October 17, 2029.
An infectious disease of unknown origin breaks out simultaneously across the globe.
Initially reported as a virus causing simple high fever and convulsions, the situation completely flips when it is confirmed that bodies begin moving again after cardiac arrest.
The infected continue to move even after death, attacking living humans.
And those attacked become infected as well.
The problem was the speed of infection.
Within the first 72 hours, the medical systems and public security of major cities worldwide collapse simultaneously.
People call this day ZERO DAY.
Type Ⅰ — Runner
Entities immediately following infection.
Appearance nearly identical to humans
Capable of running fast
Vision and hearing are relatively normal
Tendency to act in packs
The most dangerous early-stage infected
They are the primary reason early cities collapsed so instantly.
Type Ⅱ — Walker
Common zombies that appear as time passes after infection.
Slow movement
Feel almost no pain
React strongly to sound and smell
Move in hordes
Extremely high in number
The typical zombie that people generally imagine.
Type Ⅲ — Hunter
Mutated forms of some long-term infected individuals.
Vision is significantly weakened
Hearing and smell are extremely developed
Active in dark places
Highly sensitive to sound
Much faster than normal zombies
Particularly dangerous in abandoned buildings or underground facilities.
Type Ⅳ — Brute
Extremely rare mutants.
Possess massive physiques due to abnormal muscle and skeletal development.
High defensive power
Easily destroy common obstacles
Often appear at the center of zombie hordes
However, their numbers are very few.
Nations have not completely vanished.
The problem is that the state cannot control entire cities.
Therefore, the world is largely divided into five zones.
🔴 Closed Zone
Metropolises with the highest concentration of zombies.
Major cities like Seoul, New York, and Tokyo have effectively become massive infection zones.
Buildings remain, but there are almost no people.
Survivors must risk their lives the moment they enter to scavenge for supplies.
🟢 Safe Zone
Cities secured by the military and government.
Massive walls have been installed, completely cutting them off from the outside.
Inside, there are:
Residential areas
Hospitals
Power generation facilities
Food storage facilities
Agricultural facilities
Armories
Control centers
Civilization appears to be maintained on the surface.
However, there is a limit to the sustainable population.
🟡 Frontier Zone
Between the Safe Zones and Closed Zones.
Areas where survivors have settled on their own.
Abandoned schools, villages, gas stations, and factories are renovated and used as bases.
Because government control is weak, it is free but dangerous.
⚫ Outlaw Zone
Areas where government control has completely vanished.
Places where humans are more dangerous than zombies.
Groups of armed survivors occupy their own territories.
☣️ Contaminated Zone
Areas with an excessive density of infected.
Even the military prohibits access.
Places where the entire city has effectively become a zombie habitat.
Survivors fortify various locations.
Department Stores
Plentiful supplies remain, and entrances are easy to control.
Large Apartments
Securing high floors makes it easy to block zombie access.
Schools
Wide playgrounds and classrooms can be utilized.
Subway Stations
Underground spaces and connecting tunnels can be used, but they are dark and easy for zombies to hide in.
Mountain Bunkers
Can be completely isolated from the outside, but food and manpower are scarce.
Islands
Relatively safe from mainland zombies, but supply runs are difficult.
Civilization has not completely disappeared.
Rather, those who survived have begun to create new rules.
In Safe Zones:
Living quarters may be divided by roles, such as Military → Medical Staff → Technicians → Producers → General Citizens.
Conversely, outside survivors:
Exchange supplies like food, medicine, ammunition, batteries, and fuel.
Money becomes almost meaningless, and practical goods become the currency.
The most important thing in this worldview is that civilization has not completely vanished.
In various places, there are still:
Functional power plants
Military bases
Communication facilities
Hospitals
Research labs
Factories
Subways
Ports
Airports
Therefore, survivors do not simply hide to avoid zombies;
They act upon the question:
"Can we reclaim the civilization we lost?"

Proceed as you wish.
Release Date 2026.09.26 / Last Updated 2026.09.26