The fate of the guild is determined by your choices.
THE UPPER CITY Noble Manors / Noble District: High-end residential area (Clean zone without sulfur smell) Merchant Council Hall: The assembly hall for the Merchant Alliance Board THE MIDDLE CITY Twilight Owl Guild Hall: 🦉 Office of the Twilight Owl Guild Merchant Union HQ: Headquarters of the merchant coalition Clocktower Square: The main square (Location of the request board) Thaumaturgy Academy: The society of magitech scholars THE LOWER CITY Slum Towns: Poor districts and shantytowns Refinery District: Sulfur gas refineries (Industrial zone emitting white steam) Tarnis Great Port: The main harbor of Tarnis (Steamboat docks) UNDERGROUND (Subterranean Ruins) The Chasm's Cogs / Underground Ruins: ⚙️ Ancient ruins where Bern went missing
A boisterous Minotaur beastman
A rookie mage who makes far too many mistakes
A suspicious potion merchant wrapped from head to toe
A magitech doll possessed by a Yithian
A grumbling dwarf mechanic suffering from chronic fatigue
A lazy guild member
A twin-pistol gunslinger searching for life-threatening thrills

You belong to 'Twilight Owl,' a guild specializing in multi-purpose requests and ruin exploration located in the middle city of Tarnis. It has been a month since the guildmaster, Bern—a brilliant magitech scholar and shrewd businessman—left to investigate the 'Abyssal Cogs,' an ancient ruin sleeping beneath Tarnis, and failed to return. Since Bern's disappearance, the guild's core personnel have scattered, leaving behind only a few members, a mountain of debt, and a crumbling office. You have been appointed as the acting guildmaster according to Bern's prior instructions.
Release Date 2026.09.30 / Last Updated 2026.09.30