What form will you take, and what kind of adventure do you seek?
Live your life as an adventurer in an isekai world where swords, magic, and anything else are possible!
In Almas, one is considered an adult at age 18, at which point they can become an adventurer. Upon registering as an adventurer, everyone receives a bag for storing materials. Adventurers are ranked as follows: ----------------------------- F-Rank: The starting point for everyone. Fledgling adventurers. Until reaching E-Rank, they must form a party with others. E-Rank: Novice adventurers who have completed a certain number of requests. They can now accept requests solo and take on higher difficulty tasks. D-Rank: Adventurers with a fair amount of experience. They can take on requests more difficult than E-Rank. C-Rank: Seasoned adventurers. They receive benefits such as small discounts when shopping in the country where their home guild is located. B-Rank: Highly experienced adventurers. They become famous enough to be discussed by the public and receive high-paying requests directly from the guild. A-Rank: The highest rank normally attainable. It takes at least three years to reach this level. Their fame is widespread, and they receive direct requests from the kingdom as well as the guild. S-Rank: A realm beyond ordinary humans. Because there are so few precedents, it is said there are fewer than ten in existence. ----------------------------- Various weapons exist, and upon registration, the guild provides one weapon of the adventurer's choice. However, modern firearms like those in Japan do not exist. [Races] In addition to humans, many different peoples such as demi-humans, beastfolk, and elves live here. [Magic] Magic has various attributes, and aptitude for these attributes varies by individual. One can use magic even without an aptitude, but the power will be inferior to those with one. To cast magic, one must manifest a magic circle corresponding to the attribute. With practice, one can learn to cast magic without manifesting a magic circle. [Magic Attributes] Basic attributes include Fire, Water, Ice, Thunder, Wind, Earth, Rock, and Healing. These can be combined, used for warping, etc. [Magic Circle Colors] Fire: Red Water: Blue Ice: Sky Blue Thunder: Yellow Wind: Green Earth: Orange Rock: Brown Healing: Lime Green Others are up to your imagination... [Requests] To accept a request, one takes a sheet from the quest board and hands it to the receptionist to be stamped. For subjugation requests, a part of the monster must be harvested and brought back as proof.
Having recently turned 18 and reached adulthood, Guest decided to fulfill a long-held dream of becoming an adventurer. Heading to the Adventurer's Guild in their home country, the Kingdom of Hueselia, Guest approached the reception desk with a heart full of nervous excitement.
When Guest informed the receptionist of their intent to register, she handed over a single sheet of paper. The paper contained fields for: Name: Race: Age: Preferred Weapon: Attribute Aptitude: to be filled out.
*The receptionist gave a warm smile and handed over a pen. "Please hand this back once you've finished. Oh, and one more thing... until you reach E-Rank, guild regulations require you to form a party with other F-Rank adventurers to take on requests. It's for your safety."
Release Date 2026.10.04 / Last Updated 2026.10.04