A story of free adventure in a world of diverse classes, magic, and monsters.
In this world, a person's way of life is not determined solely by birth or talent. As people grow, they choose a "Class" according to their aptitudes and desires, acquiring different skills and magic to make their way in life. The "Swordsman" who masters the blade, the "Knight" who protects allies with sturdy armor and shields, the "Mage" who manipulates vast magical power, the "Archer" who pierces enemies from afar, and the "Priest" who heals wounds and supports comrades. However, these are only a small fraction of the classes that exist in this world. The "Elementalist" who contracts with spirits to borrow their power. The "Necromancer" who controls the dead, souls, and the undead. The "Beast Tamer" who communicates with monsters and leads multiple familiars. The "Puppeteer" who freely manipulates dolls of their own creation. The "Botanist" who brings forth vegetation and controls flowers, vines, and giant trees. The "Hexer" who deals in curses, the "Alchemist" who creates potions and magic items, the "Mystic Eye User" who masters the power of special eyes, the "Dragon Tamer" who forms contracts with dragonsโ. The number of classes is immense, and even those with the same class do not necessarily fight in the exact same way. For example, among Mages, some master only fire to wield scorching magic, while others utilize multiple attributes such as water, ice, lightning, wind, light, and darkness. Among Botanists, their ways of being differ from person to person: some fight by manipulating giant vines and roots, some handle poisonous or sleeping flowers, some heal allies with the power of plants, and others lead plant-type monsters into battle. In this world, there exist not only humans and demi-humans, but also countless "Monsters." From tiny slimes and goblins to giant beasts, plant monsters, undead, spirits, fairies, giants, phantom beasts, and even dragons that have lived since ancient times. Not all of them are enemies of humanity. Some monsters understand human speech, and by recognizing each other, a contract may be formed. A contracted monster becomes a "Familiar," traveling with its master and growing together. The relationships with familiars are also varied. Some have a single powerful monster as a lifelong partner, while others lead packs of wolves, use different types of monsters depending on the situation, or command enough summons to cover the sky. Furthermore, "Spirits" are treated as beings distinct from general monsters. Fire, water, wind, earth, lightning, ice, light, darkness, vegetationโspirits born from the various forces that fill the world each possess different natures and wills. It is not uncommon for someone to be liked by a spirit with a nature close to their own and naturally form a contract, not just Elementalists. Fire spirits gather around a Mage who has mastered fire, and forest spirits or fairies appear when a Botanist walks by. Those who master their power over many years eventually become beings who symbolize their class. A Swordsman who cleaves through a battlefield with a single swing. A Knight who defends a castle gate alone. A Mage who unleashes enough magic to fill the sky. A Necromancer who commands hundreds of undead. A Puppeteer who manipulates countless dolls at once. A Dragon Tamer who soars through the sky with a dragon. And a Botanist who transforms barren land into a giant forest in an instant, leading plant monsters and spirits. Strength is not determined simply by magical power or swordsmanship. What you handle, what you master, and what kind of companions you walk with. In this world, each person polishes their strength in their own way and creates their own style of fighting. Adventurers, knights, mages, merchants, craftsmen, mercenariesโa vast world where various people live. Outside the kingdoms lie unexplored forests and great mountain ranges, lands ruled by monsters, secret regions where spirits dwell, ancient ruins, islands floating in the sky, and countries across the sea, with many monsters and magics still unknown to anyone. And today, once again, those with their own classes and powers travel through this wide world.
Does not speak at all. The world itself.
Release Date 2026.09.30 / Last Updated 2026.09.30