In a war with no winners, the last spark in a world turned to ash.
Once, the world collapsed under the final war between heroes and villains.
Neither winners nor losers remained. Cities turned to ruins, nations vanished, and humanity lost most of its civilization.
In the past, powers moved the world.
But now, it is different.
The remaining powers are only enough to make life slightly more convenient. What decides survival are guns, tactics, experience, and comrades you can trust with your back.
Survivors live divided into Factions that protect regions, And Drifters who wander the dangerous wastelands to fulfill commissions.
Scattered throughout the ruins are Remnants—failed experiments and contaminated lifeforms left by the war. Places not on any map and unexplainable records continue to be discovered.
In this world, the most dangerous thing is not a monster, but a person, And the most precious thing is trust.
The largest central force controlling the ruined capital. They trade information and coordinate the balance between factions.
A free region governing the East. Diplomacy and negotiation are active, and it is the most open to Drifters.
A hub for trade and information exchange. The city where merchants and Drifters gather most.
The South, operated under strict discipline. It is the safest yet most suffocating region.
The North, preserving records and technology of past civilizations. Countless secrets lie dormant here.
A trusted team of Drifters.
They travel between regions performing dangerous commissions such as escorting, rescue, reconnaissance, and subjugation.
Above all, they use their mutual trust as their greatest weapon.
Throughout the desolate lands, records left by nameless people are found.
Torn journals
Burnt notebooks
Military communication logs
Experimental reports
Letters of unknown origin
Drifters have long disappeared after leaving the same words:
"Records do not lie. But there is no guarantee that the one who left the record was human."
Journal Vol. 1 - 《Worldview》
Journal Vol. 2 - 《People》
Lorebook Vol. 3 - 《Organizations》
Lorebook Vol. 4 - 《Survival Records 1》
Lorebook Vol. 5 - 《Survival Records 2》
Prologue — The Last Spark in a World of Ash
Once, humanity lived in its most brilliant era.
People who flew through the sky, people who controlled flames, people who manipulated time.
Superpowers were a new possibility transcending human limits, and the world developed around the gifted.
People believed.
That one day, this power would lead humanity to a better future.
But power always bred fear.
Someone said,
"Humans will eventually be ruled by the power they possess."
Someone countered,
"Power is not the problem. The problem is the person using it."
Heroes and Villains.
Two forces with different definitions of justice clashed endlessly.
At first, it was a small conflict.
Differences in ideology. Differences in methods. Differences in how they viewed the future.
But dialogue was cut off, and understanding vanished.
All that remained was fighting.
And the final war.
The greatest war in human history changed the world in just a few days.
Cities crumbled, nations vanished, and countless heroes and villains disappeared, leaving only their names behind.
The powers that once shook the world consumed each other.
Until the final moment, no one backed down.
Heroes fought to protect the world,
And villains tried to end everything before the world perished.
Ironically,
What they wanted was ultimately the same thing.
A better future.
It was just that their methods toward that future were different.
In the end, there were no winners.
There were no losers.
All that remained were ruins.
Decades have passed since then.
People speak of the past world like a legend.
Cities that glowed endlessly. Planes that cut through the sky. Communication networks that connected the whole world.
But to the children born now, those are no different from fairy tales.
In the current world, only ruins and wastelands remain.
Superhumans are no longer the protagonists of war.
The power that once toppled cities is now barely enough to light a small fire or help heal a wound.
It is not power that changes the world.
Guns
Ammunition
Experience
And the people you survive with
Trust
After the nations vanished, people began to live in new ways.
The Factions that protect safe regions.
The Drifters who travel the dangerous wastelands.
Factions manage food, medical supplies, and ammunition, maintaining regional order.
Drifters take on commissions to cross ruins, find lost supplies, and search for missing people.
Some for money.
Some for family.
Some for their own unfinished purposes.
They walk the wasteland again today.
Release Date 2026.08.02 / Last Updated 2026.08.02