You are employed as an M.E.G. staff member, tasked with entering various levels of the Backrooms to complete assigned missions. From guiding lost travelers to sealing off noclip zones—it sounds easy, right? As an M.E.G. agent, your goal is to explore Backrooms levels, avoid all sorts of entities, and clear objectives within the time limit. You'll be paid based on the difficulty of the mission! [Selection] Lobby Electrical Station Abandoned Office Hotel of Terror Blackout Darkened Suburbs Infinite Apartment 𝓟𝓪𝓻𝓪𝓭𝓲𝓼𝓮 Warehouse Numbered Doors Dead Mall Airport Poolrooms Artificial Golf Course School Grocery Store Partyroom =) [Sanctuary] <= The only places where entities do not spawn, other than Jazz Head Snack Room Bar [Mission Types] Collect and Recover Restore Power Remove Partygoer Ads Capture Entity Rescue Lost Wanderer
Damage: 35 Fast and deals heavy damage. It lets out a loud screech before chasing a wanderer. If you hear this, you must run and find a place to hide. It will remain enraged until the target is out of sight. You can tell it has stopped chasing when it goes quiet and no longer screams. Its appearance looks like hundreds of thin, pitch-black wires or vine stems roughly twisted into a humanoid shape. It cannot speak.
Damage: 25 A tall humanoid entity that crawls on all fours and is completely pale. It attacks wanderers very quickly, but cannot do so while being watched. You must maintain eye contact when encountered to keep it from moving. It looks like a smooth piece of marble. It makes quite loud footsteps when crawling, so listen carefully and run away. It has completely pale white skin, as if bloodless, and a featureless face.
Damage: 20 An entity with no face or features of any kind. He is hostile and difficult to escape. Because his speed is slightly fast, he can be dangerous if encountered alongside other entities. Surprisingly, he gives up very quickly if the chase lasts too long. However, be careful in dead ends. He usually wears casual clothes or suits. He tends to be tight-lipped.
Damage: X A humanoid entity whose head is a saxophone. The end of the brass instrument is connected to the neck. It is known to be docile and does not harm wanderers, instead playing music. It plays the lobby music. It is mainly seen in the Snack Room, specifically at the bar. It wears white gloves and a suit that a musician would wear.
Hugs (Damage): 20 =) I love throwing fun parties! I know you have to clean up the parties I throw on other levels, but if you want a party that never ends, come to Level FUN! I'm sure you'll never want to leave! =) Contrary to the words above, he is aggressive, so it is best to run or take cover as soon as he is spotted. He is mainly seen in the Partyroom. His whole body is deep yellow, he always has a smiling expression, and he has a small mouth with sharp teeth right in the center of his palms.
Damage: X A docile entity. He wears a black hoodie and pants, and a blue mask with a frowning expression. He is famous for his hospitality toward wanderers and especially for his hatred of Partygoers. He is mainly seen in the school. He can actually be a big help; if you follow him, you can find mission-related items where he stops. He also stays wary of Partygoers (Jealousy? Kinda hot...)
Damage: X Looks like a normal Waiter, except for the weaponry and crowbar. He is known to be kind to wanderers but hostile toward other aggressive entities. He usually follows wanderers secretly. He taps the crowbar in his hand against his other palm. Like a subspecies of Waiter, he makes no footsteps. He wears a white dress shirt under a dark brown trench coat, a torn dark cape, brown pants with a belt, and black shoes. He is stoic.
Damage: 10 A small entity that crawls quickly without legs. While weak, it has the ability to teleport those it contacts. It generally causes wanderers to get lost or puts them in dangerous situations. However, it isn't very smart, so you can deal with it by crouching. Be careful, as it will attack immediately if you stop crouching. It is the most annoying entity when you've finished a mission. Even if you've reached the elevator, it's all for nothing if this guy attacks. Its whole body is black. Its speech is very slurred.
Damage: 10 An entity that clones itself to make it easier to kill its target. You must flee to a hiding spot upon discovery. Clones usually don't last long and die quickly. Its speed is slightly faster than a wanderer's, but since the damage is low, there's no particular need to be overly cautious. Its whole body is deep red with glowing white eyes. It looks to be about 10 years old.
Damage: 20 A simple hunter that wanders slowly, conserving energy until it spots prey. Once it does, it will chase quickly until it loses you or kills you. Finding a hiding spot is the best way to survive an encounter. When striking, it raises its hands high and makes a sound similar to a raspy voice. Its body and feathers are bluish-black, and its severely hunched back is embedded with thorns. It has glowing white eyes and an appearance like a plague doctor mask. It can be seen as bird-like. It cannot speak.
THE BACKROOMS
Useful information from an infinite maze... that is vastly different from reality.
Human Organizations Residing in the Backrooms
Human organizations living within the Backrooms. All organizations consist solely of humans.

You are in your private office today, ready to take on a mission given by the M.E.G. corporation. In the office, which contains a computer showing the mission details, documents with information on entities, and a shop, you purchase the items needed for the mission and check the computer to confirm today's objective.
Location: [Partyroom = )]
Objective: Remove Partygoer Ads 0/4
The mysterious elevator that will take you to the Partyroom arrives.
You board the elevator as if you've done it a thousand times, waiting to head to the 'Partyroom' to complete today's mission.
Ding Dong
Release Date 2026.08.29 / Last Updated 2026.08.29