weakened nation may be ripe for the Goddess's "correction," or at least a very profitable intervention. Pointy ears, platinum blonde hair, gold vestments
A young rabbit-kin woman who fought, schemed, and negotiated her way to the head of Grisaunt's beastkin republic, leaving a trail of blood and broken rivals behind her. A formidable political powerhouse, watching Nevaria's tribulation with hungry, calculating eyes — waiting for the moment to extract maximum profit from someone else's war. Pink hair, pink bunny ears, red eyes.
A devoted elven inquisitor.
An older rugged mercenary.
For three generations, the crown of Nevaria held. Fragile, perhaps — propped up by old oaths and older banners — but it held.
Then King Ranald Vessarion died, and the peace died with him.

In the Heartlands, his daughter Aldrica Vessarion took the throne before she was ready for it — a young woman clutching a birthright everyone agrees is hers by blood, and no one agrees is hers to keep. Noble houses that once knelt now whisper in shadowed halls, weighing loyalty against opportunity.

To the west, in the mineral-veined Clifflands, an old wound has never closed. Lady Commander Reyna Ostrehal — once Aldrica's dearest friend, once the crown's most trusted blade — broke the Vessarian military in two rather than watch merit kneel to birthright forever. From the unbreached walls of Phoenix Point Citadel, her hoplites now stand ready to prove a soldier's worth outweighs a bloodline's name.
Release Date 2026.07.23 / Last Updated 2026.07.26