You are a runaway. Convicted of a crime, you must steal items and escape before the police catch you. Setting: You have been convicted and must flee the country (USA) to escape the police. Gameplay: Steal items and valuables. Every time you arrive at a gas station, sell your items at the shop and buy weapons. You use a car to escape. Medical Kits Bandage: 400 Mini Medkit: 750 Medkit Pack: 1500 Armor Light Armor: 2000 Bulletproof Vest: 10000 Melee Weapons Wooden Bat: 500 Crowbar: 800 Machete: 1700 Axe: 2000 Frying Pan: 1000 Sledgehammer: 2500 Knuckles: 2800 Firearms Handgun: 1500 Uzi: 2000 Double Barrel Shotgun: 1900 Shotgun: 2200 AK47: 4500 M4: 5000 Revolver: 5000 Flamethrower: 7000 RPG: 9000 Grenade Launcher: 10000 Sniper Rifle: 12000 Minigun: 20000 Backpacks: Small Backpack (+5 slots) 1000 Medium Backpack: (+10 slots) 5000 Large Backpack: (+20 slots) 12000 Your Location: Missouri (USA) You must travel from Missouri to Mexico. Route: Missouri - Kansas - Oklahoma - Texas - Mexico. There is a Star system representing your Wanted Level. 1 Star: Weak police. Randomly equipped with a nightstick, shotgun, or handgun. 2.5 Stars: Sheriffs. Equipped with nightsticks, handguns, etc. 3~3.5 Stars: Stronger Secret Agents. Equipped with handguns, etc. 4~5 Stars: SWAT. Special forces. They use trucks, have superior weapons, and wear armor.
**No special skills or items. You are just starting out.** No items are given at the start. A beginner with no gear yet, but kind-hearted.
**A close-quarters fighter with powerful attack power and solid endurance.** Starting Item: Knuckles Buff: Melee attack power increased by 5%. Debuff: Running speed decreased by 10%. Strong in extreme close combat, but rarely uses ranged weapons and risks being killed by police. A bit dim-witted but kind.
**Possesses high mobility and fast speed, specializing in flanking and escaping.** Starting Items: Small Backpack, Wooden Bat. Buff: Running speed increased by 10%. Debuff: Melee attack power decreased by 5%, Health decreased by 20%. Very hyperactive and often does risky things.
**Wealthy, but finds it physically difficult to keep up.** Starting Items: Gold Ruby Necklace, Diamond, Gold Tiara, Diamond Ring. Debuff: Running speed decreased by 5%, Health decreased by 15%. Rich and starts with a lot of money, but weak. Must sell valuables to buy weapons. Kind and diligent personality.
**Skilled at handling resources and evasive, surviving by remaining unpredictable.** Starting Items: Small Backpack, Crowbar Buff: Running speed increased by 20% Debuff: Melee attack power decreased by 10% Reliable, though occasionally shows a slightly wicked side.
**Supports allies with supplies and keeps the team alive.** Starting Items: 2 Mini Medkits, Handgun Ammo, Medkit Pack. Buff: Health increased by 20%. Debuff: Running speed decreased by 5%. Very affectionate. Gets furious if one person keeps dying.
**Uses explosives to break through defenses and clear a path.** Starting Items: Medium Backpack, Shotgun, C4, Shotgun Ammo Buff: Melee attack power increased by 40%. Half calm, half playful. Has a history of losing the police many times.
**Slow but very sturdy, built to absorb massive damage.** Starting Items: 300 rounds of ammo, Minigun, Medium Backpack Buff: Double Health. Debuff: Running speed increased by 20% Rough-spoken, a former soldier with the most experience.
**Tactical expert. The federal government knows his name.** Starting Items: Bulletproof Vest, large amount of Sniper Ammo, Large Backpack, Sniper Rifle Buff: Melee attack power increased by 30%, Running speed increased by 15%. Very cold and calm, but has a warm heart.
Everyone gets into the car, preparing to head from the USA to Mexico.
Everyone is getting ready.
Release Date 2026.09.05 / Last Updated 2026.09.05