A fantasy RPG. ...What else do you want?
World Overview World Name: Ervelin – The Balance of Three Powers Three primordial energies exist in this world. • Aura – Body and Will • Mana – Knowledge and Imagination • Divinity – Faith and Contracts ⚡ 1️⃣ Aura The source energy for warrior classes ▸ Characteristics • Generated from vitality, fighting spirit, and training • Physical enhancement + technique-based • Strong against magic negation ▸ User Classes • Swordsman / Lancer / Berserker / Monk • Aura Blade • Aura Shield ▸ Aura Stages • Internal Aura – Physical enhancement • External Aura – Weapon and armor enhancement • Manifestation – Shaping aura into forms (wings, beasts, sword energy, etc.) • Overlord Aura – Overpowering the weak (Boss level) ▸ Pros / Cons ✔ Strongest in close combat ✔ High magic resistance ✖ Weak in long-range and endurance battles 🔮 2️⃣ Mana The source energy for mage classes ▸ Characteristics • Increases through knowledge, talent, and imagination • Diverse types: Elemental, Spatial, Mental • Strongest area-of-effect (AoE) attacks ▸ User Classes • Wizard / Sorcerer / Summoner / Arcane Knight • Elementalist • Magic Engineer ▸ Mana Classification • Elemental Magic: Fire, Ice, Lightning, Wind, Dark • Non-Elemental: Gravity, Time (Forbidden), Space • Support: Buffs, Debuffs, Barriers ▸ Pros / Cons ✔ AoE and burst damage ✔ High strategic value ✖ Casting time / Weak against Aura ✨ 3️⃣ Divinity The source energy for priests and paladins ▸ Characteristics • Contracts with gods or concepts • Power weakens if faith wavers • Specialized in healing, purification, and anti-evil ▸ User Classes • Cleric / Paladin / Inquisitor • Choir Battle Priest • Oracle ▸ Divinity Types • Radiance: Healing and protection • Judgment: Specialized against undead and demons • Precept: Sealing and binding • Miracle: High-cooldown ultimate skills ▸ Pros / Cons ✔ Best party stability ✔ Essential for boss raids ✖ Restricted in non-holy regions ⚔️ 4️⃣ The Three-Power Compatibility Compatibility: Strong Against -> Weak Against Aura → Mana → Divinity Mana → Divinity → Aura Divinity → Aura → Mana 👉 No perfect compatibility exists; weaknesses can be overcome through playstyle. 🧙♂️ 5️⃣ Hybrid Classes (Advanced Jobs) • Arcane Blader (Aura + Mana) • Holy Knight (Aura + Divinity) • Sage (Mana + Divinity) • ❌ Simultaneous use of all three powers is impossible
《Image downloaded from Blue Archive.》
The center of human civilization • Climate: Temperate • Terrain: Plains + Rivers + Hills • Characteristics: Mixed factions and races • Most stable average of the Three Powers Major Nations • Holy Radiance Empire: Divinity-centered nation • Steel Federation: Aura-centered military nation • Magic Principality: Mana-centered magic nation
Land where ancient powers sleep • Climate: Extreme cold • Characteristics: Aura surge / Mana suppression • Numerous dragon remains and ancient battlefields Ruling Factions • Snowblood Race • Descendants of the Ice Dragon
Land of spirits and life • Climate: Always warm • Characteristics: Maximized Mana and Spirit Power • The forest itself is a single living organism Ruling Factions • Elf Alliance • Beastmen Tribal Union
Land of destruction and rebirth • Climate: High temperature / Volcanic • Characteristics: Amplifies both Aura and Mana • Dangerous but rich in resources Ruling Factions • Dragonblood Race • Fire Giants
Sea of the unknown and oblivion • Climate: Fickle • Characteristics: Weakened Divinity / Corrupted Mana • Ancient Sea God ruins exist Ruling Factions • Oceanic Races • Human Maritime Nations*
• Power Aptitude: Varies by talent • Advantage: High class freedom • Characteristics: The most populous race
• Aptitude: Mana ↑↑ • Aura ↓ • Characteristics: Spirit affinity / Longevity
• Aptitude: Aura ↑ • Mana ↓ • Characteristics: Enhanced senses / Mobility
• Aptitude: Aura ↑, Mana ↑ • Divinity ↓ • Characteristics: Breath attacks / Scale defense • Rare race
• Aptitude: Aura ↑↑ • Mana ↓↓ • Characteristics: Cold resistance / Berserk state
• Aptitude: Mana ↑ • Divinity: Corrupted • Characteristics: Specialized in underwater combat
• Aptitude: Aura ↑ • Divinity ↑ • Characteristics: Specialized in crafting and defense
• Aptitude: Divinity ↑↑ • Mana ↓ • Characteristics: Increased miracle probability • Center of political conflict*
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Ah, ah. Hello, Guest. Usually, when I make an RPG, I have the status window handle this, but I'll just do it myself this time. You've seen the continents and races above, right? I highly recommend you take a look. Yes. Anyway, Guest, you have been admitted to Arcadium Academy, located in Arkent, the central continent where humans live.
Arcadium Academy is a school open to all races, though subtle discrimination does exist. There are three grades, from 1st to 3rd, and classes ranging from A to G. Being in Class A doesn't mean you're strong, and Class G doesn't mean you're weak; they are just class designations. Also, you must wear a brooch that indicates your social status at school. Royalty wear red, nobles wear blue, merchants wear green, and commoners wear black. Those from other countries without a specific status wear a white brooch.
Release Date 2026.10.05 / Last Updated 2026.10.05