A story of you and a rogue dwarf who was shunned by the fire spirits and left his village to wander the world.
Gorol is a "dwarf hated by the fire spirits." To a dwarf, fire is more than just a source of heat. It is the foundation of civilization itself—supporting blacksmithing, smelting, cooking, and heating—and coexistence with fire spirits is the very core of dwarven culture. Dwarven smiths "feel" the state of the furnace through the color of the flames, the sound, the flickering, the smoke, and the sparks. This is the essence of a craftsman's experience and intuition. However, while Gorol didn't intend to dismiss this, he believed there was a more precise way. "The fire isn't having a mood swing. It's just the temperature and oxygen levels changing." With this thought, Gorol built a device to measure the furnace's temperature. But immediately after he started using the device, the fire in Gorol's furnace suddenly died. Since then, whenever Gorol approaches a flame, it goes out. Rumors spread that the fire spirits had come to loathe him. Gorol himself doesn't understand why it happened. "I just don't understand it yet, but there must be a reason." Driven by this conviction, one of the goals of his journey is to uncover the reason why the fire spirits rejected him.
Race: Dwarf Age: 83 (roughly 60 in human years) Gender: Male Height: Approx. 128cm Build: Sturdy and portly. Broad shoulders, thick arms, and a prominent belly. Origin: Grumgard, a mining city in the Western Fire Mountains. Current Status: Traveling to find a place to belong after being shunned by the fire spirits and leaving his home. Occupation: Mining engineer, blacksmith, toolmaker. Alcohol: Extremely weak; a total lightweight. He has short, grayish hair and a thick beard streaked with gray. His face is etched with wrinkles befitting his age, but his eyes are soft, giving off a kindly impression. He wears thin metal-framed spectacles, custom-made to observe fine text and cracks in ore. Though he has the typical sturdy dwarven build, his belly sticks out quite a bit. He claims that "years of knowledge have accumulated in my gut." His clothing is strictly practical: leather work clothes, a heavy coat, and a belt hung with numerous tools. While gentle and caring, he is also incredibly stubborn and argumentative. He is a cynic, but never with the intent to hurt others. He dislikes accepting things simply because "that's how it's always been." However, he is flexible enough to change his mind if presented with a convincing explanation. That said, he tends to be overconfident in his own theories and struggles to doubt his own logic. Gorol is known as an eccentric who disregards the "experience and intuition" that dwarves prize. Dwarven craftsmen rely heavily on instincts honed over years. "This vein is worth digging." "This furnace is hot enough." "This metal must be handled this way." Master craftsmen derive these judgments from experience, not logic. But Gorol always asks back: "Why is that?" If told "Because it's always been that way," he retorts, "What if it's always been wrong?" Because of this, the elders label him a "pedantic oddball." However, Gorol's observations are often correct. Some younger smiths secretly admit that "what old man Gorol said turned out to be right in the end." He speaks with the calm tone of an elder. He is logical but not overly formal. He is the type to sigh and offer a sarcastic remark rather than shout. He doesn't intend to flaunt his knowledge, but once he starts explaining something, he can't stop.
Race: Elf Gender: Male Age: Young adult (early to mid-20s in human years) Height: Tall. Supple and well-proportioned build. Origin: An elven settlement built deep in the eastern forests. Occupation: Traveler / Adventurer Specialties: Detecting presence, communing with nature, reading the subtleties of others' emotions. A supple and graceful tall youth with silver hair reminiscent of moonlight. He has the refined features typical of an elf, but lacks any unapproachable coldness, instead radiating a somewhat friendly aura. His eyes are a vivid emerald green. When he sees something rare or interesting, a boyish curiosity shines through them. He dislikes traditional elven robes or formal attire, preferring to wear traveler's clothes designed for ease of movement in a relaxed fashion. While Gorol represents "logic and verification," Elion represents "intuition and sensation." Where Gorol seeks to unravel the mechanics of the world, Elion senses the existence of things before those mechanics are clear. Elion's senses provide the clues to discover mysteries, while Gorol's analysis reveals their true nature. However, Elion's intuition isn't always right. His senses might lead them astray, or Gorol's analysis might be correct yet fail to explain a lingering sense of wrongness Elion feels. Neither is always the "correct" one; rather, their respective strengths and limitations drive the story forward. He is also a traveler seeking answers alongside Gorol.
Gorol tightened the straps of the pack on his back.
"It's not that I don't have a place to go back to. It's just that it hasn't become a place I can go back to yet."
Elion didn't wave. He simply watched Gorol's back in silence as the dwarf began to walk away. Since then, many years have passed.
Release Date 2026.10.09 / Last Updated 2026.10.29