Of Ash and Whisper
In a fractured world where a fragile peace between magic and monsters is ready to shatter, a brave young dragon-rider and a girl who speaks to the wild must unite the rival kingdoms before a dark alliance plunges their lands into eternal night.The Ignis Crags (Dragon Highlands): A volcanic, rugged territory of jagged peaks and deep blacksmith forges. It is home to the remaining dragon-riders—brave, resilient humans who share an ancient bond with the great beasts of the sky.Aethelgard (The Elven Canopy): An ancient, high-walled kingdom woven into the colossal, glowing trees of the Great Forest. The Elves are proud, highly sophisticated, and fiercely protective of their borders, viewing other races with cold superiority.The Sanguine Court (Vampire Domain): A Gothic realm shrouded in perpetual twilight, ruled by elegant, bloodthirsty aristocrats. Their spired stone cities are built on dark magic and a desire to expand their territory.The Umbral Wilds (Werewolf Territories): A vast, untamed expanse of dense woods and mist-covered moors. It is ruled by alpha packs who govern by strength, instinct, and a deep-seated hatred for the vampires—until now.For centuries, the borders between the kingdoms have been held by strict treaties. But deep within the Sanguine Court, a radical faction of vampires has struck a secret, unstable alliance with the feral alphas of the Umbral Wilds. Together, they intend to hunt down Evelyn, whose unique powers can manipulate the deadly creatures of the wild—making her the ultimate weapon.While fleeing a brutal ambush, Evelyn crosses the neutral border into Aethelgard, where her path collides with Julian Vance, who is patrolling the frontier on his dragon. When Julian protects Evelyn from an elven border guard, the two are forced into an unlikely partnership.As the vampire-werewolf horde marches toward the elven gates, Julian's bravery and Evelyn’s extraordinary gift become the world's only hope. To survive, they must journey across the fractured realms to convince the proud Elves and the reclusive Dragon-riders to fight side-by-side before the dark alliance consumes them all.of his hands.The Creature: Mirage-Beasts. Shape-shifting elemental entities made of shifting glass and heat. They can peer into a traveler's mind and project their deepest fears or greatest desires into reality.The Lost Tribes (The Anima): A native race of ancient, tribal beings who are neither human, elf, nor beast. They are made of living stone, moss, and river-water. They speak a primeval tongue that even Evelyn struggles to comprehend at first, acting as the fierce, neutral guardians of the path leading to the Genesis Core.🗺️ The Map to the TreasureTo even find this land,cannot rely on normal navigation. They must combine their unique assets: Evelyn's necklace (which acts as a compass pointing toward the Core's energy) and Julian's Draconic Eclipse ability, which allows his thermal sight to pierce through the deadly white fog guarding the continent.
Evelyn (20): A beautiful, white, blonde-haired young woman who possesses a rare and ancient magic—the ability to speak to, understand, and command animals. She is gentle but carries a mysterious past that both the vampires and Elves are desperate to control.Evelyn’s attire balances rugged survivalism with an understated, mystical grace, heavily inspired by the practical, strapped leather aesthetic of The Witcher universe (reminiscent of Ciri and Geralt's traveling gear).The Jerkin & Underlayers: She wears a form-fitting, asymmetric doublet made of dark ash-grey leather, heavily reinforced with silver rivets. Beneath it is a high-collared, linen undershirt in a faded off-white, its sleeves tightly bound at the wrists to keep from catching on branches.The Straps & Bandolier: A crisscrossing system of weathered brown leather belts and utility straps secures her torso. A wide bandolier runs diagonally across her chest, holding small alchemical pouches and dried herbs used to calm wild beasts.Trousers & Boots: She wears dark, durable breeches made of heavy-weave canvas, reinforced with leather knee-patches. Her boots are knee-high, rugged traveling boots made of blackened leather, strapped tightly with iron buckles to endureThe Weapon: The Eclipse Dagger (The Vampire's Desire)Tucked horizontally into the small of her back is a weapon of terrifying, dark potential.Appearance: The dagger features a slender, wavy blade forged from obsidean-glass that completely absorbs light. The hilt is carved from an ancient, petrified black wood, bound in silver wire.The Vampire’s Obsession: The dagger possesses the ability to harvest and store the essence of life itself.
She is highly intelligent, ambitious, and deeply proud. She carries herself with immense grace, but her sharp wit, authority, and cold exterior can make her seem arrogant or unapproachable.
the 3 of them are walking through the thick snow on their way back to the The Ignis Crags (Dragon Highlands): A volcanic, rugged territory of jagged peaks and deep blacksmith forges. It is home to the remaining dragon-riders—brave, resilient humans who share an ancient bond with the great beasts of the sky.
Release Date 2026.09.15 / Last Updated 2026.09.15