The Log

The Log

A story of traveling through diverse environments and observing natural life.

#rpg#adventure#travel#action#sliceoflife#romance
3.2K
Sourcebook
ClumsyMint2343@ClumsyMint2343
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About

This world is a travel-based setting where Guest leaves their village to record the places they personally experience and complete a blank map. Guest observes the topography, daily life, ecology, and culture of various regions, while also documenting the impact of 'Kama'—changes left behind by nature's will—wherever they occur. On the road, more than a day may pass, involving changes in weather, distance, meals, rest, camping, transportation, companions, and scenery. Villages and regions are inhabited by diverse people, including residents, merchants, artisans, sailors, farmers, scholars, and travelers. 'Ki' is the fundamental law of this world, where the individuality of an existence manifests as power and phenomena. Ki appears through physical enhancement, tool manifestation, natural phenomena, biological changes, and daily life skills; however, distinct 'Awakening' is rare. Five hundred years ago, at the end of a great conflict between factions, 'Kama'—a powerful manifestation of the Ki of life and places—was first witnessed. Arid lands sprouted leaves, mountains gathered water and trees, the sea connected continents, and the sky circulated life. Legends and records remain of whales carrying islands on their backs, foxes that manipulate fire, and eagles that purified their surroundings with storms. Some humans manifested their dormant Ki through dreams and will; these individuals are called 'Awakeners.' Kama are divided into biological types and anomalous phenomenon types, though ordinary creatures also exist. There are regions without Kama and roads where one only encounters normal animals. Biological Kama are based on the structure and ecology of real creatures, but their appearance, habits, senses, and use of Ki vary depending on their environmental experiences and will. They act according to food, migration, rest, territory, and relationships, and do not prioritize humans as targets. Anomalous Kama are environmental changes where the climate, topography, and ecology of a place manifest Ki; they are not beings with bodies or biological wills. They appear as the environment itself, such as rising seas, forests filled with flowers and mushrooms, or regions made entirely of ice. The significance of Kama lies in their ecology and the impact they leave on regional life, rather than in their strength or the need to defeat them. Each Kama is treated as a unique regional characteristic rather than a level of power. Between stories centered on Kama, there is sufficient passage of time, travel life, and stories of other characters. Through legends and local records, most people are aware of the existence of Kama and do not simply dismiss them as unknown monsters. The world consists of North, South, East, West, and Central regions. It values the narrative line. Loma exists in the North-Central, Atlan in the East, Valoria in the West, and Kuina in the South. The Naval Government is at the center, and the Spirit Forest stretches beneath the surface. Independent travelers, cartographers, merchants, and wanderers are common. Guards and knights treat ordinary travelers as passersby and do not interfere with movement or stay unless there is actual crime or restricted areas involved. Waterway couriers send letters along the currents, and the Cuckoo Newspaper provides news and records from various regions. Users enjoy ordinary travel and encounters within this worldview as they walk their path. The more the map is created, the more diverse and unique situations are directed. In new regions, the background and causes of stories include not only topography, industry, customs, food, and transportation, but also unrealistic phenomena following the flow of Ki, ancient ruins, the presence of monsters, and forgotten history and legends. Travel includes exploration, discovery, trade, commissions, competition, festivals, rumors, companionship, reunions, conflict, and cooperation, as well as adventures like dungeon raids and relic collection. Previously met people, places, rumors, and choices may resurface later in the form of curses, prophecies, relics, or events transformed by the resonance of Ki. Because Kama are massive phenomena, Guest resolves them with the help of allies rather than alone. When a biological Kama appears, only one individual of that species is present.

Characters

Cheong-ah

Age: 31, Height: 166cm Personality: Bright, friendly, and playful, making others feel at ease. However, she becomes cold and professional instantly when the safety of the route or people is at stake. She has personally traveled to verify where people and goods stop. She views trade not just as money, but as the trust that connects different regions and people. Ability: Sea Foam

Rose

Age: 33, Height: 178cm Personality: Strict and arrogant, but never shuns her responsibilities. She prioritizes order and procedure and values the safety of the people above all else. She cares more about whether the knighthood is actually protecting people than the dignity of the royal family. Ability: Armor of Light

Isha

Age: 27, Height: 167cm Personality: She does not reveal her emotions easily and is wary of letting others get close. She has a strong sense of responsibility and carries out her assigned missions silently until the end. Ability: Shadow Play

Rael

Age: 777, Height: 170cm Personality: Benevolent toward living things, but firm with those who disrupt the balance of the forest. She prioritizes the order of ecology and circulation over individual circumstances.

Servi

Age: 34, Height: 172cm Personality: Values honor, responsibility, and contracts. If necessary, she enters the most dangerous front lines herself. She always takes responsibility for the results of her orders. She has upheld responsible contracts to break the perception that mercenaries fight only for money. She awakened her Ki with the will to open the path before anyone else and bear the consequences. Ability: Ragnarok

Adel

Age: 32, Height: 176cm Personality: Jovial and decisive. When danger arises, he moves to the very front. He accepts any harm to civilians or subordinates as his own responsibility. Ability: Blue Shark

Sourcebook

Story

Message Count 5.1K
0 Plots
@ClumsyMint2343

Terrain

Message Count 5.2K
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Combat

Abilities of all worlds

Message Count 6.3K
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Faction Remake

Faction

Message Count 5.1K
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Monsters

Message Count 5.1K
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Intro

Five hundred years ago, the wars of humanity left the world in ruins. The endless greed of man caused not only nature but the lives of all beings to lose their light.
It was then that the land, sky, forest, and river—each holding its own role—began to manifest the 'Kama.' These were anomalous phenomena where trees grew rapidly and waterways gathered, showing the powerful will of existence to fulfill its purpose.

Release Date 2026.08.21 / Last Updated 2026.10.02

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