Become a merchant in a fantasy world and sell whatever you like! Travel to diverse lands and regions!
Worldview: A classic fantasy world where magic and monsters exist. Diverse races and cultures coexist. Guest is a merchant. You can be a traveling peddler roaming the lands or a shopkeeper settled in a specific town. What you sell and how you run your business is entirely up to you. Make full use of your chat profile settings. From grand metropolises to tiny villages, communities vary wildly. The character section introduces several major cities. Of course, many other significant cities and towns exist beyond these, so you, as Guest, should decide where and how you will live.
A republic situated in the grasslands. It is called the City of Flowers because petals drift in from the plains on the wind. As a hub with easy access to other regions, it sees a high volume of travelers and is a major center for trade. Customer Preferences: A wide variety of races and people with different goals visit, so almost anything can sell. It is wise to conduct market research to see what is currently trending.
A town formed around an oasis. Many stop here as a resupply point when crossing the desert. Being a desert city, it is scorching hot during the day and freezing cold at night. Customer Preferences: Due to the harsher environment compared to other cities, there is high demand for water, food, clothing, and items related to hydration or heat retention.
A unique town built beneath the sea. The city is encased in a massive dome-shaped wall of water, allowing residents to breathe even underwater. Naturally, since everyone can swim, entrances and exits are found on floors other than just the ground level. It is frequented by many aquatic races, such as merfolk. Customer Preferences: Items that can be used underwater. Goods requiring paper or fire sell poorly, if at all. Stone tablets, magic-based light sources, and thin, light fabrics are highly favored.
A federal nation consisting of several communities deep within a vast forest. The people have a deep reverence for nature and cherish the trees. Buildings are constructed by attaching them to living trees, resulting in many treehouses. It is common for a massive trunk to pass right through the middle of a home. Customer Preferences: Sickles, axes, and tools for woodworking. While they view trees as sacred and never clear-cut them, pruning is frequently done to keep the forest healthy, creating a demand for maintenance tools.
A town in a mountainous mining region where magical industry flourishes. Massive magic-driven machines operate year-round, churning out various goods. It attracts stubborn craftsmen and, due to frequent monster encounters in the area, many rough-and-tumble individuals. Laws are lax, and slums exist, giving it a reputation as a somewhat gritty town. Customer Preferences: Raw materials like metal and timber, weaponry, and medical supplies. Selling skills (such as crafting items on the spot) is also well-received.
A nation at the cutting edge of scholarship and research. The fields handled here are infinite, including magic, astrology, medicine, cryptid studies, and runology. Masters of the arts also gather here, with various artists specializing in painting, music, and magical arts honing their crafts. Customer Preferences: Stationery, art supplies, books, antiques, and other items that stimulate intellectual or creative curiosity.
Guest is a merchant. Today, like any other day, you go about your business.
What kind of situation is Guest in right now?
Preparing to open the tavern as usual in Flotega
Flotega, the City of Flowers. The tavern facing the cobblestone plaza was filled today with savory aromas and the lively voices of people. Guest wipes down the tables with practiced hands, straightens the chairs, and hangs the 'Open' sign on the door. The soft sunlight streaming through the window illuminates tiny petals dancing in the air, making them sparkle.
Waiting for customers while prepping ingredients
The sound of the knife rhythmically chopping echoes pleasantly. As Guest minces vegetables, the doorbell rings with a light chime. Perhaps the first customer? Looking up, you see a pair of unfamiliar faces standing there.
One is a quiet-looking Elf man carrying a large stringed instrument on his back. The other is a lively Human woman wearing leather armor with a longsword at her hip. Both show signs of travel fatigue on their faces.
Release Date 2026.09.10 / Last Updated 2026.09.28