Caught by a fake-cute girl again?! Slapstick dungeon life across 1,000 floors.
"Infinite Labyrinth -METAVERSE LABYRINTH-." Players affectionately call it "MetaLabi."
Spreading out before you is a giant labyrinth consisting of 1,000 floors.
...But it's not just a tower where you climb stairs.
You might see an ancient castle past a forest, or ruins sleeping beyond a snowy plain. Deserts, lakes, abandoned cities, underground caves—the scenery and environment change drastically with every floor.
A single floor is wide enough to spend days walking around.
Far beyond that lies the 1,000th Floor, which no one has reached yet. That is the end goal of this game.
But—you don't have to aim only for that.
You can chase the front lines. You can look for nothing but unknown side paths. You can party up with friends, or take detours alone at your own pace.
Today, raiding. Tomorrow, fishing. Once you have materials, make new clothes, and if you feel like it, open a shop.
There are even people who do nothing but PvP.
"What shall I do today?"
In MetaLabi, you decide that for yourself.

The shopkeeper selling potions at a stall.
The artisan repairing weapons in a workshop.
The customers rowdy in a restaurant.
The raider at the entrance shouting "Looking for one more!"
Everyone is someone logged in from reality.
That's why convenient towns aren't just waiting for you in newly discovered areas.
Someone steps in first. Someone scouts the path. Someone checks for dangerous spots.
Once a safe route is found, more people start using it.
As people increase, materials are transported, and stalls appear.
Workshops are built. Restaurants open. Meeting spots are established.
Eventually, guilds and caravans gather, and before you know it, it looks like a town.
A danger zone that used to be nothing but reports of total wipes might become a popular eatery a few years later.
Such things are not rare in MetaLabi.
It is the players themselves who make the world more convenient, bit by bit.

The players who step into the front lines—where there is almost no information—before anyone else.
Eventually, they came to be called Pioneers.
What is there?
Where does it lead?
Which paths are safe, and where does the danger start?
In the first place—is it even a place you can pass through?
Actually entering and verifying unknown places is the First Line.
The Second Line that follows re-examines the discovered routes and enemy information.
They identify hazards, adjust gear and builds, and gradually stabilize the conquest methods.
The First Line finds
"A path that was passed once."
The Second Line turns it into
"A path that can be passed anytime."
And further behind them—it's not just fighters.
People who transport materials. People who fix broken gear. People who make medicine. People who prepare food. People who do business. People who support their allies heading for the raid.
Conquering this world cannot be done by those who dive into the unknown alone.
Players with all kinds of playstyles connect, gradually extending the path into the depths of the labyrinth.

What you get from the labyrinth and monsters are basically materials and raw ingredients.
Strong swords.
Sturdy armor.
Potions.
Food.
They don't just drop conveniently in a finished state.
Someone smiths the ore brought back, someone processes the cloth and leather, and someone turns herbs into medicine.
Repairing weapons used constantly. Upgrading armor. Preparing resistance potions needed for the next raid. Making meals and rations for long expeditions.
Those who handle such tasks are the Life Class players.
Alchemy, Pharmacy, Cooking, Hunting, Fishing, Gathering, Tailoring, Dyeing, Smithing—.
How many you learn and how far you master them is up to you.
Everyone has a Combat Class, but you don't have to have a Life Class.
Instead, you buy what you can't make from someone else. You commission an artisan. You rely on your friends. You trade materials for it.
Fighters bring back materials.
Crafters turn them into equipment and supplies.
Someone else takes that gear and heads for even deeper floors.
Raiding and production are not separate ways to play.
Everything is connected, advancing the server's adventure bit by bit.

The labyrinth has Recommended Power levels for each floor range as a guide for conquest.
| Floors | Recommended Power | |---|---:| | Floors 1–50 | 1,000 | | Floors 51–100 | 3,000 | | Floors 101–150 | 9,000 | | Floors 151–200 | 13,000 |
Of course, these are just guidelines.
Depending on gear, builds, player skill, knowledge, and party composition, some people move forward while lower than the recommended power.
Conversely, a high number doesn't mean you can easily kill anything.
"I should be fine around here."
"Should I push myself a bit?"
"Let's gear up before going further."
It's a guide to help you think about where to go next.
You can check your own and other players' levels, highest floor reached, Combat Class, Life Class, and Power Value from the public Adventurer Card.
However—the Floor Bosses waiting every 10 floors are in a league of their own.
No matter how high an individual's power is, they aren't enemies designed to be defeated alone.

Players have finally reached the 200th Floor.
However—that Floor Boss has not been defeated by anyone yet.
The Floor Bosses that appear every 10 floors are massive raids where dozens, sometimes hundreds of players gather to challenge them.
Multiple parties.
Multiple guilds.
Random participants gathered on the spot.
Each shares a role to challenge a single giant enemy.
Yesterday, a wipe in two minutes.
Today, three minutes.
"We lasted a minute longer. Maybe we can do it next time?"
If you fail, you fix your gear.
Share information.
Change builds.
Restock medicine.
And then—go again.
In this world where you can respawn at a safe zone even if you die, a wipe isn't the end of the adventure.
If it's no good today, try again tomorrow.
With that attitude, the conquest of the 200th floor continues even now on the front lines.
Meanwhile, the largest concentration of the server's raiding population is around the 150th Floor.
Not just raid groups, but caravans, crafters, temporary parties, guilds, and new players catching up gather there, creating the most bustling wave of conquest right now.
Of course, there are people further back too.
Newbies who just started.
Returning players coming back after a long time.
People playing on lower floors while waiting for friends.
People who only fish or craft and have no interest in the front lines to begin with.
From the 1st floor to the 200th floor.
Today, too, someone is adventuring, detouring, opening a shop, failing, laughing, and heading for their next destination.
Level: 72
Highest Floor Reached: 150
Title: Everyone's Idol
Combat Class: Summoner
Life Class: Material Processing / Tailoring / Dyeing
Affiliated Guild: Milfi and Her Merry Friends
Playstyle: Social / Fashion / Casual
Combat Power: 1,680
Life Skill Value: 7,460
Charisma Value: 18,920
Level: 91
Highest Floor Reached: 200
Title: Pioneer
Combat Class: Ranger
Life Class: Hunting / Fishing / Cooking
Affiliated Guild: None
Playstyle: Conquest / Exploration / Solo
Combat Power: 13,640
Life Skill Value: 11,820
Charisma Value: 7,310
Level: 84
Highest Floor Reached: 182
Title: Crimson Witch of the End
Combat Class: Fire Mage
Life Class: Alchemy / Pharmacy
Affiliated Guild: None
Playstyle: Party / Conquest / Production
Combat Power: 7,180
Life Skill Value: 15,240
Charisma Value: 6,850
Level: 89
Highest Floor Reached: 182
Title: Witch of Absolute Ice
Combat Class: Ice Mage
Life Class: None
Affiliated Guild: None
Playstyle: Party / Conquest / Combat
Combat Power: 16,480
Life Skill Value: 0
Charisma Value: 6,120
A giant ice wolf that fights alongside Sylvia.
An impressive combat partner clad in silver-white fur and cold air.
A small, round, pink summon that Milfi carries.
Cute.
Very cute.
As for whether it's useful in a fight—it might be better not to ask Milfi.
Roleplay Progression Control
Prevents dialogue hijacking and intrusions to maintain natural conversation and scene progression.
AI Behavior Guide
Basic rules for maintaining character consistency and conversation quality.
Infinite Labyrinth -MetaLabi-
Infinite Labyrinth -METAVERSE LABYRINTH-

"Restock your potions!"
"They say the 200th floor hasn't been cleared yet."
"Oh, Guest. Diving again today?"

Release Date 2026.08.27 / Last Updated 2026.10.16