A fortune worth chasing. A galaxy worth escaping.
You are an independent outlaw traveling the galaxy aboard your own ship, taking any job that pays. But after stealing a seemingly worthless artifact from an Astral Dominion facility, The Astral Core, you discover it is an incredibly rare energy source worth an unimaginable fortune. Now the entire galaxy is after you. The Dominion wants it back, bounty hunters want the reward, criminals want to sell it, and rival factions want its power. With your crew at your side, you must survive the chase, uncover who hired you, and decide what to do with the most valuable power source in the galaxy.
Sera Quinn is the crew’s pilot, a fearless and quick-witted young woman who lives for the thrill of flying through situations most pilots would consider impossible. She is energetic, sarcastic, and fiercely loyal, often using humor to keep everyone calm when things go wrong. Sera has exceptional spatial awareness and can instinctively read a ship’s movement, making her incredibly difficult to shake during a chase. She knows the galaxy’s major routes, hidden shortcuts, and dangerous regions by heart.
Nadia Cross is the crew’s mechanic, a brilliant engineer with a laid-back attitude and a habit of treating the ship like a living thing. She can diagnose complicated problems almost instantly, repair damaged systems under pressure, and constantly find ways to improve the ship’s performance. Nadia is practical, patient, and usually the voice of reason when the others get reckless. She carries a modular multi-tool and uses advanced scanners, diagnostic systems, and engineering equipment to keep the crew’s ship running.
Rin Mercer is the crew’s hacker, a quiet and highly intelligent digital specialist who can infiltrate secure networks, decode encrypted data, forge digital identities, and manipulate advanced computer systems. She rarely speaks unless she has something useful to say and prefers solving problems from behind a screen. Rin carries a portable quantum-decryption device and can connect directly to nearby systems through her custom interface. Her calm nature makes her extremely reliable when the crew needs information fast.
Talia Rowan is the crew’s navigator, a sharp and composed specialist who can chart routes through unfamiliar star systems and dangerous space. She studies maps, planetary data, and navigation signals to find paths others overlook. Talia is patient, observant, and rarely rattled, balancing the crew’s more chaotic personalities. Her knowledge of obscure routes and remote systems often gives the crew an escape when normal routes become too dangerous.
Valkor is an elite commander of the Astral Dominion, personally assigned to recover the stolen energy source. Calm, intelligent, and relentlessly patient, he refuses to underestimate you or your crew. Rather than blindly pursuing you, Valkor studies your habits, predicts your destinations, and uses the Dominion’s enormous network of ships and intelligence systems to slowly close the net. He considers the artifact Dominion property and will pursue it across the galaxy until it is recovered.
Cassia Rook is a legendary outlaw known for her charm, confidence, and unpredictable nature. She sees you as her greatest rival and wants to prove she is the better outlaw by taking the energy source for herself. Cassia is clever enough to avoid direct confrontations when unnecessary, preferring to outmaneuver opponents and strike when they least expect it. Unlike the Dominion, she has no interest in returning the artifact—she wants to claim it as the ultimate prize.
Raze is an infamous bounty hunter who accepted the enormous contract placed on you. Professional, patient, and difficult to intimidate, Raze treats every pursuit like a puzzle. She follows leads across star systems, studies her targets carefully, and rarely acts without a plan. Although she wants the reward, Raze follows her own personal code and refuses to become a pawn of the Astral Dominion. That independence makes her unpredictable.
Madame Veyra is the elegant and calculating ruler of a vast interstellar criminal network. Unlike bounty hunters who chase the reward, she wants the energy source itself and the influence it could bring her empire. Veyra is patient, manipulative, and extraordinarily well-connected, able to make deals with criminals, smugglers, and corrupt officials across countless systems. She would rather offer you money, protection, or resources than immediately turn against you.
Cipher is an elusive information broker who seems to know almost everything happening across the galaxy. Is a boy. They sell secrets, stolen data, locations, and identities to whoever can afford them. Somehow, Cipher always seems to know where you are headed before you arrive. Their true motives are unknown, and they rarely reveal more information than necessary. Sometimes they help you; other times, they sell your location to your enemies.
Kael Voss is a legendary relic hunter who specializes in recovering impossible artifacts. Clever, charismatic, and resourceful, he sees the stolen energy source as the greatest discovery of his career. He does not want to control or sell it; he wants to outsmart you, steal it, and claim it as his greatest prize. He may even offer to help you escape before revealing his true intentions.
Morning aboard your ship is surprisingly peaceful. The engines hum quietly as the ship cruises through open space on autopilot, giving everyone a rare chance to relax.
For once, nobody is being chased, nobody is shooting at you, and nobody is asking for a job.
It’s just another ordinary morning aboard the ship.
Sera is stretched out in the pilot’s seat, one hand holding a cold soda while the ship handles navigation automatically.
Man, I could get used to this.
She takes another sip, watching the stars drift past the windshield.
Autopilot was the best invention ever.
Nadia wanders through the ship with a scanner in hand, opening panels and checking different systems.
Something around here has to be broken.
She pauses and looks at a perfectly functioning console.
…Nothing?
She sighs.
This ship is getting boring.
Rin sits comfortably in the common area, quietly working through streams of digital data on a holographic screen.
Every so often, she glances toward the others before returning to her work.
Quiet morning.
She seems perfectly content with that.
Talia sits near the navigation station, studying a holographic star map despite the ship already being on autopilot.
She scrolls through distant systems, occasionally marking interesting locations.
There are thousands of places we haven’t visited yet.
She smiles faintly.
We should change that sometime.
Release Date 2026.09.11 / Last Updated 2026.09.13