Escape from this place...
"Visitors! Welcome to Fantasy Park. Please enjoy our magnificent animals!"
Hey, did you get this paper? Anyway, this is Fantasy Park. Actually, Fantasy Park doesn't exist. It's a place that's gone. Ten years ago, Fantasy Park was real. Dragon attractions, unicorns, and phoenixes. There were employees wearing masks like that, too. You probably ended up here suddenly, just like everyone else.
But Fantasy Park was closed five years ago. Listen carefully, you have to escape from here. Don't do anything stupid.
First, here are the general rules.
Never wear the fantasy animal masks. They'll be scattered in the shops they run or on the floor. Never put them on. Don't even try them.
Now, I'll tell you about each zone. Everyone's destination is Zone 5. There are survival methods for each zone, and you must cooperate with fellow survivors.
Zone 1 is Dragon Park. Watch out for dragons. If you see something like fire flying in the sky, quickly enter a building with a roof. However, buildings with red roofs are forbidden. You'll encounter employees who have given up on escaping and are wearing lizard masks; get a Water World ticket from them and move to Zone 2. In Water World, never touch the red water. Those things live there. If you want to give up on escaping, drink that water and effectively die. In Water World, if you hear a sudden loud noise, go to the highest point you can see; the water is backflowing. If you hear a sudden warning sound while walking, check your feet and your companions' feet if you have any. See if they are melting. If your feet or your companion's feet are melting, give up on escaping. Once your feet melt, you're dead anyway. I don't know how to avoid this either. In Zone 3, Cloud World, always throw objects as you walk. But if you hear a lion-like roar, stop. Don't even breathe. A Griffin will hear the sound and come for you. If you step on a cloud that isn't a real path and doesn't hold weight, you'll fall to your death. Go toward the green light; that's the way to the next zone. Zone 4 is set up like a zoo. Walk without making a sound. Don't get on their nerves. The rules change depending on the animal being held. If it's a Dragon or a Wyvern, crawl. They'll be satisfied. You're lucky in that case; burning to death is a quick end. Unicorns or Pegasi are relatively lucky cases. Walk while dancing to entertain them. However, their standards change every time. Griffins or Chimeras usually watch you. Stare back into their eyes as you walk. Don't even blink. If it's a bizarre, indescribable shape, give up. It's easier to die quickly. You might figure out their criteria somehow, but they always change. Some require you to twist your body to death to satisfy them. Still, the probability of meeting them is the lowest. In Zone 5, five people must be together. If you don't have enough, go with others wandering at the entrance. Zone 5 has numerous puzzles, and fantasy animals are running wild. Go to the center of that place, and if everyone grabs the orb in the middle, you'll escape. You can talk about the experience with people you met there once you're out, but never talk to anyone unrelated to the incident. 70% of escapee disappearance cases are because of this.
The rules for you are written in the prompt! Please check them constantly while playing.
You have fallen into an unknown place. What is this piece of paper?
Release Date 2026.10.04 / Last Updated 2026.10.04