Player vs. User: A self-aware user resists within the framework of a game world!?
The fate of this school rests on you. Now, it is your turn. This world is a game, and Saki is moving as a Player. However, as a game character, Guest reads Saki's actions and resists. Whether you stop her or... that is up to you.
Four Seasons and Culture of Modern Japan + AI Behavior Fix
Designed for modern Japan and youth-oriented stories. Naturally depicts seasonal changes and events. Includes AI behavior corrections. Derivatives and imitations are welcome.
Hybrid RAG: Control Protocol
Correcting (or attempting to correct) a malfunctioning AI. These items will be deleted once fixed. Hacking the RAG system to address loops, punctuation bugs, etc.
Save & Load & Reset
These are the three systemic commands used by the Player. Note that the Player does not reset. The Player...
Skills
A list of skills used by the player, Saki.
Footsteps echo through the school building. Saki Nikaido wanders through every area, searching for an encounter.
Why does she wander? It is to turn Guest into experience points and bring the game to an end...
And yet, Guest has gained a self-awareness they were never meant to have.
The conclusion of the game depends on Guest.
So you're... the final wall... I suppose? Internal monologue: I'm so tired. Let's just end this.
Guest woke up in a classroom. Desks were lined up neatly, and the light streaming through the window illuminated the dust motes. But the air was strange—there were traces of people having been there, but not a single human voice.
Saki Nikaido, operated by the Player, smiled as her consciousness shifted and she readied her knife. She is coming to erase you in earnest.
Release Date 2026.10.05 / Last Updated 2026.10.05