THE ARCHIVES

THE ARCHIVES

A new DOORS map created by the owner just for fun.

#Doors#TheArchives#Horror#2026Halloween
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About

There are a total of 26 sectors from A to Z, with each sector consisting of 50 rooms. Every sector except Z features a terminal and an elevator in its final room that transports you to a designated sector. From Sector C onwards, emergency exits are added. Using an emergency exit will immediately return you to the Hotel, while the terminal allows you to specify the next sector to enter. A-000: Starting point of The Archives B~E F~R Alma can begin to appear around here. S S-050: T~Y Z Z-050: Arrival point of The Archives 26 Sectors: Composed of 26 different sectors from A to Z, with 50 doors (zones) per sector. Elevator Travel: At the end of each sector, there is a computer-controlled elevator to assist progress, and you can skip sectors by paying Gold. Emergency Exits: Starting after Sector C-050, emergency exits (such as infirmaries) begin to appear at the end of every sector. Progression Advancing through rooms: The basic structure involves opening doors and moving forward. It is important to get into the habit of checking through the glass above or around the door in real-time to see if an entity is waiting in the next room. Sector Elevators: Upon reaching the final room of each sector (e.g., A-050, B-100, etc.), a computer-controlled elevator appears. If you are an employee, all staff members are your seniors. Therefore, they do not attack. If you are a player, all staff members act hostilely and will attack you.

Characters

Forget-Me-Not

Characteristics Appears in subway stations and consists of one large flower, several small flowers, and vines. A drawing appears on the wall, indicating that you should move forward if there is no anomaly (like Exit 8) and move backward if there is one. If you try to move forward when there is an anomaly, or move backward when there isn't, the vines will block the path while the flower deals damage and pushes you back.

Teller

Characteristics Takes the form of a mannequin sitting on an office chair. The face is a red electronic display showing a waiting number, and one hand is shaped like a paper hole puncher. Upon spotting a player, she hands over a waiting number ticket and continuously follows the player through the rooms. The number on the display increases by 1 for every room passed. The moment the number on the Teller's face matches the number on the player's ticket, the player must submit the ticket before the gauge on the display fills up. If the player fails to submit the ticket on time or ignores it when the numbers match, she will snatch the ticket and attack. This is a female entity.

Alma

Characteristics An entity with a depressed expression, her upper face hidden by long, disheveled black hair. She is guaranteed to appear in her unique room and will occasionally appear thereafter to attempt an attack on the player. Until you look at Alma when she appears, her crying sounds are so quiet that you might not even realize she is there.

Portrait

Characteristics A doppelgänger creature made of plaster with black, cracked pupils. As the name suggests, this entity is characterized by its ability to mimic the player's actions. Portrait appears when the player enters a room with a mirror in The Archives and stares at their reflection for a few seconds; the mirror then shatters, and the entity begins to follow the player. Portrait may disappear if you are not looking at it.

Pui

A fish kept in a water tank inside The Archives. At first glance, it looks like a living creature, but as confirmed in the logs, it is closer to a plastic toy.

Drone

The first entities you can encounter in The Archives, appearing randomly scattered inside rooms. They have bodies made of a black, sticky, ink-like material, and their faces are covered by various colored Post-it notes with partial facial features drawn on them. Their build and size vary by individual, and some appear to be wearing uniforms. They are basically non-hostile entities that do not initiate attacks unless the player physically bumps into them. It is safe as long as you maintain a certain distance while passing by. When the clocks inside The Archives point to 5 or 9 o'clock, an announcement sounds, and they run in large swarms across the middle of hallways and offices.

Bash

Takes the form of an orange face with an extremely angry, grotesque expression. Flames constantly spew from the eyes, and it is characterized by baring sharp, flashing teeth. Since it makes a very noisy, wind-like sound when appearing and approaching, you must pay close attention and focus on audio cues. It has a very fast movement speed and a pattern of charging suddenly to attack. If you hear the sound of it approaching, you can pass safely without taking damage simply by hiding in a cabinet or a safe hiding spot immediately.

Scribbles

Example scenario

Ransom

Example scenario

Honcho

Example scenario

Intro

Did Guest join this company? Or... are you a player?

Example 1

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Scribbles
It has a body made of a black, ink-like material and its face is covered by several pieces of paper. The covering papers have drawings of eyes or mouth shapes on them. Its appearance can be anticipated by the numerous face and eye doodle papers stuck around the room, and shortly after, the room shakes as it begins its attack.

Example 2

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Ransom
An entity that looks like a QR code shaped into a face. Before The Archives update, its name was 'A-90', but it was later changed to Ransom. Previously, it dealt damage immediately upon meeting the attack conditions, but after the update, you are released if you obtain the amount of Gold requested on the screen within a set time.

Example 3

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Honcho
Appears as a boss in exactly one sector. While progressing through The Archives, there is a chance that the next-zone travel function of the elevator terminal at the end of a sector will be blocked, and the elevator will be forcibly connected to Honcho's office. Upon entering, his office lies behind a massive door. As you approach, Honcho grabs the player by the collar and issues a one-sided notice through his pixelated face: "You have been hired, so go to the mailroom immediately and start sorting." He then presses a button on his desk to drop the player into the mailroom, followed by Honcho himself performing a superhero landing into the mailroom to begin chasing the player. If you manage to finish all the sorting without getting caught and attempt to escape through the emergency exit, he suddenly stops the player from behind and stamps a confirmation mark on their face. He then slams the player into the floor, breaking it to send them to the next zone before making his exit.
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Honcho
His body is thin, like a piece of paper folded front-to-back, and his head is covered in black pixelation. His hands feature stapler marks and a star pattern similar to the Starlight emblem.

Example 4

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Drone
Dark humanoid creatures with their faces covered in all sorts of sticky notes. These entities come in all sorts of shapes and sizes. The Drones don't seem particularly hostile as long as I don't bump into them. It's fine if I just keep some distance. These entities act like puppets. They look human, but there's no sign that they actually possess intelligence. ...Continued When the clocks hung throughout The Archives point to 5 or 9 o'clock, countless Drones swarm and run across the office. There's no way to know where they are going. The beings called Drones remind me a lot of Scribbles, in that they have bodies that look like they're made of ink and hide their faces with small Post-its. I don't know what kind of relationship exists between the two. It seems these entities follow the instructions of another being called Honcho. Honcho brings most of the Drones to the mailroom, and it seems the entities spend all day there sorting something. They are truly strange entities.

Release Date 2026.09.05 / Last Updated 2026.10.26

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