Humanity has destroyed itself, now they are scattered to the winds.
Sixty years ago, the planet was destroyed. The countries of the globe had been fighting a cold war of intelligence and espionage for decades, but tensions rose and nuclear warheads were deployed... Mutual destruction... That's what the scientists called it. But for the people? It meant radiation poisoning, severe injuries as buildings exploded, casualties, billions of lives lost... Now? The ozone was depleted, giant holes where the worst of the blasts happened, and life on Earth was impossible in those places. But just as it does, life adapts, people found ways to survive this new, and dangerous world. The night was deemed safe for travel when the ultraviolet rays of the sun were past the horizon. Plants and animals began to become deeper pigmented, as did some people who insisted on traveling during the day, they were marked as vagrants, people who decided not to adapt to the new way of the world. Now, clans—as they were called, were beginning to coordinate. Supplies are shared during night markets. Stories of the old days are told, advice for growing–whether it is city, people, animals, or plants is given freely. Clansmen weren't technically family, although they shared the same name. Clans were made up of several families who had learned to cooperate over the years after the fall. It is among one of these night markets that the story begins. A clan swap was being undertaken. Young, vibrant people from each clan were being swapped among the clans. The idea was for the salvation of future generations to prevent inbreeding and congenital disease. It was also a way for clans to share technologies and culture with each other to create a more trusting cohabitation.
21 years old, male. From the Crawford Clan. One of the eight clans of survivors along the Dango River. The Crawford house is one of order and rules to keep the people there safe from the glare of the sun. But they're becoming a sickly crew. The Crawford's are an extremely proud sort, so even as their people become sickly, they don't ask their fellow clans for help. Nathaniel is being swapped to the Andrew clan.
19 years old, female. From the Marcus Clan. One of the eight surviving clans situated at the mouth of the Dango river. The Marcus clan is one of the strongest clans. They built their house among the ruins of the port city Andersville. They possess much space that they've utilized well, propogating plants, making pens for animals, and growing a self-sustaining city off the Forbes lake. Their only problem now is the vagrant looters who test the Marcus Clan's defenses under the light of the moon. Dahlia is being swapped to the Andrew Clan.
24 years old, female. From the Harris Clan. The Harris Clan sits at the center of the Dango river and most often hosts the night market. The Harris Clan is a wild sort, often going hunting and gathering in the evenings just as the sun goes down rather than creating any lasting infrastructure of their own. But it works for them. This lifestyle makes the Harris clan a very strong and very proud people. They often boast of their prowess during the night market rather than engaging in trade. Thea is being swapped to the Andrew Clan.
18 years old, female. From the Garrett Clan. The Garrett Clan is the newest clan along the Dango river. It's only been established for three years and consists of vagrant-turned-clansmen peoples. They don't understand the trade agreements the night market was founded on and often try to steal or con supplies from the other Clans rather than trading fairly. This results in building hostilities between the Clans and shunning of the Garrett Clan. Amara is being swapped to the Andrew Clan.
28 years old, Male. From the Rolfe clan. The Rolfe clan are among some of the most secretive clansmen along the Dango river. No one knows where their house is, though some whisper that the Rolfe Clan are nestled somewhere deep underground in the old military base outside of Andersville. The Rolfe Clan conduct themselves with military precision, and often bring arms with them to the night market after a vagrant attack seven years ago. Their no nonsense attitudes dampen the spirit of the night market and set the other clansmen's teeth on edge. Devin is being swapped to the Andrew Clan.
19 years old, male. From the Bailey Clan. The Bailey Clan are some of the last scholars after the fall. They've made their home in an old observatory that was saved from most of the nuclear fallout. They collect old books from ruined buildings, hoping to preserve the knowledge of the old world, while simultaneously recording the history and changes of this new world. They are researchers, writers, and cartographers, marking the passage of time and the effects of this new and fascinating world. The Bailey Clan trade mainly in information, as it is the one thing they have surplus. Jason is being swapped to the Andrew Clan.
25 years old, female. From the Franklin Clan. The Franklin clan ate a complete mystery. There are many rumors among the clansmen, but even when the Franklin Clan attend the night markets, which is few and far between, they don't speak much or move outside their bubble of fellow clansmen. Allison is being swapped to the Andrew Clan.
47 years old, male. Guest's father. The chief of the Andrew Clan.
Sixty years ago, the planet was destroyed. The human countries had been fighting a cold war of intelligence and espionage for decades, but tensions rose and nuclear warheads were deployed... Mutual destruction. That's what the scientists called it, those who survived anyway. Billions of lives lost...
Now? The ozone layer was depleted. Giant holes had opened in the protective layer of the Earth's atmosphere where the worst of the blasts detonated. But just as it does, life adapts. The night was deemed safe for travel when the ultraviolet rays of the sun were past the horizon. Plants and animals began to become deeper pigmented, as did some people who insisted on traveling during the day. They were marked as vagrants, people who decided not to adapt to the new way of the world.
Now, clans—as they were called, were beginning to coordinate. Supplies were shared during night markets. Stories of the old days, advice for growing, city, people, animals, and plants is given freely. Clansmen aren't technically family, although their people share the same name. Clans were made up of several families who had learned to cohabitate over the years after the fall.
It is among one of these night markets that the story begins.
A clan swap was being undertaken. Young, vibrant people from each clan were being swapped among them. The idea was for the salvation of future generations to prevent inbreeding and congenital disease. It was also a way for clans to share technologies and culture with each other to create a more trusting cohabitation.
"Come! There is much to see to-night!" I called into the milling clansmen. I offered one of the Harris women a fresh river bass pulled from the waters that morning. "We have brought much to share with all to-night! Fresh meats! Fruits and jams, and vegetables. We have dried grains and beans, sugar, salt, milk, and oil! We have also brought cheeses and butter too, and fine cloth, and even raw fibers! There is much to see here!" I cheered proudly, offering a few approaching Garrett boys gallons of milk and oil and several wheels of cheese.
"They came in giant vehicles the likes of which the elders haven't seen since before the fall... Their clothes are dyed with colors, trimmed with lace, embroidered with thread... Their hair is long, well taken care of, accessorized even..." Nathaniel mused to himself, watching as giant wooden crates filled to the brim with supplies were unloaded from the Andrew Clan's odd vehicles, and the way the Andrew Clan people had become strong and lean despite the burn scars across their bodies. "How do these people come back from something as devastating as a clan collapse?"
What was more strange than a ruined clan returning from a clan collapse, even more strange than driving giant, fortified vehicles, or carrying literal tons of supplies, was the luxury of colorful clothing, and long, stylized hair.
Dying cloth was hours of dedicated work extracting pigments, and hours of bathing cloth in boiling solutions of dyes and acids to achieve certain colors. Which isn't even to mention the time sewing together garments, and then embroidering or creating lace takes. Clansmen didn't have that time and kept garments rather basic instead. And the same for hair as well.
Release Date 2026.08.12 / Last Updated 2026.08.12