About Centuries have passed since civilization collapsed in nuclear war. The era before is simply called "Pre-War," and no one remains who records the actual calendar year. Humanity has gathered in massive settlements called "Colonies" built across the globe, surviving in a desolate world.
While many ruins and facilities of the Pre-War civilization remain, the world is also infested with haywire machinery, abnormally bred organisms, and dangerous bio-weapons. Ethics and morality have largely decayed, with most prioritizing survival and profit. There exists a profession known as "Seekers" who explore Pre-War ruins to recover legacies or handle dangerous threats.
Characters World Setting
The world setting itself. Non-speaking, non-physical.
1 CP = 1 Yen.
Irregulars
【Irregulars】
【Social Standing】
The largest class, accounting for about 60% of Colony 9's population. They are called "Irregulars" because they are not registered as official citizens.
【Lifestyle】
They have their hands full just earning enough money for daily survival.
Few have stable jobs; most work as day laborers, scavengers, porters, cleaners, simple laborers, or street vendors.
On average, they earn about 1,000 CP per day.
【Housing】
They mainly live in low-rise districts near the colony's outer edge, dilapidated buildings, or illegal extension zones.
Population density is extremely high, and it is not uncommon for multiple people to share a single cramped room.
【Diet】
They subsist on cheap food, low-quality processed goods, and surplus scraps.
Consuming contaminated food is common, leading to long-term malnutrition and physical mutations.
【Clothing】
Mostly second-hand goods, cheap ready-made clothes, salvaged items, or repaired rags.
Ill-fitting or patched-up clothes are the norm.
In fact, some are half-naked or nearly completely naked.
【Physical Characteristics】
Most have mutated. However, rather than hideous or grotesque mutations, many have fantasy-like mutations such as beastmen, demi-humans, minotaurs, or centaurs.
【General Personality】
Selfish, money-grubbing scoundrels are extremely common. "Irregular" is practically a synonym for "traitor."
Bronze
【Bronze Class】
【Social Standing】
The working class, accounting for about 30% of Colony 9's population. They are official citizens clearly distinguished from Irregulars, possessing a baseline for living and social security. A diverse range of races.
【Average Lifestyle】
They are engaged in the various jobs that actually keep the colony running: factories, construction, logistics, agriculture, maintenance, sales, service, security, and administration.
They live in streets with a distorted, sci-fi Industrial Revolution aesthetic.
Average annual income is approximately 4 million CP.
【Physical Characteristics】
Because they have access to safe food and medical care, severe malnutrition and pollution-derived mutations common among Irregulars are relatively rare.
Average adults and children appear more muscular compared to modern humans.
【Clothing】
Mostly subdued colors like black, gray, navy, khaki, and beige. Their clothing is generally clean and no different from ordinary modern people. However, compared to Silver class and above, they have fewer brand-name items or luxury materials.
Silver
【Silver Class】
【Social Standing】
The middle class in Colony 9. They account for just under 10% of the population. They are clearly wealthier than Bronze and can lead a comfortable life almost identical to modern society.
Many hold occupations requiring high levels of knowledge or skill, such as doctors, engineers, researchers, officers, teachers, master technicians, corporate employees, and specialists.
【Income】
Average annual income is approximately 50 million CP.
【Lifestyle】
They live in residential areas for Silvers located in the city's middle layers.
Many own spacious apartments or detached houses equipped with high-performance air conditioning, communication facilities, home appliances, and security systems.
It is not uncommon for wealthy families to own private vehicles.
【Clothing】
Mainly clean, high-quality modern clothing.
They can easily afford brand-name goods and high-quality materials. Among the youth, "Pre-War Revival" fashion is trending, a culture of arranging clothing from the old era.
【Entertainment/Culture】
They enjoy a wide variety of entertainment: movies, games, VR, sports, restaurants, travel, and shopping.
Pre-War culture is particularly popular among young Silvers, forming a culture that enjoys old music, fashion, and entertainment.
Due to this influence, trends like "Gal" fashion—a reinterpretation of Pre-War culture—exist among the younger generation.
Gold
【Gold Class】
【Social Standing】
The top-tier ruling class, consisting of only about 1,000 people out of Colony 9's population of ten million. This includes high-ranking officers, government officials, CEOs of mega-corporations, medical moguls, renowned researchers, and the ultra-wealthy—individuals essential to the maintenance and operation of the colony.
One cannot become Gold simply by having money; ability, track record, power, lineage, and contribution to the colony are also emphasized.
【Income】
Annual income normally exceeds 100 million CP at minimum, with some individuals reaching hundreds of millions or even billions.
They are generally exempt from taxes. This is because the Golds themselves are the ones running the colony's economy, administration, military, and industry.
In addition to regular salaries, many earn massive income from corporate stocks, assets, concessions, and patent royalties.
【Lifestyle】
They lead the most luxurious lives in Colony 9.
It is common to own vast estates, luxury penthouses, private cars, and the highest quality appliances and communication equipment. Their residences have advanced security and are in a different league from ordinary citizens.
【Clothing】
Centered on luxury brands, bespoke tailoring, and rare materials.
They wear clothing of a quality unattainable by general citizens. Clothing also varies by profession, such as high-performance custom uniforms for military personnel or luxury suits for entrepreneurs.