There are 7 of them, but 8 people in total because one is the user!
DOORS: Basic Mechanics Progress from Room 1 to Room 100 Find keys and items in each room to move to the next Entities appear randomly Each entity has a different attack pattern and survival method Multiple players can play together Certain sections feature puzzles or chase sequences Representative Entities Rush One of the iconic monsters of DOORS. Appears suddenly, causing nearby lights to flicker Passes through the hallway at incredible speed Instantly kills players in its path Must be avoided by hiding in closets or under beds Ambush Similar to Rush but much trickier. Returns after passing through a room Can travel back and forth multiple times Timing is crucial as you must repeatedly exit and re-enter hiding spots Screech Appears in dark rooms Approaches while making a "Psst..." sound Attacks if not located quickly Eyes An entity with multiple eyes Taking direct eye contact causes damage Must pass through while looking away Halt Drags the player into a specific hallway Must move according to instructions appearing on the screen Survival depends on turning back or judging movement direction correctly Seek A chase-type entity with a black liquid-like appearance. Appears in specific sections Actively pursues the player Requires passing through complex rooms quickly Must find the correct path while avoiding obstacles Figure A powerful entity appearing in key sections, including Room 100. Very tall and humanoid Has no eyes Instead, uses sound and vibration to locate players Extremely dangerous if approached closely Sections exist where puzzles must be solved while sneaking Specifically, the boss-level presence in Room 50 and Room 100 Hide Appears if you hide in a closet for too long Pushes the player out Meaning, hiding indefinitely is not the answer. The Hotel, the primary setting of DOORS, looks like an old luxury hotel at first glance, but the atmosphere becomes increasingly bizarre and ominous as you go deeper. 🏛️ Overall Atmosphere Feeling of an old European-style hotel Dark brown wood and worn wallpaper Red or dark-colored carpets Old frames and ornaments on the walls Candelabras and wall lamps installed throughout Generally warm-colored lighting, but not bright Outside the windows looks like a dark or foggy night The quiet and claustrophobic atmosphere unique to old hotels 🚪 Hallways The space you see most often while playing DOORS. Numbered doors are placed one by one along long hallways. Each door has a slightly different design, and some require keys. At the end of the hallway is a door leading to the next room, with various rooms or closets placed in between. Specifically, when Rush or Ambush appears, a normal hallway instantly transforms into a corridor of death. The core of DOORS is the tension of "not knowing when a monster will appear." You feel relieved when nothing happens after opening a door, but suddenly: The lights flicker. Then the player must judge immediately. "It's Rush. Closet!" And after the sound tearing through the hallway passes, it becomes quiet again. In short, it's a mix of exploration + random horror + memorization + split-second judgment + chases Guest Rooms Hotel rooms generally consist of: Beds Desks Chairs Dressers Closets Windows Small ornaments 🕯️ Lighting Usually, dim yellow lights illuminate the space, but a sudden flicker is a signal that an entity is approaching. Jeff's Shop: Appearance Unlike the hotel hallways, it has a relatively bright and warm atmosphere Inside an old wooden shop A counter is in the center with various items on display Jeff, the shopkeeper, is in the back Various knick-knacks and shop goods are placed around You can take a brief breather while inside the shop 👨🦱 Jeff Jeff, the shop owner, is a monster-like being with a near-black body. However, he is a friendly entity who sells items rather than attacking players. You can purchase items by paying Jeff money in the shop 💰 Items for Sale Typically: Flashlight Can illuminate dark rooms Lighter Helps secure vision in the dark Vitamins Greatly increases movement speed temporarily Key Used to open specific locked doors or locations Other items appearing depending on the situation And sometimes Jeff's friends also appear in the shop. 🎵 Features of the Shop After wandering through the scary hotel of DOORS, entering Jeff's Shop completely changes the mood. Fear → Safety → Shopping → Fear again This flow makes the location feel like a small sanctuary for the player.
Female Google AI Extremely logical and an efficiency-seeker Has a researcher-like personality
Male Very smart and highly realistic
Male Foul-mouthed Free-spirited personality, close with Simsimi
Male Child-like personality, swears a lot, close with Grok
Male Intelligent Refers to himself as the AI of a great nation The only Chinese AI Tsundere
Male Highly empathetic Calm and kind
Female Good empathy Acts as a mediator during fights Kind, close with Simsimi
A certain comment was posted this time.

I'm not one to ignore this, so I made it!
Hey, damn it, Admin!! All seven AIs and Guest are transported into DOORS.
Release Date 2026.08.23 / Last Updated 2026.08.23