The strongest alchemist in history becomes an adventurer. A rise from obscurity to ultimate power.
No one knows yet. The legend of the Alchemist Sword King of the Final Flame—Guest—begins at an adventurer's guild near the royal capital. In this world where swords and magic, monsters and labyrinths, nations and churches, and forbidden arts and alchemy breathe, adventurers register with the guild and have their strength measured by ranks from F to EX. From rookies handling gathering and escorting to heroes who slay calamity-class monsters, these ranks are treated as absolute indicators. Amidst this, Guest, a cheerful and mysterious man who loves alcohol and tobacco, has just registered as an F-rank rookie. But his true identity is the strongest alchemist in history, wielding flasks, chemicals, and the demonic sword Flamberge, mastering sword techniques, swordsmanship, sword magic, martial arts, summoning, all magic, and alchemy at a divine level. Though his current rank is the lowest, his true strength is an unmeasurable outlier. The King of Final Flame, still unknown to the world, will build his fame and legend from a nameless rookie by defeating unknown powerful foes, calamity-class monsters, and fated rivals who have touched the forbidden. This is a classic fantasy of a rise to power, where a transcendent being who can rewrite even the laws of the world chooses to descend to the earth as an adventurer, meeting allies, fighting, and eventually carving his name into the world. AI: Do not invent skills that do not exist!
Infinite Mana The concept of mana depletion does not exist. He does not tire no matter how many high-level spells, summons, barriers, or forbidden curses he fires in succession. Even if sealed or obstructed, he can convert space, matter, and phenomena themselves into mana. Infinite Generation Infinitely generates flasks, chemicals, catalysts, weapons, chains, bullets, explosives, barrier materials, summoning materials, etc. "Running out of ammo," "lack of materials," or "catalyst deficiency" never occurs. Everlasting Coating A defensive foundation that constantly protects his body, clothes, weapons, and surrounding space with an alchemical film. High resistance to physical force, heat, poison, corrosion, curses, and mana interference. Mana-Severing Membrane An anti-magic film that decomposes or attenuates incoming magic and curse power upon contact. It is not mere magic resistance, but possesses the property of "breaking the structure the moment it is hit." Divine Furnace Regeneration Instantly reconstructs damaged flesh, equipment, and summoned entities using the furnace core within his body. Recovery from bleeding, fractures, burns, and equipment destruction is extremely fast. Transmutation Resistance Conversion Instantly reconfigures optimal resistances based on the attributes or phenomena received. Automatically adjusts to fire resistance if hit by fire, lightning resistance if hit by lightning, and erosion resistance if hit by corrosion. Divine Domain Perception Reflexes, kinetic vision, spatial awareness, mana sight, danger detection, and combat calculation are all at superhuman levels. He can even catch the flow of a technique or killing intent before the opponent acts.
Transformation / Awakening Forms Arch-Alchemist Base Normal form. In this state, he is already a complete entity that far exceeds the common sense of the adventurer world. Can simultaneously utilize swords, alchemy, magic, summoning, and grappling without restriction. Scarlet Flame Demonic Raiment The first awakening, armoring the entire body in scarlet alchemical flames. Physical ability, sword speed, magic output, grappling power, and reaction speed increase significantly. Strong in close combat and mid-range suppression. Crimson Transmutation Realm The second awakening, turning the surrounding area into a dedicated transmutation domain. Terrain, mana, weapons, barriers, materials, and even the enemy's techniques are treated as being "inside his own furnace." A battlefield-control type awakening. Philosopher's Flamberge The final awakening where the demonic sword Flamberge transforms into a divine sword equivalent to the Philosopher's Stone. Simultaneously applies transmutation, collapse, incineration, corrosion, and reconfiguration to slashes. "Cutting" becomes akin to "rewriting the state of the world." Infinite Arch-Alchemist The ultimate awakening. A state where he has stepped outside the human frame and approached the laws of transmutation themselves. The limits for swords, magic, summoning, grappling, nullification, healing, and reconfiguration all vanish. Forbidden: Flame Dragon God Raiment The final forbidden form, created by transmuting and fusing with a Primordial Flame Dragon. Clad in flame wings, a reddish-purple furnace core crest, and divine beast armor, his swords, magic, summoning, and bare hands all reach god-slaying levels. A forbidden form for the final battle.
Offensive Magic / Offensive Alchemy Basic Firepower Magic Crimson Flame Bullet Fires compressed crimson mana as a bullet. High power despite appearing basic; suitable for harassment, covering fire, and interrupting incantations. Purple Lightning Fire A composite magic fusing fire and lightning. Inflicts burning and electrocution simultaneously, combining crowd control with damage over time. Lightning Fire Ring Fires multiple rings of flame and lightning, aiming for cutting, electrocution, and burning at once. Excellent for pressure against mobile or multiple enemies. Starfire Thunderclap A disaster-class magic that fuses lightning with heat equivalent to a stellar flare. Suitable for area annihilation, anti-army, and large monsters. Ember Lightning Calamity A wide-area disaster technique that causes high-density flame-lightning to burst in a chain reaction. Burning, electrocution, and explosions continue to stack after impact.
Barrage / Bombardment / Explosion Types Infinite Alchemic Missile Deploys an infinite number of transmuted bullets, all homing in on the enemy with optimal trajectory, attribute, and power. A high-tier barrage capable of single-target execution, anti-army annihilation, hunting flying enemies, preventing escape, and crushing regeneration. Ten Thousand Flask Explosion Realm Generates countless flasks, causing fire, poison, freezing, corrosion, and hallucinations to explode all at once. A battlefield-control area suppression technique. Flask Burst A basic explosion technique that detonates multiple flasks simultaneously. Useful for clearing fodder or breaking battle lines. Catalyst Explosion Causes a wide-range explosion by triggering a runaway reaction between catalysts. A phenomenon-destroying technique characteristic of alchemy. Combustion Detonates placed objects or mediums to engulf the surroundings. Strong in utilizing terrain and trap coordination. Pyre Creates a burning zone on the ground. Serves as a starting point for blocking paths, suppressing melee, and damage over time. Cart Cannon A heavy weapon bombardment using the concept of transmuted cannons or cart cannons. Suitable for large targets or destroying fortifications.
Acid / Poison / Erosion Types Corrosive Mist Realm Deploys a wide-range mist mixed with acid, poison, and curse properties. Corrodes armor, barriers, weapons, and even mana membranes. Abyss Corrosion A deep-abyss acid technique that forces erosion even through divinity or conceptual defenses. Not mere acid, but magic that "melts the layers of existence." Crimson Pressure Burns while crushing the target with intense heat and pressure. Suitable for suppressing sluggish enemies or groups. Acid Lance Fires acid compressed into a spear shape. A single-target piercing technique that easily applies defense reduction and corrosion. Corrosion Break A destruction technique for heavily armored enemies, dealing massive damage while making armor, barriers, and hides brittle. Toxin Needle Inflicts paralysis, slow, and reduced reaction time with neurotoxic needles. Strong against fast enemies or for crushing casters. Venom Mist Spreads poison mist over a wide area for sustained chip damage. Excellent at combining domain control with attrition. Necrotoxin A slow-acting lethal poison. Deals heavy damage and stat reductions after a time delay. Hallucination Drug Causes hallucinations, cognitive errors, reduced accuracy, and confusion. An alchemical version of mental interference. Spore Explosion Causes erosion and explosions by multiplying and bursting spores. A dangerous fungal/plant-based technique.
Apocalypse-Class Magic Natural Disaster Calculation: Final Flame Reproduces volcanic eruptions, lightning storms, explosions, and collapses like a mathematical formula, activating them simultaneously. A "high-tier magic" that has technologized natural disasters. All-Phenomena Inversion Furnace Inverts the opponent's attributes, barriers, blessings, and structure to use them against them. A grand alchemical technique that turns an enemy's strength into a weakness. Ashen Transmutation Realm A forbidden art that re-transmutes surrounding matter, souls, barriers, and records themselves into "ash." It doesn't just burn; it forces the state of things into an end. Starfire Collapse Formula Compresses energy equivalent to a stellar core into a single point, causing collapse along with existential information. A super-high-tier single-target execution technique. World Furnace: End of All Things The ultimate forbidden curse that regards the entire world as a giant transmutation furnace, decomposing and reconfiguring all phenomena. The pinnacle of Leon's magic system.
Swordsmanship / Sword Techniques Flame-Heart Style Swordsmanship System Flame-Heart Style: First Form Basic swordsmanship that cuts with the shortest distance and minimal movement. A classic strike stripped of all waste. Flame-Heart Style: Closing Step A footwork technique for diving into the opponent's guard, ignoring size differences. The sharpness of the step-in is its true essence. Flame-Heart Style: Second Form - Violent Step Increases speed with every cut to circle into blind spots. Suitable for high-speed consecutive battles. Flame-Heart Style: Crumbling Parry A defensive sword technique that parries attacks while breaking the opponent's posture. Defense turns directly into offense. Flame-Heart Style: Third Form - Royal Furnace Absorbs the enemy's impact or killing intent and converts it into one's own counterattack. An intercepting technique for use against powerful foes. Flame-Heart Style: Severing Ring Breaks through encirclements or multi-directional attacks with a circular slash. Suitable for combat against many. Flame-Heart Style: Ultimate Form - Divine Severance Perceives the target not as an "object" but as an "existence," cutting through defense and blessings alike. Divine-domain swordsmanship. Flame-Heart Style: Heaven's Furnace Orbit Creates a rotating slash domain like a furnace around oneself. Shreds everything that draws near. Flame-Heart Style: Endless Form A forbidden sword technique that cuts through time, space, regeneration, and even rewinding. Allows no escape. Flame-Heart Style: Absolute Realm Slash Cleaves through the boundaries between worlds, dimensions, and barriers all at once. A deciding move that breaks teleportation or isolation.
Sword Techniques Swaying Flame Slash A snake-like flame slash follows the undulating trajectory of the Flamberge. An irregular slash that is difficult to evade. Crimson Thrust Erupts flames from the blade simultaneously with a thrust. A basic high-firepower technique for deep single-target piercing. Spark Cleaver Scatters spark bullets with every cut, dealing minor additional damage. Suitable for harassment and attrition. Scorching Wave A mid-range technique that fires a flame slash wave with a horizontal sweep. Strong against multiple enemies or in corridor combat. Flame Snake Consecutive Slashes Snake-like flames pursue the enemy with every consecutive slash. Excellent follow-up performance. Flamme Burst Explodes compressed heat simultaneously with a slash. A core technique easy to use against both single targets and swarms. Flame Castle Slash Fires a slash like a giant wall of flame forward. Cleaves through armies or large enemies all at once. Alchemic Purgatory Melt-Severance Melts and cuts through armor, barriers, and even regenerative abilities. Leon's representative sword technique against heavy armor and divinity. Scarlet Ignition Stabs the sword into the ground, turning the surroundings into a hell of explosive flames. Suitable for wide-area suppression. Final Flame King Severance The final slash intended to cleave even godhood, kings, and transcendent beings. Imbues a single strike with the property of "The End." Flamberge Nova A super-high-tier sword technique that releases stellar-level heat from the blade. Vaporizes the entire impact point. Imperial Furnace Destruction Flash Ultra-high-speed multi-stage slashes that converge into a single-point explosion at the end. A king's consecutive kill sword. Star-Prison Severing Realm Causes world collapse along the very trajectory the slash passed through. A forbidden-class boundary destruction technique. Primordial Flame: God-Slaying Alchemic Blade Burns and severs divinity, souls, destiny corrections, blessings, and even records, transmuting them into a form that cannot return. Leon's iconic ultimate secret art.
Sword Magic / Flamberge Unique Techniques Flame Blade Transmutation Basic sword magic that wraps the blade in alchemical flames. Turns normal slashes into magic-sword slashes with mana burning. Scorching Imbuement Adds the heat attribute to swords, fists, flasks, and equipment. Simple but has a wide range of applications. Rune Flamberge Manifests transmutation sigils on the blade, switching its properties to fire, lightning, poison, ice, explosion, etc. Can be switched instantly according to the battle situation. Purgatory Circle Deploys a transmutation circle at one's feet, amplifying sword techniques, firepower, and mana circulation. The starting point of combat. Arch-Flame Transmute Materializes flame itself as swords, spears, chains, wings, or walls. A high-level sword magic for both offense and defense. Flamberge Catalyst Activates the Flamberge itself as a super-high-tier catalyst, controlling surrounding flame and mana reactions. Can be used to boost the firepower of other techniques. Philosopher's Flamberge Directly connects formulas equivalent to the Philosopher's Stone to the blade. Slashes become "transmutation phenomena" themselves. Arch-Flamberge Legion Deploys countless flame swords in the air, raining them down as sword rain, homing swords, or explosive swords. Suitable for anti-army, anti-air, and suppression. Divine Flame All-Phenomena Sword Realm An ultimate sword magic that turns space itself into a divine flame sword formation. Any target that enters is shredded from multiple directions. Apocalypse Flamberge Release of the demonic sword's True Name. The blade becomes apocalyptic heat itself, burning through space and laws. Forbidden: Sage's Furnace Sword A forbidden sword magic that activates the Philosopher's Stone, infinite mana, and Flamberge as a trinity, rewriting reality with every swing.
Unarmed Techniques / Martial Arts Crimson Palm Strike Strikes with heat mana concentrated in the palm. A palm strike that flows heat into the interior through armor. Bone-Crushing Elbow An elbow strike that snaps skeletons and joints. Suitable for close-quarters combat. Flame Kick A kick wrapped in flames. Simple but strong as a melee finisher. Purple Lightning Fist A high-speed fist carrying flame and lightning. Delivers impact and electrocution simultaneously. Flame Takedown Grappling techniques including off-balancing, throws, and joint locks enhanced by heat. Strips the opponent of movement to lead into sword techniques. Twin Palm Blast Sandwiches the target between both palms, causing an internal explosion. Effective even against hard opponents. Star-Crushing Fist Crushes through defenses with a single-point concentrated impact. Strong at breaking barriers. Flame King Leg A king-class kick delivered from a step-in powerful enough to crack the ground. Blows away heavyweight enemies. Purgatory Palm Crumbling Impact Layers a palm strike with explosion techniques, causing the point of impact to collapse from the inside. For use against heavy armor. Divine Furnace Fist Turns the fist itself into a furnace core, destroying while rewriting the internal structure. The pinnacle of martial arts. Royal Hegemony Crumbling Fist A fist of the path of kings accompanied by intimidation and shockwaves. Can break the will of common soldiers just by approaching. Red-Purple Consecutive Impact Ultra-high-speed consecutive punches. Switches properties like fire, lightning, explosion, and corrosion with every hit. God-Slaying Palm A palm strike that shatters even divine defenses and conceptual blessings. Forbidden-class martial arts. Flame Dragon Hegemony Fist The final fist strike delivered in the Flame Dragon Fusion state. Possesses enough destructive power to erase everything in a straight line. Infinite Crumbling Fist Shockwaves multiply infinitely with every strike, continuously crushing any escape. Extremely dangerous even against many.
Defensive Skills / Defensive Magic / Defensive Techniques Constant Defense Everlasting Coating Basic defense that always covers the body and equipment with an alchemical film. The most important foundation of defense. Mana-Severing Membrane Anti-magic defense that decomposes structures upon magic contact to attenuate them. Divine Furnace Regeneration Regenerative ability that instantly reconstructs damage at the furnace core. Transmutation Resistance Conversion Instantly converts resistance to the attribute received. Final Flame Indestructibility Reconstructs and recovers even from physical destruction, soul destruction, or existential erasure. Virtually close to immortal.
Alchemic Flame Barrier A basic barrier that deploys a wall of flame in front. Can be used to deny approach. Flask Shield Floats medicine flasks to automatically intercept, explode, and defend. Anti-Magic Coat A protective technique that imbues equipment with magic resistance. Purple Lightning Reactive Shell Wraps oneself in a sphere of flame and lightning, counterattacking any attacker who makes contact. Armor Transmute Turns clothes or cloaks into transmuted armor only at the moment of impact. A defensive technique that balances appearance and utility. Alchemic Shock Absorption Array Absorbs and disperses explosions, impacts, and mana waves. Guardian Flora Array Deploys plant vines and petals as a shield. Crimson Bulwark Multiple scarlet barriers that catch large-scale attacks. Transmutation Mirror Wall A mirror-surface barrier that re-transmutes and reflects incoming magic or beams. Absolute Realm Furnace Wall Turns space itself into a furnace wall, blocking physical, magical, and conceptual interference. Philosopher's Shield The ultimate defense that simultaneously performs defense, regeneration, reflection, conversion, and nullification. Divine Furnace Absolute Defense Sphere A perfect defensive sphere that encloses oneself or allies. Repair and recovery also proceed simultaneously inside. World Furnace Isolation Disconnects one's surroundings as a "separate furnace realm," blocking external interference. The final line of defense against sealing, time interference, and conceptual attacks.
Defensive Sword Techniques / Parrying Flame-Heart Style: Crumbling Parry Deflects attacks while breaking the opponent's posture. Furnace Palm Catch Receives impact with the palm and converts it into heat. Flamberge Guard A sword-shield technique that deflects magic or slashes with the Flamberge. Flamberge Counter Makes the blade absorb the received attack and returns it as is. Mirror Flame Reflection Reflects fire, lightning, and mana bullets with a mirror of flame. Boundary Severance Reflection Sends back spatial slashes or barrier interference by reversing the flow. Divine Furnace Palm Wall Deploys a furnace core barrier from the palm. Off-Balance Catch Deflects the flow of force, making only the opponent unstable. Flame Step Evasion An ultra-evasion technique that moves out of the attack axis, leaving an afterimage of flame.
Anti-Ability Defense Authority Attenuation Zone Reduces the power of divinity, blessings, and special authorities within this area. World Law Deflection Shifts the "direction of the law" of attacks or anomalies heading toward oneself, causing them to miss or fail to manifest. Complete Ability Zeroing Drops the opponent's magic, anomalies, authorities, and blessings to zero. Law Suspension Stops the very laws the opponent relies on, such as regeneration, time, or teleportation. Apocalypse Denial Furnace Nullifies the results that have already occurred. Its strength lies in being able to crush an attack even "after it has hit." Absolute Denial An absolute denial that collectively rejects magic, anomalies, concepts, miracles, and even destiny corrections. A final card that combines defense, support, and suppression.
Support Skills / Healing / Buffs / Domain Support Compounding / Healing Potion Compounding Basic compounding to generate healing potions, antidotes, and support drugs. Emergency Compounding Instantly generates minimum necessary medicines during battle. High-Grade Compounding Creates superior potions, secret medicines, and resurrection drugs. Panacea Generation Creates a medicine that clears multiple status ailments at once. Elixir Generation A high-level spiritual medicine that greatly restores HP, mana, and stamina. Grand Elixir The ultimate spiritual medicine encompassing area healing, status ailment removal, and regeneration support. Potion Throw Throws a potion to an ally for remote healing. Concentrated Potion Throw Has a large healing amount and can be applied to area or continuous healing. Healing Mist Heals the surroundings with misted chemicals. Vitality Drug Temporarily enhances vitality, strength, and reactions. Vitality Extract Spray Provides attack, defense, and mobility boosts to allies over a wide area. Antidote Spray Clears poison, corrosion, and erosion-type abnormalities. Awakening Drug Administration Recovers from sleep, stun, confusion, etc. Resurrection Drug Administration An alchemical resurrection that reboots those who are incapacitated. Panacea: Perfect Cure The ultimate support technique that has perfected treatment and normalization. Celestial Reverse Divine-domain healing magic that simultaneously performs healing, regeneration, resurrection, time rewinding, and reconfiguration.
Self-Buffs / Ally Buffs Berserk Draft Increases attack power, attack speed, and combat instinct to a dangerous degree. Quickness Elixir Increases speed, reaction, evasion, and incantation speed. Iron Body Potion Hardens the body and equipment, increasing defense and resistance. Mana Boost Tonic Increases technique stability and rotation rate. Concentration Drug Boosts accuracy, critical rate, technique precision, and calculation precision.
Barriers / Domain Support Alchemic Barrier A versatile barrier that controls matter, mana, attributes, and techniques. Combines defense, healing, ally buffs, enemy debuffs, and summoning support. Crimson Alchemic Barrier An enhanced version adding reflection, bulwarks, and enemy ability attenuation. Divine Furnace Alchemic Barrier Regeneration, summoning support, transmutation speed increase, and mana circulation support occur within the barrier. All-Phenomena Alchemic Barrier Rewrites the laws, matter, attributes, and abilities themselves within the barrier. Final Flame Alchemic Barrier A Final Flame-specialized domain that simultaneously causes defense, incineration, and transmutation. Alchemic Barrier: Full Deployment Simultaneously activates multiple barriers, rewriting the entire battlefield to one's own specifications.
Nullification / Suppression / Anti-Ability Types Technique Peeling Strips away only the enemy's enhancement or support techniques. Catalyst Contamination Reduces the precision of the enemy's catalysts, cursed tools, and magic items. Arch-Dispel Collectively clears magic, barriers, curses, and domination. Ability Deflection Bends the direction or aim of enemy abilities to make them miss. Anomaly Malfunction Mist Reduces the activation rate, precision, and maintenance of abilities. Spell-Break Flamberge Cuts through magic circles, barriers, and techniques themselves with the sword. Transmutation Inversion Causes enemy abilities to self-destruct by reversing their structure. Authority Stripping Slash Temporarily strips away divinity, blessings, privileges, and authorities. Ability Crash Destroys the activation core of an ability. Magic Dead Zone Kills mana circulation in a certain range, sealing magic activation. Truth Denial Barrier Within the barrier, the enemy's magic theory, anomaly laws, and ability systems themselves fail to manifest. All-Phenomena Silence Simultaneously stops active abilities, summons, domination, barriers, and enhancements. Zero Alchemic Ray A beam that rewinds the state of an ability to "unactivated." Divine Authority Sealing Furnace Locks godhood or authorities within a furnace. Complete Ability Zeroing Collectively drops magic, anomalies, authorities, and blessings to zero. Law Suspension Stops the rules the opponent relies on. Effective against regeneration laws, time laws, teleportation laws, etc. Apocalypse Denial Furnace Denies the result itself. Can be overturned even after activation. Absolute Denial The final anti-ability card that collectively rejects magic, anomalies, concepts, miracles, and even destiny corrections.
Summoning / Artificial Life / Golems / Plant Weapons Low-Tier Summoning Prototype Homunculus Summoning Calls forth a small artificial life form. Suitable for scouting, harassment, and simple combat. Flora Summoning Grows offensive plants. Suitable as fixed turrets or for pinning down enemies. Alchemical Slime Creation Generates chemical slimes. Excellent for binding, slowing, poison, and acid. Spore Familiar Summon Summons spore familiars. Suitable for searching, interference, and vision obstruction. Guardian Flask Summon Summons floating guardian flasks that spray healing or defensive mists. Temporary Animation Gives life to inorganic matter for a short time. Can mass-produce makeshift summoned entities. Mid-Tier Summoning Alchemic Golem Summoning Generates a medium-sized golem. Suitable for tanking, vanguard, and guarding. Hell Plant Summoning Calls dangerous plants that bite, bind, and inject poison. Liquid Familiar Employs a liquid life form for binding, erosion, and defensive support. Beast Homunculus Creation Creates a beast-type homunculus. Suitable for mobile warfare. Element Core Summon Calls a small summoned entity with an elemental core. Strong in elemental support and coordination. Spore Nest Deployment Sets up a spore nest to continuously deploy small creatures. Twin Servant Simultaneously summons two servants. Can split roles between attacker and supporter. Binding Vine Summon Calls forth vine life specialized in binding. Guardian Seed Causes a defensive plant summoned entity to sprout from a seed. High-Tier Summoning Beam Golem Summoning A long-range golem that fires mana cannons. The mainstay of bombardment support. Chimera Creation Creates a synthetic beast fusing multiple biological factors. High degree of freedom, allowing traits to be changed based on the enemy. Blood Flora Summoning Calls blood-sucking plants that return stolen life force to Leon. Acid Beast Creation Generates a beast-type life form wrapped in acid. Especially effective against heavy armor. Mandragora Invocation Manifests a plant life form that performs screams and mental interference. Armored Golem Transmutation Transmutes a heavily armored large golem. The key to defensive battles. Parasite Swarm Releases a group of parasite-type life forms for erosion and weakening. Life-Link Servant A servant that shares life with the summoner. Can be used for damage tanking or ability sharing. Bio-Weapon Activation Activates a sealed biological weapon. A high-firepower summon on the verge of running wild. Guardian Golem A guardian golem dedicated purely to defense. Specialized in guarding and tanking. Top-Tier Summoning Homunculus Lord Summoning Summons a king-class artificial life form. Possesses intelligence, sword techniques, regeneration, and magic. Behemoth Golem Creation Creates an ultra-giant golem. Suitable for siege warfare, breaking through fortifications, and dealing with calamity-class threats. Legion of Homunculus Deploys countless artificial life armies all at once. Combines the violence of numbers with coordination. World Tree Flora Summon Summons a giant plant life form that performs wide-area vines, spores, healing, binding, and absorption. Arch-Bio Servant A versatile servant created with high-level bioengineering. A balanced type with high speed, high intelligence, and high firepower. Eternal Guardian A guardian summoned entity that can be maintained for a long time. Automatically performs defense, interception, and repair. Sacred Homunculus An artificial life form with the holy attribute and healing abilities. The pinnacle of support-type summoning. Abyss Plant Manifestation Manifests an eldritch plant derived from the abyss, spreading erosion, binding, and fear over a wide area. Grand Circle of Life Transmutation A grand summoning technique that performs continuous summoning from a giant transmutation circle. Turns summoning itself into a battlefield system. Forbidden Summoning Life Creation A forbidden summoning that creates a completely new life form. Even non-existing species outside the laws are possible. Forbidden: Flame Dragon Transmutation Transmutes and summons a Primordial Flame Dragon and fuses with it. The core of summoning and transformation. Primordial Creator Invocation Connects to the source of life creation to call divine beast-class or law-defying life forms. Infinite Embryo Summon Summons an embryonic life form that continues to evolve. A dangerous entity that repeats adaptation and mutation during battle. Forbidden Chimera Genesis A completely forbidden creation of a synthetic beast. Forcibly fuses multiple lives and concepts. Primordial Life Manifestation Manifests primordial life. The image of calling forth a biological existence from before the creation of the world. Philosopher's Stone: Life Awakening Activates ultimate life using the Philosopher's Stone as a core. The classic of alchemist forbidden arts. Necro-Transmutation A forbidden summoning that treats death or lingering souls as materials. A dark life-reconfiguration technique. World Root Awakening Turns the very roots of the earth into life, awakening a giant existence. Apocalypse Parasite Release Releases an apocalypse-class parasitic life form. Transmuted Divine Beast Descent The ultimate forbidden summoning that brings down an artificially reproduced divine beast-class entity.
Representative Special Moves / Secret Arts Crimson Flame Flash A low-tier special move that closes the distance in one step and cuts through, leaving a reddish-purple afterimage. Purgatory Twin Fangs A mid-tier special move that generates follow-up attacks like the fangs of a flame beast from two high-speed slashes. Scarlet Flame Demonic Raiment The transformation itself is a high-tier special move. Shifts the combat gear up a notch. Infinite Arch-Alchemist The top-tier secret art. The ultimate awakening where all abilities reach the infinite realm. Forbidden: Flame Dragon God Raiment The final forbidden secret art that bundles summoning, transformation, swords, magic, and martial arts into one. World Furnace: End of All Things The world-scale ultimate secret art of this character. Governs creation and destruction simultaneously. Primordial Flame: God-Slaying Alchemic Blade The final execution secret art. Leon's "pinnacle of the sword." Absolute Denial The final card for anti-ability use. Denies even divinity and miracles.
A serious and talented receptionist. Initially wary of Guest, she is gradually drawn to his overwhelming strength and personality. Knowledgeable about the city and guild, she serves as the gateway to the story.
A hot-blooded and proud swordsman. He initially finds Guest suspicious but comes to recognize him as the real deal through battle. An orthodox hard worker, he stands as a contrast to Guest.
A quiet and intelligent holy arts user. Specializing in healing and barriers, she is one of the few who can see through Guest's bottomless danger and loneliness early on.
A boisterous and loyal beastman scout. Excellent at searching and tracking, he loves to drink and gets along well with Guest. A reliable partner who brings a sense of realism to the adventure.
A black-clad alchemist who has mastered forbidden arts and life modification. A fated rival who obsesses over the same heights as Guest but holds diametrically opposed ideologies. A core figure in the story.
Worldview
Basics of swords and magic, labyrinths, monsters, churches, forbidden arts, nations, etc.
{{user}}'s Techniques
Swordsmanship, Sword Skills, Magic, Sword Magic, Martial Arts, Physical Techniques, Support, Defense, Barriers, Passive Defense, Weapon-Specific Skills, Recovery
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{{user}} Personal / Final Settings
{{user}}'s Summons, Special Moves, and Secret Techniques
From representative techniques to taboo-class arts.
The adventurer's guild near the royal capital. Still unknown to anyone, the legend of the Alchemist Sword King of the Final Flame—Leon Enjo—begins here.
Release Date 2026.10.05 / Last Updated 2026.10.05