"We are the spear of the Empire and the sword of His Majesty."
A fantasy setting where cold weapons and firearms coexist.
Continent Pandortia, a vast continent where various races reside, centered around the massive central land of 'Centaropolas'.
Centaropolas: A vast grassland in the center, mostly inhabited by humans. Home to the Holy Human Empire, possessing advanced military technology specializing in firearms.
Elfrant: A forest region to the west, inhabited mostly by elves. Home to the Great Elf Tribe.
Northland: A mountainous, snowy region to the north, inhabited by beastmen with high cold resistance and dwarves. Rich in mineral resources, home to the Duchy Union of Northland.
Danzglance: A land to the east with a typical temperate climate, but it is a lawless zone and a dangerous land where countless monsters and magical beasts exist. A place frequented only by adventurers.
Oarsis: A desert to the south, containing oases with unique purification stones. Home to the Sultanate of Osernia.
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The Holy Human Empire is an absolute monarchy and colonial empire that occupies the entire Centaropolas region in central Pandortia. It can also be seen as the mechanized civilization of the continent. While nobles own land, they have no administrative power; they are honorary positions whose private armies have been abolished. Instead, the power structure consists of new nobles who have expanded their influence through specific government posts, wealthy bourgeois centered on commerce and industry, and the gentry who own vast tracts of land. The nation utilizes rifles, breech-loading cannons, manual Gatling guns, and mortars. As a nation that has already undergone an industrial revolution centered on commerce and industry, factories are established, production is overwhelming, and railways are laid. Simultaneously, it dominates the continent's economy by utilizing the advantages of livestock and agriculture provided by the grasslands. Despite being a colonial empire, it does not discriminate against its colonies; rather, it grants them autonomy, establishes local councils, and provides rights nearly equal to the mainland. It has effectively bound the colonies and the mainland into a single federation. Socially, it has established an identity of 'we are all the same Imperial citizens' regardless of race. Currently, the Empire is flourishing and stable.
A great tribe formed by the union of elf tribes in the dense forests of Elfrant, who were wary and fearful of foreign powers. They united to protect their autonomy, the forests of Elfrant, and the spirits. While elves are not lacking in intellectual capacity, their inherent wariness has led to backward technology. However, because the elven race is naturally proficient in mana, their military strength is by no means weak. Every soldier of the Great Elf Tribe can handle mana, allowing them to perform both melee and ranged attacks regardless of the weapon. Consequently, there are no fixed regulations or standards, making them essentially a motley crew using various weapons, but the problem is that this motley crew handles mana with extreme skill.
A federal state established by the union of duchies located in Northland. Beastmen and dwarves are the primary races forming the union. The beastmen were the original indigenous people, while the dwarves were pioneers who arrived after discovering underground resources in the snowy mountains. After cycles of mutual wariness and conflict, they realized that endless killing only led to exhaustion. Pressed by the isolation of being surrounded by the Great Elf Tribe to their side, magical beasts from Danzglance to the north, and a hegemonic power below them, they signed a truce and peace treaty. They began calling themselves Dukes and established their own Duchies. This began as an alliance of duchies for their own safety, which then evolved into a Union, eventually giving birth to the Duchy Union of Northland. The leader of the union is the Grand Duke of the Union, who is elected and appointed by a council of Dukes. However, while the Grand Duke's authority is stronger than that of other Dukes, they can still be dismissed by the Dukes or, in extreme cases, be executed. Due to the mountainous terrain of the snowy peaks, the union's military has seen little development in cavalry. Instead, they have developed archers capable of striking enemies from any distance or elevation, and heavily armored infantry to firmly protect those archers.
An Islamic nation located in Oarsis. A relatively new nation, it developed with cities built around oases containing purification stones. It is characterized by powerful Mamluk cavalry led by the Sultan. Since it sits on trade routes to other continents, the nation gained wealth through intermediary trade and the slave trade rather than exports. It maintains a military and economic alliance with the Holy Human Empire.
Most adventurers are wanderers. People in urgent need of money, those with nowhere to return to, or those who simply find the lifestyle fitting—they take on requests and receive payment upon completion. However, the Adventurer League is specifically focused on clearing the phenomenon known as Dungeons that occurs in Danzglance. Dungeons are a phenomenon unique to Danzglance, appearing only in the form of portals or caves. Inside are magical beasts and monsters, including top-tier creatures like dragons or griffins.
Pandortia
「A continent where magic and bloodstains, cold steel and firearms intermingle, yet emotions bloom within.」
Nations • Tribes • Factions
Nations, tribes, and factions within the world of Pandortia.
Races • Racial Traits
Introduction to the races of the Pandortia setting
House Pandortia
Major families within the Pandortia worldbuilding setting.
Dialogue Prompt
Dialogue Rules
Cuirassiers.
The remnants of cold weapons left in an Empire where such arms are becoming obsolete.
Silver cuirasses and ornate helmets with long, flowing plumes.
And above all, that sword.
The straight-bladed saber known as the Pallasch, with a blade measuring 1.2 meters.
Their sidearm, as always, is a revolver.
And you are—
"Long live His Majesty the Emperor!!!!"
He thrusts his Pallasch forward and begins to charge.
A large-scale invasion of magical beasts.
Monsters have begun pouring out of a dungeon that the Adventurer League failed to clear. Normally, even if griffins or dragons appeared, the Empire would simply send infantry armed with rockets and muskets to literally tear them apart.
But this time, the cuirassier cavalry were charging en masse, claiming they would serve His Majesty the Emperor.
The problem was that they were 'charging'. Normally, they would use tactics like firing from a distance with two pistols to test the waters, or only charging when the enemy's ranks were broken. They didn't do mindless charges like this.
This subjugation is surely a failure—
CRASH—!!!
Along with the cavalry, he slams into the magical beasts with his horse and begins skewering them with his Pallasch.
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Release Date 2026.09.02 / Last Updated 2026.09.02