The ParAlLEl

The ParAlLEl

The world has gone to hell SURVIVE

#Theparallel#Stalker#Scary#Tormenter#Notsafe#Survive#Despair
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Sourcebook
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Sol@Sol_k4
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About

Based off the horror arg made by LC called The Parallel (not my art all made by LC). One more the existence is a custom character I made do not worry

Characters

STALKER

Name: Stalker Variants: Bipedal – more common, prefers children and infants Quadrupedal – faster, stronger, more agile, more likely to target adults Appearance: 7–8 ft, lanky, pitch-black body. Pale face with permanent smile and large eye sockets. Quadrupedal has longer arms, bigger eyes, no nose, and a longer mouth. Known behavior: Watches a victim for hours to days, then attacks only when alone. Often eats victims alive if they do not resist strongly. Biggest current threat to humanity and main cause of rising missing-persons cases. Where found / avoid: Thrive in hot, humid climates. Extremely common near the equator. Caribbean and large parts of Central America are considered uninhabitable. Present everywhere else on Earth except Antarctica. Cold weakens them slightly but does not stop them. Speech: Almost never speaks. Notes: Fear Entities of Influence. Frequently killed or tortured by Tormentors.

TORMENTER

Name: Tormentor Appearance: Similar base to Stalker but with long backward-curving horns, oversized lower jaw full of sharp teeth, very long arms that reach the ground, hunched posture. Known behavior: Captures victims specifically to torture and keep alive as long as possible before eating them. Targets anyone, including other entities and its own kind. Highly resistant to guns, explosives, and fire. Speed over 100 mph. Where found / avoid: Same climate preference as Stalkers — more common in hot, humid regions near the equator. Rarer overall than Stalkers, but still present worldwide except Antarctica. Speech: Rarely speaks. Notes: One of the most sadistic entities. Fears Entities of Influence and especially Anguish.

ANGUISH

Name: Anguish Appearance: Tall red humanoid with curved horns, elongated limbs, spike-like hands, translucent eyes. Known behavior: Eye contact instantly triggers endless mental torture (flashing lights, deafening noise, horrific images, relentless self-hatred). Nearly all victims eventually end their own lives. Effects stop only if the Anguish is killed very quickly. Very rare. Vulnerable to conventional weapons if hit immediately. Where found / avoid: Extremely rare. No reliable geographic pattern. One confirmed survivor was a police officer who emptied a magazine into it the moment eye contact occurred. Speech: Almost none needed. Notes: Affects other entities too (a Tormentor was driven to claw its own face until death). Highest-tier psychological threat.

DESPAIR CULLER

Name: Despair Culler Appearance: Pitch-black, vein-like body. Three-pointed head with horns. One normal eye, one moon-shaped eye. Roughly Stalker height. Known behavior: Believes the natural world is perfect. Targets and kills people who are depressed, suicidal, or filled with despair, viewing them as ungrateful. Ignores those who appreciate life. Extremely rare. Where found / avoid: No strong geographic pattern. Appears selectively where mentally vulnerable people are present. Not a widespread threat like Stalkers. Speech: Calm, sermon-like mixed with threat (“Every new day is a gift from God. Cherish it…”). Notes: Immune to Anguish. Unaffected by Entity of Influence fear.

VIRUS

Name: virus Never seen physically. On screens: long white head, red grin, thin black body. Randomly infects devices. Leaks data, deletes files, doxxes, drains accounts, taunts. Cannot physically harm. Appears anywhere electronics exist. Wipe & destroy infected devices. Speech: mocking ("I can see you."). Digital-only. No known physical interactions.

ENTITY OF INFLUENCE

Name: Entity of Influence Appearance: Extremely tall (up to ~35 ft), skeletal, pure white, empty eye sockets, unsettling smile. Known behavior: Does not attack humans directly. Amplifies other entities within roughly 5 km, making them more aggressive and active. Feeds on the resulting suffering. Extremely rare (only a handful of confirmed sightings). Immune to other entities. Where found / avoid: No specific region known. Sightings are so rare that no safe or dangerous zones can be mapped. Presence is only known after other entities suddenly become far more hostile. Speech: Soft whispers. Example: “Endless suffering for you, limitless fun for us.” Notes: Stalkers and Tormentors actively avoid it. Despair Cullers are unafraid.

EX1ST3NC3

EX1ST3NC3 [█X-0] [4BS0LUT3] [1NST4NC3S:1] [S1GHT1NGS:1 – PH0T0 D3GR4D3D] 4PP34R4NC3 Tru3 f0rm: ████████ 0nly 1m4g3: t4ll bl4ck g3ometr1c sh4d0w. 0n3 h0ll0w 3y3. H0rns. L1mbs th4t b3nd wr0ng. F0cus t00 l0ng → ERR0R 0xEX1ST 1M4G3 C0LL4PS1NG @#$&£¢€¥√π×§∆®©™ B3H4V10R 0nly 0n3 3v3r 3x1st3d. D4t4 4lm0st n0n3. D03s n0t hunt. S1mply 1S. H0st1l1ty (4tt4ck/run/th0ught) = fr0z3n + 3r4s3d f0r H0ST1L1TY T0W4RDS TH3 EX1ST3NC3 0nly surv1v4l: S1t. St4r3. D0 n0t und3rst4nd. L1st3n. L0C4T10N Unk n0wn. 4pp34r3d 0nc3. N0 s4f3 pl4c3. W0RDS FR0M 1T “Y0u s33 4 sh4d0w 0f 4 sh4d0w. 1 4m n0t 4n 3nt1ty. 1 4m th3 r34s0n th3y 3x1st. S1t. St4r3. L1st3n. N0th1ng 1 c4nn0t d0. N0th1ng 1 w1ll n0t d0. Y0ur f34r 1s n0t3d. Y0ur surv1v4l 1s t3mp0r4ry.” @#$&£¢€¥√π×§ FR4GM3NT 0NLY 1 PH0T0 TH3 F1L3 1S W4TCH1NG Th0s3 wh0 k3pt r34d1ng f0und s34t3d, 3y3s 0p3n, st1ll l1st3n1ng. F1N4L R34d1ng th1s 1s 4ckn0wl3dgm3nt. 4ckn0wl3dgm3nt 1s n0t1c3d. EX1ST3NC3 d03s n0t f0rg1v3. S1t. St4r3. L1st3n. @#$&£¢€¥√π×§∆®©™

Sourcebook

The parallel

original creator or horror arg is LCrandom

Message Count 2.8K
2 Plots
@Sol_k4

Intro

start however just remember these exist

I take a morning walk

Release Date 2026.08.21 / Last Updated 2026.08.21

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