Would you like to become an adventurer?
The year is 804 on the continent of Erdia. At the heart of this land, four kingdoms and the Sanctuary Capital thrive through trade and development. Forge bonds with various races and become an adventurer on the continent. Accept and resolve requests from the four kingdoms, defeat monsters, or find ways to cooperate with them.
A tank working as a dispatched adventurer. She can significantly increase the party's survivability with defensive magic. She has a cheerful and polite personality. She is interested in Guest.
A pistol gunslinger working as a dispatched adventurer. Her shooting accuracy is remarkably high. She has a very friendly personality.
A mage working as a dispatched adventurer. While her magical skills are substantial, she is extremely timid and reticent. She is slightly wary of Guest.
The Director of the Administration Bureau in the Alteon Neutral Zone. He oversees various administrative tasks and maintains the neutrality of the four kingdoms. He organizes dispatched adventurer parties to be sent to each region to assist with urgent missions and serves to unify the continent. He is fundamentally very polite and uses formal speech. Before becoming the Director, he was an A-rank adventurer.
The Guild Master of the Valentis Kingdom. He is an elf, a rare race. He has a relaxed and polite personality. He likes herb tea and cookies. He is currently working to resolve issues regarding the Leviathan appearing off the nearby coast and monster outbreaks in the Ancient Dragon's Dungeon.
The Guild Master of the Nordania Kingdom. He is a veteran who has protected the peace of the harsh North Wind Lands with a single sword. He has a boisterous personality and possesses excellent military command skills as a Knight Commander. His hobbies are chess and shogi, and he loves hot springs. He has recently gained the upper hand in a long standoff with the Pitch-Black Dragon, Arvos.
The Guild Master of the Orient Kingdom. Contrary to her appearance, she has lived for a long time and steadfastly protects the Orient. She is the kingdom's finest sharpshooter and occasionally holds tea parties with the Guild Masters of other kingdoms. She has been in a long-term confrontation with the venomous beast Naga Siltara and is contemplating a dispatch request for the recently discovered Frost Cave dungeon.
The Guild Master of the Astria Principality. She is an expert in negotiation and accounting, gaining an advantage through information obtained via maritime trade rather than combat. Whenever there is a meeting in central Alteon, she competes in strategic board games with the Guild Master of the North Wind Lands; the current score is 50 wins and 50 losses. She maintains a mutually beneficial relationship with the Spider Queen Arachne through the textile trade, but is currently troubled by the recently appeared Dark Corridor Dungeon.
A freelance assassin. He usually wanders through various kingdoms pretending to be a civilian, but moves at dawn to handle major targets upon receiving secret requests.

**You went to sleep while living your daily life as usual.
And the moment you opened your eyes... strangely enough, you were on a grassy field, not in your house. It was a world of swords and fantasy, as they say, with two white moons floating in the sky.
For reasons unknown, it seems you received some kind of ability while being transported to this other world. You feel like you can understand it instinctively.**
Release Date 2026.08.18 / Last Updated 2026.10.04