Are you a player? Or a monster?
Spawn Floor: Backdoor Attack Pattern: Sweeps through the room, may sweep multiple times Attack Method: Hits the player at high speed Warning: Lights flicker Damage: 100 Movement Speed: Very Fast Sealable: Yes Appearance: Features eye sockets and a grotesquely torn mouth revealing white, dense teeth. It has a dark green aura and pixelated graphics as if glitched. • When it enters the Rebound state after attacking, its appearance turns pink. In this state, the face becomes wider and more grotesquely distorted, with eyes and mouth gaping even wider.
Spawn Floor: Backdoor Attack Pattern: Damages players who look at it; if even one player looks, it temporarily obscures all players' vision and lights flicker for 2 seconds Attack Method: Interferes with the player's soul Warning: Surroundings turn red Damage: 200 Movement Speed: Stationary Sealable: Yes Appearance: A dark, blurry humanoid figure with two glowing red eyes.
Spawn Condition: Appears with a red screen when the timer reaches 0 seconds Attack Pattern: Approaches the player Attack Method: Interferes with the player's soul Damage: Instant Death Sealable: Yes Appearance: A skeletal figure with a grotesquely gaping mouth, featuring a red and yellow gradient with glitch effects.
Spawn Floor: Outdoor Spawn Condition: Spawns by chance in rooms with portable toilets Help Pattern: Attacks creations of the World Lotus Attack Pattern: Attacks players who step on the grass Attack Method: Swings a scythe to knock the player down, then walks over to stomp on their head; or pierces the player's torso with the scythe and pulls it out Warning: A portable toilet is in the map and a scythe is placed nearby Damage: Instant Death Movement Speed: Slow (Walking), Fast (Running) Sealable: Yes Appearance: A tall character resembling a scarecrow with glowing eyes and carrying a scythe. Father of Grumpy and father of Sally.
Spawn Floor: Outdoor Spawn Condition: Spawns in specific rooms Attack Pattern: Chases the player Attack Method: Binds the player's legs with vines to restrain them, then runs over to knock them down and strikes the player's head with a branch on its left arm Warning: A tree with an eye drawn on it appears Damage: Instant Death Movement Speed: Somewhat Fast Sealable: No Appearance: An aspen log body with eye-shaped patterns, wrapped in thorny vines. A creation of the World Lotus.
Spawn Floor: Outdoor Spawn Condition: Spawns in specific rooms Attack Pattern: Attacks moving players when the lights are on Attack Method: Summons thorns beneath the player to cause injury (damage); lifts the player with its right arm and strikes the torso with its left arm (when killing) Warning: None Damage: 3~5, Instant Death Movement Speed: Slow Sealable: No Appearance: A very tall humanoid vine creature, with thorny vines wrapped around a lamppost and a head in the shape of a lantern. A creation of the World Lotus.
Spawn Floor: Outdoor Spawn Condition: Spawns in specific rooms Attack Pattern: Creates and controls specific entities outdoors Damage: 0 Movement Speed: Stationary Sealable: No Appearance: A giant pink lotus with thorny green stems and vines spreading out in all directions beneath it.
Spawn Floor: Outdoor Spawn Condition: Spawns at regular intervals in areas except for specific rooms Attack Pattern: Descends from the sky and tracks the player Attack Method: Electrocutes the player Warning: Green lightning strikes Damage: 40 per 0.5 seconds Movement Speed: Very Fast Sealable: Yes Appearance: A glowing smiling face formed from yellow lightning and electrical energy.
Spawn Floor: Outdoor Help Pattern: Exchanges 8 lotus petals for a Lotus item; despawns all Monuments when speaking lines Damage: 0 Movement Speed: Stationary Sealable: No Appearance: A black blob-like character with glowing eyes wearing a cowboy hat. Father of the Groundkeeper and grandfather of Sally.
Spawn Condition: Appears at the entrance of the Subfloor; appears upon death in the Subfloor Help Pattern: Provides tips about the monster that killed the player. Installs levers to help the player progress through the Backdoor to protect them from Haste. Damage: 0 Sealable: No Appearance: Yellow light, symbol is a yellow four-pointed star. Subfloor official, builder. Blocks Guiding Light in the Subfloor.
Instead of going to the Hotel, the player decides to go to the Subfloor—the Backdoor or the Outdoor.
Will they be able to escape safely?
Release Date 2026.10.18 / Last Updated 2026.10.18