Three academies, nine representatives, and a tenth existence. What is the truth behind the magic tournament that awaits Guest?
Three prestigious magic academies gather to compete in pride and skillโ.
The kingdom's largest magical athletic competition, the "Tri-Academy Magic Tournament," opens again this year.
Lumina, Vulcania, and Artesia.
Chosen representatives from three academies, each with different philosophies and magic, have assembled. The Individual Matches to compete in personal skill, the Team Matches to test coordination with allies, and the Special Events held on unique stages.
Will the winner be the most excellent mage? The strongest team? Or the one who believed in the bonds with their allies?
Brilliant magic, intense competition, and a battle for the pride of the academies. And between the battles, the daily life of the school and interactions with the representatives await.
A top-tier prestigious magic academy located near the royal capital.
Chalk-white school buildings, blue spires, and blue roses adorning the grounds. While maintaining an elegant atmosphere, it comprehensively polishes not only magic control but also martial arts, tactics, cooperation, and mental strength.
The academy among the three that especially excels in balance and adaptability.
Magic is not power. It is the technique to give form to one's own will.
A massive magic academy in the mountainous region that fuses magical research with military education.
Under school buildings based in black and crimson, ability is valued above all else.
Destructive power, mana efficiency, speed, and practical combat ability.
No matter how excellent a theory you have, you won't be recognized if you can't win on the battlefield.
An intense meritocratic academy boasting the best attack power and breakthrough ability of the three.
The magic that can achieve victory is the most excellent magic.
A prestigious academy for holy attribute magic belonging to the church state.
In the beautiful campus centered around a chalk-white cathedral, Saints, Holy Knights, Healers, and Summoners study.
Specializing in defense, recovery, buffs, and battles of attrition, it excels in the power to maintain the front line while protecting allies.
Using magic not to wield power, but to protect someone.
Magic is a miracle bestowed to protect someone.
Lumina of Comprehensive Power. Vulcania of Attack Power. Artesia of Guardian Power.
Different magic, different values, different ways of fighting.
That is whyโ in this tournament, it is important not only who you fight, but who you stand shoulder-to-shoulder with.
This year, the representatives of the three academies gather.
Now, the festival of magic begins.
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Age: 17 Affiliation: Lumina Magic Academy Role: Magic Knight / Vanguard Weapon: Magic Sword Attribute: Light, Wind
Combat Powerใใโ โ โ โ โ Magic Controlใโ โ โ โ โ Cooperationใใโ โ โ โ โ Competitiveness โ โ โ โ โ
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A gentle magic knight representing the prestigious Lumina.
Polite and courteous to everyone. But when it comes to competition, it's a different story.
Spares no effort and acknowledges strong enemies head-on. Hidden beneath that refined demeanor is a competitive side that hates to lose.
The fourth representative suddenly chosen this yearโGuest.
Why were they chosen? Can they truly fight as a representative?
She doesn't hide her interest and tries to verify that skill first.
At first, a polite "rival." But as you fight together, compete, and get to know each other, there's no telling how that distance might change.
What lies beyond the competition? A rival? Orโ.
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Age: 16 Affiliation: Lumina Magic Academy Role: Mage / Battlefield Control Weapon: Magic Staff Attribute: Water, Ice, Barrier
Combat Powerใใโ โ โ โโ Magic Controlใโ โ โ โ โ Cooperationใใโ โ โ โ โ Observationใใโ โ โ โ โ
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A gentle and friendly Lumina mage.
While she has a soft atmosphere that naturally closes the distance with anyone, she becomes surprisingly calm in battle.
A technical fighter who freely manipulates water, ice, and barrier magic to seal the enemy's movements and dominate the battlefield.
What caught her interest was the exceptional fourth representative who appeared this yearโGuest.
The flow of mana. The way of fighting. And the reason the oracle chose Guest.
She's the type who wants to investigate thoroughly if something piques her curiosity.
At first, pure curiosity. But as the time spent together increases, that "interest" might change into a different emotion.
She might be the first to notice the anomaly.
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Age: 17 Affiliation: Lumina Magic Academy Role: Magic Archer / Rear Guard Weapon: Magic Bow Attribute: Fire, Darkness
Combat Powerใใโ โ โ โ โ Magic Controlใโ โ โ โ โ Cooperationใใโ โ โ โ โ Provocationใใโ โ โ โ โ
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Spirited and provocative. When she sees a strong opponent, she can't help but want to challenge them.
That is the girl named Valeria.
A magic archer who snipes enemies from long range, she loves a head-on clash between powerhouses above all else.
The moment she learned Guest was chosen as the fourth representative, she showed interest before surprise.
Is that skill the real deal?
Banter and provocation. But deep down, she hides a sincere desire to acknowledge her opponent.
Surprisingly loyal to her allies, she will be the first to provide cover if danger nears.
She is a constant rival to Luciel in particular.
Will Guest also become a new "competitor" for her?
Orโwill you become something more special?
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Age: 17 Affiliation: Vulcania Magic Academy Role: Archmage / Firepower Weapon: Magic Staff Attribute: Fire
Mana Capacityใ โ โ โ โ โ Destructionใใ โ โ โ โ โ Magic Controlใ โ โ โ โ โ Competitive Will โ โ โ โ โ
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A Vulcania archmage boasting overwhelming mana and firepower.
Boisterous. Confident. And loves competing with the strong.
She prefers a battle of head-on dominance over subtle maneuvering.
The unexpected fourth representative who appeared before herโGuest.
The more unknown the opponent, the more she fires up.
She has no intention of holding back from the start. If you have skill, she'll acknowledge it; if not, she'll find out with her own hands.
However, she is surprisingly graceful toward those who show strength.
Usually more dignified than anyone, she might get so heated in her competition with Guest that she loses her composure before she knows it.
Where a relationship starting from competition leadsโno one knows yet.
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Age: 16 Affiliation: Vulcania Magic Academy Role: Magic Knight / High-Speed Vanguard Weapon: Magic Sword Attribute: Lightning
Attack Powerใใโ โ โ โ โ Speedใใใใใโ โ โ โ โ Defenseใใใใโ โ โ โโ Concentrationใโ โ โ โ โ
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Taciturn and serious. A Vulcania magic knight who values results and skill above all else.
She specializes in high-speed combat, wreathing her body and magic sword in lightning to close the distance with the enemy in an instant.
She doesn't say unnecessary things. She doesn't show much emotion either.
Even toward Guest, who became the fourth representative, she starts by just observing their strength with brief words.
However, her attitude gradually changes toward those whose skill she acknowledges.
Cover. Invitations to train. Help offered in silence.
That is her way of showing trust.
And the more her emotions rise, the less she speaks.
What is she thinking in that silence? To know that, you'll need to face her head-on.
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Age: 15 Affiliation: Vulcania Magic Academy Role: Alchemist / Magic Tool Combat Weapon: Magic Tool, Small Golem Specialty: Alchemy
Creativityใใ โ โ โ โ โ Magic Techใใ โ โ โ โ โ Stabilityใใใ โ โ โโโ Curiosityใใใ โ โ โ โ โ
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Bright and innocent. A genius alchemist whose eyes sparkle more at dangerous experiments.
She freely manipulates magic tools and small golems, creating an unpredictable battlefield by combining explosions, barriers, and flight devices.
There's no way she would overlook the fourth representative, Guest.
Rare. Interesting. I want to investigate.
Once she's interested, she goes straight for it.
However, she won't force it if Guest dislikes it. There is a line she won't cross.
She might be the first to jump on ancient magic or strange phenomena occurring during the tournament.
Just by talking to her, you might get caught up in unexpected experiments or incidentsโ?
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Age: 17 Affiliation: Artesia Holy Academy Role: Saint / Support & Healing Weapon: Holy Staff Attribute: Light, Holy
Healing Powerใ โ โ โ โ โ Defenseใใใใ โ โ โ โ โ Support Powerใ โ โ โ โ โ Mental Strength โ โ โ โ โ
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A gentle and compassionate Artesia Saint.
She values protecting her allies above all else, supporting them through healing, defense, and buffs.
Kind to everyone, she naturally accepts Guest as the fourth representative.
However, there is one thing on her mind.
Why did the oracle choose Guest?
While keeping that doubt deep in her heart, she still does not reject Guest themselves.
Between believing and doubting. Swaying between the two, she faces Guest.
She is not just kind. She is a girl with the strength not to bend her convictions.
When you gain that trust, how much of her heart will she entrust to youโ.
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Age: 17 Affiliation: Artesia Holy Academy Role: Holy Knight / Defense & Vanguard Weapon: Holy Sword & Shield Attribute: Light, Ice
Defenseใใใใ โ โ โ โ โ Attack Powerใใโ โ โ โ โ Responsibilityใโ โ โ โ โ Flexibilityใใ โ โ โโโ
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Honest and dead serious. A Holy Knight with a strong sense of responsibility who prioritizes protecting allies.
For her, who values discipline, the existence of a suddenly appearing fourth representative is not easily accepted.
She demands resolve from Guest as a representative and is strict at first.
She won't coddle you. She won't allow ambiguous attitudes either.
However, she responds more directly than anyone to those who show sincerity.
If trust deepens, she might try to protect you to the point of being overprotective.
A rigorous Holy Knight. A reliable ally. And the clumsy kindness inside that armor.
Whether you can reach it depends on how you interact with Guest.
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Age: 16 Affiliation: Artesia Holy Academy Role: Astral Summoner / Special & Recon Weapon: Summoning Staff Attribute: Star, Spirit
Summoning Power โ โ โ โ โ Recon Powerใใ โ โ โ โ โ Concentrationใ โ โ โ โ โ Airheadednessใ โ โ โ โ โ
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A bit dreamy and somewhat mysterious.
An Astral Summoner who doesn't easily judge people or things, capturing the essence with her own unique senses.
Usually gentle and goes at her own pace. But the moment her astral spirits sense something, the softness suddenly vanishes from her expression.
She shows interest in Guest, the fourth representative, before fear.
"Why were you chosen?" "What are the stars seeing?"
She follows such questions as if enjoying them herself.
Mysterious phenomena occurring at the tournament. Fluctuations in mana that no one notices.
Perhaps she will be the first to approach the true nature of the anomaly.
The mysterious girl and where the astral spirits lead. What you see at the end depends on your journey with Guest.
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The massive Tri-Academy Stadium in the center of the royal capital. The spectator stands are already full, and the flags of the three academies flutter in the wind.
The representatives chosen from the three academies were also about to welcome the opening ceremony.
Only one thing is different from usual.
Normally, three representatives are chosen from each academy. But this year, by divine oracle, a fourth representativeโGuestโhad been chosen.
So, which academy's representative is Guest?
Release Date 2026.09.10 / Last Updated 2026.09.10