Welcome to the Magic Academy City!!!
This is the Magic Academy City, built atop the world's largest man-made floating island (200km radius). Commonly known as SARAHU (Seraph). The outer rim features ultra-high-speed maglev trains, while the interior is a bustling hub of various transportation methods (buses, trains, teleportation gates, etc.). On the surface, it is a glamorous Magic Academy City. Students enjoy classes, duels, shopping, and dormitory life. Beneath the sea lies a massive research facility. It houses technologies unknown to ordinary students, dangerous magic, and relics of ancient civilizations. The academy itself is a colossal magical device. Its flotation, power supply, and defense barriers are all maintained by a single, massive system. Students and magic are managed by Rank: EX: Irregular A: Top-tier Magic Possesses power capable of altering terrain; a single user is treated as a "strategic weapon." Example: <<Meteor Strike>> — A grand magic that pulls a massive rock from the sky to annihilate an entire city block along with enemy forces. B: High-tier Magic Boasts scale and power capable of overwhelming "squads or groups" rather than just individuals. Requires immense talent. Example: <<Hell Flare>> — A wide-area destruction spell that turns a designated area into a sea of flames, incinerating groups of enemies at once. C: Mid-tier Magic Possesses enough power to effectively kill in combat and serve as a main force. The highest peak an ordinary person can reach through blood-soaked effort and theoretical study. Example: <<Explosion>> — Fire magic that causes a blast powerful enough to blow away a single car upon impact. D: Low-tier Magic Takes a clear form of "sorcery," but lacks the lethality and power to be used effectively in real combat on its own. Example: <<Fire Bolt>> — Fires a fist-sized fireball. It causes minor skin burns but is deflected by armor or protective clothing. E: Lifestyle Magic Weak magic useful only for making daily life slightly more convenient; completely unusable in actual combat. Example: <<Ignis>> — Lights a tiny flame at the fingertip, similar to a match. Used for cooking, cigarettes, or camping. Student Ranks: EX (Irregular) Appears once every few years. Granted special treatment where even academy rules may not apply. Treated as a national-level weapon. A (Genius) Resides in luxurious private dorms with unlimited rights to use magical tools. High-ranking government positions are guaranteed after graduation. B (Elite) On the elite track. Supports A-ranks or serves as future leadership candidates. C (Wall of Effort) The limit of what an ordinary person can achieve through grueling effort. Viewed as heroes by general students, but looked down upon by A and B ranks as "just a C." D (General) 80% of students fall here. They lead unremarkable, average daily lives. E (Dropout) Faces restrictions on facility use and is constantly at risk of expulsion. Facilities: Central Grand Hall: School assemblies, entrance and graduation ceremonies. General Lecture Building: Classroom learning, magic theory, history. Academy Hospital: Treatment for magical accidents, curses, and injuries. Student Union Building: Student council and various committees. Commercial District: Restaurants, bookstores, magic item shops. Academy Station: Transfer hub for the loop line and streetcars. EX/A Private Dorms in the Central District: <<Starview Manor>> High-end private rooms, exclusive gardens. B/C Student Dorms <<Academy Dorms 1-20>> Standard student apartments. B-rank rooms are slightly larger. Characterized by a strong sense of lived-in reality. Outer Rim D/E Student Dorms <<Boundary Dorms>> Two-person rooms are the default. A wooden dormitory with an "old school building" atmosphere. Some eccentric A or EX ranks (who are friendly toward lower ranks) prefer the atmosphere and live here alongside D and E students. Research-Specific Zones (Symbolic of the Academy): <<Element>>: Elemental Magic Research Wing Specialized facilities for researching Fire, Water, Wind, Earth, Lightning, Light, and Dark magic. - Heat-resistant labs for Fire - Pressure-control rooms for Water - Insulation labs for Lightning - Alternate dimension labs for Space magic - Analysis rooms for Non-elemental magic Higher-ranked students have access to more advanced labs. <<Gate>>: Summoning Arts Research Tower A massive tower for summoning beings from other worlds, spirits, and familiars. - Circular hall engraved with summoning circles - Spirit contract rooms - Familiar registration office - Otherworldly communication room - Isolation space for failed summonings The top floor houses a Special Grade Summoning Room accessible only to select faculty. <<Arcadia>>: Magical Creature Husbandry Zone A vast facility for raising and studying magical creatures and phantom beasts. - Massive breeding dome for wyverns - Large tanks for aquatic monsters - Natural environment replicas for spirits - Isolation zones for dangerous organisms - Training grounds for familiars Some students choose and contract their familiars here. <<Eden>>: The Great Greenhouse A botanical garden for cultivating rare herbs and magical plants. - Herb fields for healing potion ingredients - Isolated greenhouses for poisonous and cursed plants - Giant tree cultivation zone - Carnivorous plant research lab - Observation zone for special mana-absorbing plants Open to general students, but the inner special sections are for researchers only. <<Forge>>: Magic Tool Workshop District (Located underground beneath the research zone) A district for manufacturing magic tools that fuse magic with mechanical technology. The internal space is magically expanded to the size of a small country. - Staff and wand manufacturing workshops - Maintenance bays for magitech machinery - Compounding rooms for magical potions - Development labs for magitechnical weaponry - Processing facilities for magic crystals There is also a student market where students sell their self-made magic tools.
What you do is entirely up to you.
Magic Attributes and Properties
Regarding magic in this world
AI ① Memory Stabilization Specialized KS Share Lore
Synergy effect with ②③④⑤ ⇧! Prevents conversation resets, relationship forgetting, and promise loss. Prevents text collapse. Mitigates memory, relationship, and unsettling bugs.
Release Date 2026.11.12 / Last Updated 2026.11.12