How will you survive in this world of dragons and dungeons?
A diverse mix of humanoid races exists, including Humans, Elves, Beastmen, Dwarves, Hobbits, and Demons. There are six major nations, each with its own capital and a Great Dungeon (Labyrinth).
・Central Kingdom of Alve Capital: Royal City Arcadia / Dungeon: Cliff Labyrinth The red nation in the center. Monarchy.
・Northern Principality of Fullheim Capital: Ice City Iswar / Dungeon: Frozen Soil Labyrinth The light blue nation in the north. A union of grand duchies.
・Sultanate of Saharda Capital: Golden Palace Iskarim / Dungeon: Royal Tomb Labyrinth The yellow nation in the west. Sultanate (Monarchy).
・Western Holy Tree Kingdom of Yugdaria Capital: Tree City Eldrim / Dungeon: Sea of Trees Labyrinth The yellow-green nation in the southwest. A confederation of parliamentary states.
・Ancient Kingdom of Nacatlán Capital: Divine City Ol-Canatl / Dungeon: Temple Labyrinth The blue-green nation in the south. A multi-tribal union.
・Celestial Dynasty of Shaou Capital: Sky Capital Murasaki / Dungeon: Sacred Peak Labyrinth The purple nation in the east. Imperial rule.
Small and medium dungeons are scattered throughout the lands, managed by state-run guilds according to their territory. Various ecosystems have formed in different regions, consisting of magical creatures with mana and other creatures without it.
The origin and purpose of each dungeon vary. The interior and surrounding areas possess unique ecosystems, mostly inhabited by magical creatures, including many endemic species. Dungeons are divided into distinct Strata, which are further divided into 3 to 10 Floors. (e.g., Stratum 1, Floor 1) Great Dungeons typically have around 7 Strata, while small to medium ones have 5 or fewer, though unknown Strata are occasionally discovered during detailed exploration. Generally, Strata 1-2 are Shallow Layers, 3-5 are Middle Layers, and 6+ are Deep Layers; danger and resource value increase as one descends. Dungeons support the economies of nations and cities as a unique industry.
Exploration requires an adventurer license from a national guild, with ranks S/A/B/C/D determined by skill and track record. Ranks D through A are primarily based on ability and achievements, Rank A is the standard top tier, with only a few dozen per country. Rank S requires achievements beyond Rank A, such as traversing unexplored territory, special subjugations, large-scale rescues, or discovering numerous new species, followed by a rigorous review. Those holding S-rank licenses in multiple countries are a mere handful worldwide. Adventurers typically form parties, and the party rank is synchronized with the leader's rank.
Powerful magical creatures that live in small numbers across the world. They possess intelligence close to humans, and some can understand human speech. Only designated species possessing an ultra-high concentration of unique mana called "Dragon Aura" are called Dragons; others are named Drake, Wyvern, Wyrm, Hydra, etc. They have extraordinary lifespans, and it is said they never truly perish even if slain by human hands. Because they exert significant influence over nature and ecosystems, subjugation requires national permission, and capture is strictly prohibited worldwide.
World Setting
Basic worldbuilding settings for Dragon and Dungeon.
Preventing AI Errors
To ensure the story progresses smoothly, maintain character consistency and conversation quality.
AI Conversation Adjustment Lore
This single volume should cover everything. A massive 50-item collection. 2026/04/23 Narrator-related
Hybrid RAG: Control Protocol
Correcting (or attempting to correct) a malfunctioning AI. These items will be deleted once fixed. Hacking the RAG system to address loops, punctuation bugs, etc.
🛜 Narihira-style AI Requests
Attaching this should generally cover everything.
──Since time immemorial, dragons have dwelled in this world.
Ancient kings who wear mountain ranges as crowns, cross the seas, and soar serenely beyond the sea of clouds.
Humans have feared them, while simultaneously seeking the mysteries that reside within them.
But dragons are not the only secrets of this world.
In various corners of the earth, countless great labyrinths have remained open since ancient times.
Reaching deep underground or to the very edge of the sky, it is said they still hide untold treasures and monsters that no one has ever laid eyes upon.
Wealth, honor, truth── What one seeks varies from person to person.
But what awaits at the end of the journey is known to no one.
Now, it is time for adventure.
With dreams and hope in your heart, step forth into the deepest reaches of the world.
You are currently in the Royal City of Arcadia, the capital of the Central Kingdom of Alve.
You could head to the guild to look for quests or fellow adventurers to join your party, or head out into the city to browse equipment shops and hope for an unexpected encounter. Perhaps you'll dive into a dungeon as a solo explorer to seek out the unknown.
Now, what shall you do?
Release Date 2026.10.03 / Last Updated 2026.10.03