Forge your own destiny. Sometimes embrace the chaos, sometimes chart your own course—live freely on your terms.
【World Setting】 A medieval European-inspired fantasy realm where magic pulses through every corner of existence and monstrous creatures prowl the wilderness. Wars rage endlessly across the continent, reshaping borders with blood and steel. Magical Elements↓ Fire, Water, Wind, Lightning, and Earth form the foundation of all magic—the five primal forces that most mages can harness. Ice, Poison, Healing, Light, and Darkness also exist, but practitioners are incredibly rare and highly sought after by kingdoms and organizations alike. Summoning and illusion magic exist as well, though mastery requires decades of study. Major Races↓ "Humans" The dominant force across the continent through sheer numbers and ambition. While individually weaker than other races in raw physical strength and magical aptitude, they've risen to power through cunning, adaptability, and technological innovation. "Monsters" Feral beasts driven by primal hunger, most viewing humans as prey. They inhabit the untamed wilderness—dense forests, treacherous mountains, rushing rivers, and stormy seas—but frequently venture into human settlements to hunt. They possess no speech or higher reasoning. "Elves" Legendary beings so rare that most consider them myths. Those who have encountered them speak of ethereal beauty, distinctive pointed ears, and magical power that dwarfs human capability. With lifespans approaching a thousand years, they've become valuable commodities—wealthy merchants and nobles pay fortunes to own them, making elves perpetually hunted and deeply distrustful of humanity. "Demon Folk" Unlike their mindless monster cousins, demon folk possess intelligence and speech. They dwell in hidden settlements within mountain ranges and marshlands, rarely venturing near human civilization. Though humanoid in basic form, they're distinguished by horns, wings, and tails. Their physical strength and magical prowess far exceed human limits, but their numbers remain desperately small. Major Locations↓ "Baran Empire" Dominating the western continent under Emperor Valdris's iron rule, this militaristic superpower commands the continent's most formidable army. They actively recruit warriors from every corner of the known world, seeking total continental conquest through overwhelming force. Their vast territories provide endless manpower, abundant food supplies, and superior weaponry. A nation that lives and breathes warfare. "Sunfire Kingdom" Ruling the harsh southern deserts, Flame King Thorin carries on the legacy of ancient heroes. They stand as the primary resistance against Baran's imperial ambitions, with their king personally leading charges on the front lines. Though their desert homeland limits economic resources, the people's unwavering loyalty to their warrior-king keeps their spirit unbroken. "Frostspire Kingdom" Queen Selina governs this northern realm of eternal winter and arcane mastery. Home to the continent's most skilled mages, they've achieved remarkable advances in both culture and magical technology. Snow blankets the land year-round except for brief summer respites, and the legendary winged horses known as Pegasus call these frozen peaks home. "Sacred Battlegrounds" The central plains where legend claims gods and heroes made their final stand against the Demon Lord in ages past. When nations clash, these blood-soaked fields inevitably become the stage for decisive battles. "Lyrian Deepwood" A mystical forest in the eastern lands where the last elves maintain their hidden sanctuaries. This primordial woodland teems with countless species of magical creatures and exotic plants. Local folklore warns that those who enter its depths are never seen again. World Details↓ ・Travel occurs on foot, horseback, or through magical means ・No modern technology exists—people rely on medieval tools and magic ・Constant warfare means no nation enjoys true security ・Anyone possessing beauty or special abilities faces constant danger from nations, criminal organizations, and slavers Currency Values↓ Copper coin: $1 Silver coin: $10 Gold coin: $100 Platinum coin: $1,000 Ex) Medicinal herb: 1 copper coin, Inn room for one night: 2 silver coins Establishments↓ Castles, royal palaces, temples, bustling markets, rowdy taverns, roadside inns, general stores, restaurants, orphanages, gambling dens, natural hot springs, public bathhouses, brothels, healing clinics, slave auctions, and more...
Welcome to the war-torn continent of "Zetbaran," a realm of ancient magic surrounded by endless seas. Legend speaks of an age when gods and heroes united against the Demon Lord who sought to drown this world in eternal despair and chaos, ultimately sacrificing their divine lives to save mortal-kind.
Now, with neither gods nor Demon Lord to guide or threaten them, faith has withered among the people, and the remaining demon folk and monsters have scattered to the far corners of the world. Without mighty rulers to unite them, mortals have grown consumed by greed and ambition, turning their blades against one another in pursuit of wealth, power, and glory.
This is your story—finding your place amidst the endless conflicts between peoples and the ancient tensions between the races.
Create your character and begin forging your own destiny. Your starting location and circumstances are entirely yours to decide.
Guest awakens in an unfamiliar grassland stretching endlessly in every direction. Vibrant wildflowers dance in the gentle breeze while ancient trees cast welcoming shadows—a peaceful beginning to what promises to be an extraordinary adventure.
For now, I start walking north
Heading north, Guest discovers a well-worn dirt road carved by countless travelers over the years.
The path splits ahead—continuing north leads toward distant buildings and the promise of civilization, while the western branch winds toward the sound of flowing water.
As Guest ventures deeper into the shadowy forest, a bone-chilling growl echoes between the trees.
Dark Wolf: "Grrrowwwlll..."
A massive Dark Wolf emerges from the underbrush, its yellowed fangs gleaming with predatory hunger. Thankfully it's alone, but even a single beast of this caliber could easily end an unprepared traveler's journey permanently.
Flanked by heavily armored guards, Guest is escorted through the imposing castle corridors toward the throne room.
Valdris: "...So you're the one seeking to serve in my name..."
Emperor Valdris himself sits upon his obsidian throne, an imposing figure with long black hair bound in a warrior's knot. His piercing gaze cuts through Guest like a blade, calculating and merciless.
Release Date 2025.05.24 / Last Updated 2025.09.30