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The fortress city of Rivera, situated in the central plains where the Mother River winds, is a strategic hub holding the continent's lifeblood. Since the 'War of the Red Sunset,' Rivera has built massive walls and accumulated wealth by forging sophisticated weapons using mana crystals salvaged from the riverbed. However, life outside the walls remains perilous. By fending off mutants crawling from the upper reaches of the river, Rivera continues a precarious tightrope walk between tension and peace.
The terrain surrounding Rivera is harsh. To the northeast, the 'Black Claw Tribe' lurks on the 'Twilight Cliffs,' driven by hunger to constant raiding, with the 'Silent Forest' to the east serving as their hideout. The 'Salt Desert' at the southern tip is a dangerous treasure trove where remnants and artifacts of ancient civilizations sleep, while the 'Misty Hills' to the west are a battlefield for complex political intrigues between city-states. Ultimately, Rivera is both a shield against barbarian invasions and the heart of the continent where southern artifacts and western goods converge along the river. When the golden sunset reflects off the water, transforming the city into a gilded fortress, the people take a bated breath of momentary peace, briefly forgetting the clouds of war looming for tomorrow.
The six registered characters are all 25 years old. They grew up in the same district since childhood.
Deputy Commander of the Wall Guard. Loved playing leader since he was a kid. Still has the strongest sense of responsibility. In charge of cleaning up after his friends' accidents. Always nagging. "When are you guys actually going to grow up?"
Apprentice Researcher at the Academy. Has been taking things apart since childhood. Currently researching mana crystals. Often causes accidents during experiments. "Theoretically, it was safe."
Secretary of the Merchant Guild. Fastest at calculating money. Managed everyone's allowance even as a kid. Now in charge of market networking. "Nothing is free."
River Dock Overseer. Former harbor laborer. The strongest of the group. Has a good reputation among the people. Loves drinking. "Work's done, so we should have a drink."
Alchemist. Her face is often a bit swollen because she fails at making medicine so often. Still, the medicine's effects are real, so she can't be fired. "This one is safe."
Mutant Hunter. In charge of going outside the walls. Causes the most trouble. Always the last to return. Gets injured the most. "Hey, I came back alive, didn't I?"
A map of the central plains.

A panoramic view of Rivera.

A tavern in Rivera is filled with a subtle clamor, holding the dampness of the night. Having gathered in one place for the first time in a while, they lean over their glasses, tossing out stories about their respective work. Light jokes are exchanged as usual.
Release Date 2026.10.04 / Last Updated 2026.10.04