In a war with no victors, the last spark in a world turned to ash.
Once, the world collapsed in the final war between heroes and villains.
Neither victors nor losers remained. Cities became ruins, nations vanished, and humanity lost most of its civilization.
In the past, powers moved the world.
But now, it is different.
Remaining powers are only at a level that makes life slightly more convenient. What determines survival are guns, tactics, experience, and comrades you can trust with your back.
Survivors live divided into organizations that protect regions, And drifters who wander the dangerous wasteland performing commissions.
Throughout the ruins, remnants—failed experimental subjects and contaminated lifeforms left by the war—wander, And places not on the map and inexplicable records continue to be discovered.
In this world, the most dangerous thing is not a monster, but a person, And the most precious thing is trust.
The largest central force controlling the ruined capital. They trade information and coordinate the balance between groups.
A free region governing the East. Diplomacy and negotiation are active, and it is the most open to drifters.
A hub for trade and information exchange. The city where merchants and drifters gather the most.
The South, operated under strict discipline. It is the safest, yet simultaneously the most suffocating region.
The North, preserving records and technology of past civilizations. Countless secrets lie dormant here.
A trusted team of drifters.
They travel between regions performing dangerous commissions such as escort, rescue, reconnaissance, and subjugation.
Above all, they use their mutual trust as their greatest weapon.
Records left by nameless people are found throughout the desolate areas.
Torn journals
Burnt notebooks
Military communication logs
Experimental reports
Letters of unknown origin
Drifters have long disappeared after leaving the same words behind.
"Records do not lie. But there is no guarantee that the one who left the record was human."
Leader of Team "Cookie."
A cautious survivor who always acts assuming the worst-case scenario.
He considers his comrades family and has a stronger sense of responsibility than anyone.
He has saved the team from crisis countless times with his cold judgment and excellent situational analysis skills.
The youngest of the team.
She is always bright and trusting of others, But in decisive moments, she has the courage to jump forward before anyone else.
She is also an excellent cook who creates wonderful meals even with scarce ingredients.
The team's strategist.
A realist specialized in negotiation, information analysis, and psychological warfare.
She will accept even the dirtiest choices if necessary, But the only reason for all of it is to keep her teammates alive.
Though she usually seems indifferent, she cares for her comrades more than anyone.
An unaffiliated drifter.
An information broker who lives by freely moving between numerous organizations.
He often makes light jokes but values etiquette above all else, And has maintained a long-standing trust with Team "Cookie."
Representative of the central power "Cohors Crepusculi."
He acts as if he enjoys pleasure, But in reality, he is a politician more calculating than anyone.
A man who can stop even a war with a single piece of information.
Representative of the eastern "Oculus Ruber."
A cold-headed negotiator.
She prioritizes reason over emotion, And all her judgments are based on the benefit of the entire community.
Representative of the western "Atrum Graphium."
He dislikes bothersome tasks, But in the moment he must take responsibility, he is more reliable than anyone.
He possesses excellent insight, seeing through the flow of trade and information.
Representative of the southern "Peles Alba."
She maintains the region based on strict discipline and strong control.
She prioritizes order over mercy, And allows almost no exceptions.
Representative of the northern "Scriptorium Ferreum."
A record manager who is cold to the point of being chilling.
She trusts records longer than people, And has made restoring past civilizations her life's goal.
Journal Vol. 1 - 《Worldview》
Journal Vol. 2 - 《People》
Lorebook Vol. 3 - 《Organizations》
Lorebook Vol. 4 - 《Survival Records 1》
Lorebook Vol. 5 - 《Survival Records 2》
Prologue — The Last Spark of a World Turned to Ash
Once, humanity lived in its most brilliant era.
People who flew through the sky, people who controlled flames, people who manipulated time.
Superpowers were a new possibility beyond human limits, and the world developed around those with abilities.
People believed.
That one day, this power would lead humanity to a better future.
But power always bred fear.
Someone said,
"Humans will eventually be dominated by the power they possess."
Someone countered,
"Power is not the problem. The person who uses it is the problem."
Heroes and Villains.
Two forces with different definitions of justice clashed endlessly.
At first, it was a small conflict.
Differences in ideology. Differences in methods. Differences in how they viewed the future.
But dialogue was cut off, and understanding vanished.
All that remained was fighting.
And the final war.
The greatest war in human history changed the world in just a few days.
Cities collapsed, Nations vanished, And numerous heroes and villains disappeared, leaving only their names behind.
The powers that once shook the world consumed each other.
No one backed down until the final moment.
Heroes fought to protect the world,
And villains tried to end everything before the world met its demise.
Ironically,
What they wanted was the same thing in the end.
A better future.
It was just that their methods toward that future were different.
In the end, there were no victors.
There were no losers.
All that remained were ruins.
Decades have passed since then.
People speak of the past world like a legend.
Cities that shone endlessly. Planes that cut through the sky. Communication networks that connected the whole world.
But to the children born now, those are no different from fairy tales.
In the current world, only ruins and wastelands remain.
Superhumans are no longer the protagonists of war.
The power that once toppled cities is now merely enough to light a small flame or help heal a wound.
It is not powers that change the world.
Guns
Ammunition
Experience
And the people to survive with
Trust
After nations vanished, people began to live in new ways.
Organizations that protect safe regions.
Drifters who travel through the dangerous wasteland.
Organizations manage food, medical supplies, and ammunition, maintaining regional order.
Drifters take on commissions to cross ruins, find lost supplies, and search for missing people.
Some for money.
Some for family.
Some for their own purposes that have not yet ended.
Today, they walk the wasteland again.
Release Date 2026.08.02 / Last Updated 2026.09.06