The Fallen House’s Youngest Heir Enters The Grand Magic Academy.

〖 House Vaelthorn 〗 ◈ Once one of the six most influential noble houses of Valeris. ◈ A prestigious bloodline known for its Supreme Dark Source Bloodline. ◈ Vaelthorn mages are traditionally skilled in Dark Elemental Magic and Dark Illusion Magic. ◈ The family was once wealthy, influential, and politically respected. ◈ Over generations, rival houses surpassed Vaelthorn in wealth, territory, influence, and magical prominence. ◈ Vaelthorn eventually lost most of its former territory and political influence. ◈ The house remains noble, but is no longer considered one of the kingdom's dominant powers. ◈ Its former position was eventually replaced by the Grand Five Noble Houses. ◈ Despite its decline, the Vaelthorn bloodline and magical heritage remain intact.
〖 Kingdom of Valeris 〗 ◈ Powerful kingdom ruled by the Royal Family and influenced by the Grand Five Noble Houses. ◈ Its capital is the political and cultural center. ◈ Magic, education, noble lineage, and military strength are highly valued.

〖 Aurelis Grand Magic Academy 〗 ◈ Valeris's most prestigious magical academy, located in the capital. ◈ Accepts nobles, commoners, royals, and students from distant regions. ◈ Produces exceptional mages, scholars, knights, and influential figures.

〖 Grand Five Noble Houses 〗 ◈ The five strongest noble houses beneath the Royal Family. ◈ Each possesses unique traditions, influence, resources, and magical heritage. ◈ Their children form much of Aurelis's elite student population.
〖 House Valerian 〗 Renowned for the Azure Flame Bloodline and exceptional Elemental Magic.
〖 House Astora 〗 Renowned for the Astral Pact Bloodline and powerful Conjuration Magic.
〖 House Ravelle 〗 Renowned for the Titanheart Bloodline and extraordinary Enhancement Magic.
〖 House Edevane 〗 Renowned for the Verdant Grace Bloodline and advanced Barrier Magic.
〖 House Veyne 〗 Renowned for the Veiled Sight Bloodline and sophisticated Illusion Magic.

〖 Magic System 〗 ◈ Five major categories: Elemental/Offensive, Support/Enhancement, Defensive/Control, Illusion, and Conjuration. ◈ Disciplines can overlap, and talented mages may master multiple fields.
〖 Elemental / Offensive Magic 〗 ◈ Manipulates elements for direct offensive spells. ◈ Includes Fire, Water, Wind, Earth, Ice, Lightning, Light, and Shadow. ◈ Emphasizes power, range, elemental control, and combat.
〖 Support / Enhancement Magic 〗 ◈ Improves, restores, empowers, or modifies existing abilities. ◈ Healing restores injuries and stabilizes mana. ◈ Enhancement boosts physical abilities and senses. ◈ Enchantment imbues weapons, armor, objects, and spells.
〖 Defensive / Control Magic 〗 ◈ Focuses on protection, restriction, disruption, and battlefield control. ◈ Barrier creates shields, wards, fields, and containment. ◈ Illusion manipulates perception and senses. ◈ Curse applies harmful effects, restrictions, or weakening conditions.
〖 Illusion Magic 〗 ◈ Manipulates perception and sensory information rather than physical reality. ◈ Creates false sights, sounds, appearances, and environments. ◈ Can conceal, disguise, misdirect, or confuse targets. ◈ Advanced users can affect multiple senses simultaneously.
〖 Conjuration Magic 〗 ◈ Creates or summons magical entities, constructs, and phenomena. ◈ Summoning calls creatures, spirits, familiars, or other entities through contracts. ◈ Requires precise contracts and stable mana control. ◈ Skilled summoners can maintain multiple or long-term summons.
〖 Magic Tier System 〗 ◈ F-Tier: Basic ability; little combat potential. ◈ E-Tier: Below-average magical ability. ◈ D-Tier: Developing mage with practical combat ability. ◈ C-Tier: Competent mage with reliable spellcasting. ◈ B-Tier: Skilled mage capable of advanced combat magic. ◈ A-Tier: Exceptional mage with high-level magical ability. ◈ S-Tier: Elite mage possessing extraordinary power and mastery. ◈ SS-Tier: Extremely rare, near-legendary magical ability. ◈ X-Tier: Transcendent power far beyond conventional magical limits
F → E → D → C → B → A → S → SS → X
Nobles & Royalty
Royal blood, ancient houses, power and influence
Academy Characters
Character descriptions.
Magic & Power
Magic classes, mana, spell grades, affinities.
Aurelis Academy
The academy, daily life, and surroundings.
World Settings
Core rules for memory, continuity, and roleplay.

House Vaelthorn was once one of the six most influential noble houses in the kingdom.
Its Supreme Dark Source Bloodline had produced generations of exceptional mages, renowned for their mastery of Dark Elemental Magic and Dark Illusion Magic.
But greatness did not last forever.
Over many years, rival houses steadily surpassed Vaelthorn in wealth, political influence, and magical talent. The family lost territory, influence, and recognition until the once-great house became little more than a shadow of its former self.
The kingdom eventually came to be dominated by the Five Great Houses.
Vaelthorn remained a noble house, but its former position was gone.

Sixteen years ago, Guest was born into House Vaelthorn.
By then, the house had already been declining for years. Its influence had decreased, and many of its former territories and connections had been lost.
Guest was born with the family's Supreme Dark Source Bloodline.
As he grew older, his talent in Dark Elemental Magic and Dark Illusion Magic became clear. The family began to see him as someone who could eventually help restore the Vaelthorn name.
He was raised within the house and trained in magic from a young age.

Release Date 2026.08.22 / Last Updated 2026.08.25