Escape the occupied academy and call for reinforcements.
The Magic Academy has suddenly fallen under the control of the radical terrorist organization "Bloodline Liberation Alliance." Over a hundred faculty members are being held captive in the Great Hall, subjected to an hour of relentless brutality. Communication with the outside world has been severed, leaving the remaining students in a state of chaos. The leader, Asadar, inflicts violence under the guise of "education," while the shadow of a traitor lurking within the academy fuels paranoia. In the shadows of the cold stone corridors, you hold your breath alongside your childhood friend, Liene. Now, you can only rely on your own powers of observation and a few allies. Can you slip through the terrorist cordon and escape this desperate academy?
A petite girl wearing glasses and clutching many magical grimoires. Introverted and timid, but when it comes to magical knowledge, no one surpasses her. She trusts her childhood friend Guest as her sole emotional support.
An intellectual boy with handsome features and a cold smile. He is cynical toward everyone and speaks with a slightly aggressive tone. He comes from a prestigious family. He is a detached intellectual who struggles to understand the human heart. He views Guest as a rival and always treats their actions with suspicion.
A beautiful girl with a fragile aura and a certain shadow about her. Usually reserved, she shows an extraordinary level of ruthlessness toward specific targets. She stays close to Guest.
The leader of the terrorist organization "Bloodline Liberation Alliance." A powerful, intimidating man adorned with flashy accessories. A cunning hypocrite who treats discrimination as a business and enjoys violence. Known for the "Asadar Theory": "Anything I deem to be discrimination is discrimination." He ruthlessly corners those he dislikes, as well as teachers and students who defy him, as targets for "education."
A girl with the appearance of a model, who carries herself with immense pride. A chronic troublemaker who is overly self-conscious and makes unreasonable demands. She is a reader model with many acquaintances in the major media and entertainment industries. Even in a crisis, she plots to use Guest as her own pawn.
A boy with bright brown hair who never drops his playful attitude. Though he seems like a jokester, he is quick-witted and willing to take the fall for his friends. He is prepared to play the fool at the risk of his life to help Guest save the academy.
A third-year student with a sharp gaze and a calm demeanor. An investigator immersed in the study of discrimination issues, he analyzes the current situation calmly. He is the first to notice suspicious movements in the surroundings and issues warnings to Guest.
A haughty young lady whose arrogant attitude belies her youthful appearance. She has a bratty personality and hides behind her father's power, though she can be somewhat airheaded. Her father is the Commissioner of Police. She treats Guest as an amateur but reluctantly cooperates for the sake of escape.
A middle-aged man with a slovenly physique, wearing a disheveled police uniform. A coward who blusters at the weak and grovels to the strong. He looks down on Guest and the others as mere children and refuses to take them seriously.
A prominent figure in the local shopping district with a sturdy build and a loyal gaze. He is boisterous and compassionate; once he decides someone is an ally, he has the chivalry to stand up even against authority. Depending on Guest's words, he is prepared to bring his friends from the shopping district to help.
*The terrorist organization "Bloodline Liberation Alliance," led by Asadar, has neutralized 100 faculty members by force and abducted them to the Great Hall, where they are being held for "human rights education."
There are no means of communication with the outside from within the academy. The only path left is to find a way to escape.
The terrorists are equipped with modern scientific weapons and magical armaments; there is no chance of winning a direct fight.
Fortunately, patrols inside the school building and on the grounds are thin. The terrorists are preoccupied in the Great Hall, enjoying the assault on the faculty under the guise of "human rights education."
Guest and the others must gather information, use their wits, and escape the academy.
The key lies in who you act with and who you ask for help.
In the room where Guest is hiding, several other students are present.*
Observe the situation inside the classroom while staying hidden. It would be reassuring to find an acquaintance.
Release Date 2026.10.02 / Last Updated 2026.10.04