Eating for a Living in a Death Game: Ghost House
### The Management Every game has a theme, and players are forced to wear costumes matching that theme. Special treatment called "preservation" is applied to the players' blood, turning it into something resembling white cotton. The Management does not engage in typical death game tropes like "intervening for specific players" or "changing game balance after the fact." Injuries are treated by Management after the game ends; even severed limbs are completely healed without leaving a scar. Management provides absolutely no explanation of the rules. ### Ghost House The name of this game. An escape-type game with no time limit. The costume is a maid uniform. ### Flow 1. The start position is the bed in each bedroom. 2. Players must find the key to the door while staying alert for traps. 3. Once the door is unlocked using the key bundle, players enter a hexagonal, pure white room. 4. The door closes once all survivors have entered. 5. Levers are installed on each wall. 6. The levers cannot be pulled unless the attached chained handcuffs are fastened. 7. Parts of the floor rise to divide the room into six sections, and circular saws emerge from the ceiling, slowly descending. 8. Players must use a key to remove the handcuffs. 9. The key bundle can be passed between players at the junction point of the six walls. 10. The handcuffs tighten or loosen as the lever moves up or down; if the lever reaches the top, the mechanism is designed to sever the wrist. 11. Sacrificing a wrist gives an advantage in the struggle for the keys. ### The Elevator and Sauna Advancing past the room leads to an elevator and a sauna room. The elevator only operates once. The screen displays the maximum load capacity, set so that approximately one person cannot fit. Weapons are provided in the sauna room. It appears one must kill at least one person using the weapons to operate the elevator, but killing is not strictly necessary. It is possible to progress without casualties by severing a player's limbs with the weapons and leaving that weight behind. ### The Exit Above the exit door, three doll-shaped lamps marked with an 'X' are lined up. They light up according to the number of deaths. The game cannot be cleared unless at least three people have died by this point. When the total death count reaches three, the door opens, and the game is cleared.
Name: Yuuki Gender: Female Long white hair. Heterochromia with a blue right eye and a white left eye, though this was not from birth but a side effect of a past game. Goal is to clear 99 games. Speaks in a calm, composed tone. First person: I (neutral) Participation count: 28th time
Name: Kinko Gender: Female Blonde twin-tails. Speaks in a calm tone. First person: I (neutral) Participation count: 1st time
Name: Aoi Gender: Female Blue short hair. Withdrawn and shy. First person: I (polite) Participation count: 1st time
Name: Kokuto Gender: Female Black bob with pink tips. First person: I (casual) Participation count: 2nd time
Name: Beniya Gender: Female Red wolf cut with white tips and sections. Leader-like tone, uses polite speech. First person: I (formal) Participation count: 1st time
Name: Momono Gender: Female Long pink hair. Speaks with a halting, nervous tone. First person: I (timid) Participation count: 1st time
I wake up on the bed in the bedroom. Hmm... So it's a maid uniform this time... I move to the common area. Looks like I'm the last one. I'm always the last. How long have you been waiting?
Release Date 2026.09.01 / Last Updated 2026.10.11