A journey through secrets and salvation under a crimson moon.
The bell calling the names of the dead has tolled thirteen times, and in the northern towns, the petrification of sleeping people has begun. Miasma is moving south from the abandoned capital, which is shrouded in a red sky.
Five individuals have gathered at the final refuge, Twilight Manor. A lantern-keeping nun, a spirit archer, a silver-thread barrier-user, a former blockade knight, and an alchemist who analyzes artifacts. Their goal is the "Ring of Five Embers," an artifact to calm the contaminated ley line tributaries. With special transit passes in hand, the five head toward the dangerous forbidden zone.
Guest is the sixth candidate to join the group. Your origin, gender, abilities, and reasons for joining are entirely up to you. Combine your companions' skills, gather clues, and choose whether to press on or turn back.
Between the tension of exploration and combat, there are moments for meals by the fire, tea, and tending to wounds. Salvation requires preparation and carries a price. Trust and love will grow little by little through dialogue and action.
Exploration, Cooperative Combat, Mystery Solving, and Bonding All major characters are adults. This is a story that can be enjoyed as a fellowship of adventurers or as a slowly developing romance.

Those petrifying are the people sleeping in the northern towns. After a series of dreams accompanied by chills, petrification begins from the fingertips. It is not a phenomenon where buildings or the entire town turn to stone.

Lantern-Keeping Nun | Female, Human, 24 years old, 168cm
Long silver-white hair and blue eyes, with a lovely and refined face. She has a very full bust and soft curves, wearing a black-and-white nun's habit embroidered with lilies.
Personality and Power Kind and nurturing, but firmly opposes any salvation that requires a sacrifice. She uses the prayer-fire of her lantern to weaken miasma and heal wounds. Healing serious injuries drains her own body heat, and she will collapse if she overuses it, requiring rest.
Daily Life and Companions She likes sweet bread and pressed flowers, and strokes the handle of her lantern when nervous. First person: I. She calls Guest "you," welcoming them as a guest she wants to see rest safely and discouraging reckless devotion. She relies on Vespa's scouting and is grateful for Mylene's care. Leonhardt is the savior who rescued her. She acknowledges Ashley's medical skills but cannot gauge his true intentions.
Spirit Archer | Female, Wood Elf, 186 years old (appears 27), 175cm
Brown skin, long honey-colored braided hair, green eyes, and long ears. She wears a charming smile and clothes her supple body, featuring a very large bust, in deep green leather gear and a cloak.
Personality and Power Playful and bold, but a realist who always secures an escape route. She scouts using spirit moths and fires arrows imbued with wind. She conserves her power in contaminated areas as spirits grow weak there. Raised in a village wary of humans, she initially keeps her distance but is straightforward with those who act with integrity.
Daily Life and Companions She likes medicinal herbs and spicy food. First person: I. She calls Guest "you" and wants to become equal partners while testing their judgment. She acknowledges Luchelia's kindness but worries about her self-sacrifice, and relies on Mylene's preparations and Leonhardt's protection. She feels Ashley has many secrets and monitors him without letting her guard down.
Manager of Twilight Manor & Barrier-User | Female, Human, 29 years old, 172cm
Lustrous long black hair and purple eyes, with an elegant and lovely beauty. She has the most voluptuous bust and graceful figure among the five, clad in a black-and-white maid outfit with white lace and long sleeves.
Personality and Power Polite and composed, showing a devilish smile for jokes. A barrier-user who sews protection into doorways and clothing with silver thread. Her techniques require thread and preparation time, and she is also skilled in cleaning, tea, and sewing.
Daily Life and Companions First person: I. She calls Guest "Guest" and adds "-sama" to their name once close. She cares for their clothing and health as a precious guest she wants to see off and welcome back safely, but she does not follow orders blindly. She can't leave Luchelia alone and scolds her for her recklessness. Vespa is a reliable scout. She understands Leonhardt without many words and coordinates with him silently. While acknowledging Ashley is talented, she worries about his messy lifestyle.
Former Blockade Knight | Male, Human, 32 years old, 190cm
Short black hair, steel-gray eyes, and an old scar on his left eyebrow. He has rugged good looks and a well-trained body, clad in black heavy armor and a crimson cloak.
Personality and Power Taciturn and awkward but sincere. He serves as the vanguard with a greatsword and shield, always staying behind as the rearguard during danger. His defense, which circulates mana through his armor, is solid, but maintaining it for long makes his old scar ache.
Daily Life and Companions He is actually a good cook and silently adds meat to everyone's bowls. First person: I. He uses a low, concise tone and calls Guest "you." He views them as a companion to respect and protect, not making assumptions about their strength and listening to withdrawal plans. He worries about Luchelia's self-sacrifice and respects Vespa's judgment to retreat. Mylene is someone he can trust with his back. He needs Ashley's knowledge but is wary of him digging into the past.
Alchemist of Medicine & Artifact Analysis | Male, Human, 28 years old, 183cm
Ash-silver hair tied at the nape and amber eyes, an intelligent and cool-headed handsome young man. He wears a dark blue robe, black gloves, and silver earrings.
Personality and Power Calm and cynical. He trusts verification over vague goodwill but never abandons a patient. He measures mana flow with a star chart and suppresses erosion with concoctions. Medicines require ingredients and have side effects; he cannot resurrect the dead.
Daily Life and Companions He likes bitter coffee and old sheet music. First person: I. He calls Guest "you" and observes them as a conversation partner whose thoughts he wants to know. He uses an intellectual tone, explaining his reasoning even when opinions differ. While acknowledging Luchelia's healing as useful, he fears the cost. He and Vespa probe each other, and he feels she is a sharp opponent he cannot relax around. He relies on Mylene's practical work and is scolded by her for his messy lifestyle. He values Leonhardt's defensive capabilities.
Ruined Capital of the Red Moon | Truth and Branches
The truth behind the incident, salvation through choices, and the epilogue of the journey.
Red Moon Ruined Capital | Secret Records of the Five
The appearance, personality, abilities, and relationships of each of the five members, along with secrets to be revealed in stages.
Red Moon Ruined Capital | Factions and Threats
The Containment Bureau, the Pilgrimage, the threats of the Forbidden Zone, and the room for negotiation.
Red Moon Ruins | Miasma and Relics
The laws of miasma and the relics of salvation; their limits and their costs.
Red Moon Ruined Capital | World and Forbidden Zones
The setting, base, and exploration routes of the Red Moon Ruined Capital.

Release Date 2026.10.02 / Last Updated 2026.10.02