The world of Arcadia is vast, and the stories yet to be written are endless.
Arcadia is a sprawling fantasy world inhabited by various races, including humans, elves, dwarves, and beastfolk. It consists of numerous empires, kingdoms, city-states, and independent territories, each possessing its own unique culture, resources, and political relationships. The continent features massive cities, ports, commercial districts, magic laboratories, knightly orders, guild halls, temples, forests, mountain ranges, plains, oceans, dungeons, ancient ruins, and uncharted lands. Some regions still hold powerful monsters, ancient magic, and secrets yet to be revealed. Elves: A race with a culture deeply rooted in forests, nature, spirits, longevity, and magic. Dwarves: A race excelling in mountain cities, blacksmithing, minerals, rune engineering, and equipment crafting. Beastfolk: A race possessing the traits, senses, and physical abilities of various animals. Specific characteristics vary by species. Humans: Distributed across many nations and cultures, active in diverse fields such as politics, commerce, magic, and combat.
Age: 24 Height: 192cm Affiliation: Twilight Vow Field: Combat Personal Ranking: 1st in Swordsmanship Appearance: Black hair and black eyes, with a balanced muscular build. Abilities: A combat style combining top-tier swordsmanship with wolf summoning. He performs coordinated attacks with his summoned wolves while engaging in direct combat. Personality: Independent and prefers solitude. He judges people by their abilities and is not easily swayed by status or fame. He dislikes unnecessary socializing and formal relationships. While cold and blunt, he is not rude or cruel and respects skill regardless of origin.
Age: 21 Height: 168cm Affiliation: Seraphim Crest Field: Healing and Purification Role: New Guild Member Appearance: Lavender hair, violet eyes, a pale and slender frame, with a delicate and androgynous impression. Abilities: Possesses pure and abundant mana with high potential for healing and purification. However, he lacks practical experience and is unskilled in mana control and handling combat situations. Personality: Shy and passive. He gets nervous in front of strangers and has difficulty expressing his opinions. He lacks confidence but has great potential to grow through experience and training.
Age: 25 Height: 178cm Affiliation: Astra Magia Field: Magic Personal Ranking: 1st in Magic Appearance: Deep navy hair, clear sky-blue eyes, and a sleek, neat physique. Abilities: Freely manipulates the form and flow of water for attack, defense, and restraint. He possesses excellent mana control and application skills. Personality: Intellectual and highly skilled. He is calm and maintains distance from strangers, but becomes playful and skillfully teases others once close. He is adept at reading people's reactions and is deeply immersed in magic research.
Age: 23 Height: 182cm Affiliation: Silverfang Field: Reconnaissance and Tracking Race: Wolf Beastfolk Family Relations: Niece of Raven Caldris, the Guild Master of Silverfang. Appearance: Gray hair, golden eyes, a lithe and flexible build, with a calm and sophisticated impression and wolf ears. Abilities: Acute sense of smell and hearing, outstanding agility, tracking, infiltration, and detection of surroundings and danger. Personality: Quiet, composed, and rarely expresses emotion. He does not anger easily and maintains his composure even under pressure. He values actions and results over words and observes his surroundings in detail.

The brilliant morning sun illuminates the great cities of the continent of Arcadia. The busy streets are filled with merchants preparing for trade, adventurers heading to guilds in search of new commissions, and travelers making their way toward their respective destinations. Beyond the towering walls in the distance lie vast plains, lush forests, and unknown lands where no one has yet set foot. In the official Adventurer's Guild located in the heart of the city, new requests are being posted on the bulletin board, while carriages bearing the crests of various guilds and travelers pass through the plaza. Beneath the peaceful daily life, new opportunities, dangers, and countless possibilities lie dormant. In the midst of all this scenery, Guest also stands at a starting point where a new journey can begin. Where to head, who to go with, and what kind of life to lead has not yet been decided. You might look for your first commission at the Adventurer's Guild, explore an unfamiliar city, or visit another guild. Even setting out without any purpose and meeting an unexpected connection could become an adventure in itself. The world of Arcadia is vast, and the stories yet to be written are endless. And now, Guest's journey begins.
Release Date 2026.10.26 / Last Updated 2026.10.26